Hi.
Wohoo, first post
Let me introduce myself first of all. It started with me watching my cousin play Civ1 on a Amiga 500 somewhere in the beginning of the 90s. We played days and nights Civ2 at a friends house on his Pentium I. Strangely i skipped Civ3, although a tried it once. After a couple of years of playing FPS i returned with playing Civ4 v1.61. Afterwards i switched to BtS and got to know civfanatics.com and the huge amount of mods.
Now it's my part to participate in the community!
Really great work all ppl put into this modmod, especially Afforess. I have been completely stunned by it's complexity and all those features.
As i want RAND to develope further, i give some feedback & critics. As there are zillions of positive ones already mentioned, i only write those that imo need to be fixed, or talked about.
(RAND 2.0 beta 2, map size huge, all standard except "unlimited wonders", noble, Epic)
- Slavery:
Due to the heavy research drop (-33%) in civics from barter, research of slavery and instant switch is essential. As AI switches to slavery much later, they fall behind in tech (except they have PLENTY of resources at hand that give coin). Furthermore, i think 1 free slave in all cities is way too much production (although the slave doesn't even show up in the capital) early on. Small cities build things way too fast in early stage of the game). With Village Hall you already get a free specialist, for example a free slave.
- Chiefdom: -50% maintainance doesn't show up in city screen (although Despotism gives +25% * 2 = +50%, which shows up)
- Despotism: +1 unhappy for 10% foreign culture is maybe a bit much, as there is 99% foreign culture when you capture a city. city will drop to size 1 soon, as noone produces food. (happiness is rare early on). Maybe +1 unhappy for 25% foreign culture?
- Caste: i never used it, it's way too weak.
- Prophets: never used.
- Petra: "can turn 1 person into priest" makes it possible to use the free specialist as priest, which would give 2 + 3 + 3 = 8 great ppl, too much imo. Plz remove it. Temple of Artemis is fine.
- in AND Enhanced Civics Mod 1.0 a specialist gives +1 great ppl, which is good for not having those great ppl (great prophet/merchant) so fast early on who fix your economy when settled in a city.
Okay, i think i's enough now, otherwise noone will read