Random Events in RFCE

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Prince$s
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I don't know if this is on the roadmap of RFCE devs, but I feel the game could be made more interesting by adding in some custom random events. Such as:

- Heresy. More likely to happen when your Faith Point is low.
One of your cities will loose your State Religion and suffer a turn of Disorder and a few turns of Unhappiness.

- Iconoclasm. More likely to happen when you're switching Civics and State Religion (regardless of Anarchy or not).
You loose a number of Religious buildings (which may belong to your State Religion, or not!).

- Internal/Succession Crisis. Happens randomly. High Stability will help reduce, but not eliminate possibility.
One of your strongest neighbors will ask you to switch one of your Civics. If you agree, your Civics is switched accordingly without Anarchy, but they gain a Great Spy which spawns in your capital. If you refuse, they declare war.
^ I feel this mechanism can be used to replace some of the scripted DOWs.

- Renaissance. Happens with a probability when you discover one of the early Renaissance techs (Optics, Drama, Shipbuilding, Chemistry, Paper, etc.). Probability is near 100% when you're the first civ to discover that tech.
You randomly receive a free Scientist/Artist/Engineer (not a Great Person, but a free Specialist like the free Engineer from Guild Hall) in one of your largest cities. Every civ can have this happen at most 3 times.

- Colonial Crisis. Happens randomly to civs with colonies. Probability scales upwards with the number of colonies you have (which might balance out the snowball effect of one civ, usually Human, hogging all the colonies).
One of your colonies is undergoing a crisis. You can either devote manpower to quell it, which means that some of your units disappear (Crusade style) and you loose a certain amount of Gold, or do nothing. If you do nothing, the colony disappears and you suffer -1 Stability (to balance out the +1 you get from Colonialism), but can be rebuilt by you (so you get the +1 Stability back) or someone else.

- Discovery of Religious Relics

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I would like to see the Random Events back in RFCE.
And I also like the "determined random events" in SoI. (like the greek fire event)

@ Absinthered
Do you think the random events should return?
 
Random events I dont like:

- Your blacksmith is destroyed by a fire. Totally wrong scope and pure unluck adds nothing to gameplay.
- A road has been devastated. Wrong scope but ok if somebody thinks it fits the mod.
- Random revolts etc.

Random events I like:

- Revolts in troublesome regions occupied by "foreign" powers.
- Instead of random resource from mines I would prefer random "holy wall events" :What would you like to do?
- Marriages or fleeing dissidents where you can select the outcome.

Suggestions in #0 are nice except the great spy thing. Who would accept that?!? Also, there is almost never any need to be afraid of the AI declaring war.
 
Speaking of Relics (from my Papal Bull thread),

There should be a random event where you uncover a Relic in one of your cities. Available to Catholic, Orthodox, and Islamic civs only, and only when a civ is still relatively young. This is represented by:

- A Relic Resources spawns in one of your cities.

- A free Reliquary is built in that city.

- (Optional) The city receives 1~2 free Trade Routes.

- (Optional) Roads are automatically built around the city.

This idea is inspired by the Way of St. James.
 
Random events I dont like:

- Your blacksmith is destroyed by a fire. Totally wrong scope and pure unluck adds nothing to gameplay.
- A road has been devastated. Wrong scope but ok if somebody thinks it fits the mod.
- Random revolts etc.

Random events I like:

- Revolts in troublesome regions occupied by "foreign" powers.
- Instead of random resource from mines I would prefer random "holy wall events" :What would you like to do?
- Marriages or fleeing dissidents where you can select the outcome.

Suggestions in #0 are nice except the great spy thing. Who would accept that?!? Also, there is almost never any need to be afraid of the AI declaring war.

I also don't like bad random events. Nobody likes it when they happen to them. But it's wrong if we only have good events.
These bad events are the opposite of some good events. I bet you don't complain if a tile gains extra yeild, or an unit recieves some XP or a promotion.
The bad luck is balanced out with good luck.

And we can always change the events a little, so they don't always depend on luck.
 
Shouldn't iconoclasm be unique to Byzantium? I don't recall it happening anywhere else.
 
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