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Prince$s
I don't know if this is on the roadmap of RFCE devs, but I feel the game could be made more interesting by adding in some custom random events. Such as:
- Heresy. More likely to happen when your Faith Point is low.
One of your cities will loose your State Religion and suffer a turn of Disorder and a few turns of Unhappiness.
- Iconoclasm. More likely to happen when you're switching Civics and State Religion (regardless of Anarchy or not).
You loose a number of Religious buildings (which may belong to your State Religion, or not!).
- Internal/Succession Crisis. Happens randomly. High Stability will help reduce, but not eliminate possibility.
One of your strongest neighbors will ask you to switch one of your Civics. If you agree, your Civics is switched accordingly without Anarchy, but they gain a Great Spy which spawns in your capital. If you refuse, they declare war.
^ I feel this mechanism can be used to replace some of the scripted DOWs.
- Renaissance. Happens with a probability when you discover one of the early Renaissance techs (Optics, Drama, Shipbuilding, Chemistry, Paper, etc.). Probability is near 100% when you're the first civ to discover that tech.
You randomly receive a free Scientist/Artist/Engineer (not a Great Person, but a free Specialist like the free Engineer from Guild Hall) in one of your largest cities. Every civ can have this happen at most 3 times.
- Colonial Crisis. Happens randomly to civs with colonies. Probability scales upwards with the number of colonies you have (which might balance out the snowball effect of one civ, usually Human, hogging all the colonies).
One of your colonies is undergoing a crisis. You can either devote manpower to quell it, which means that some of your units disappear (Crusade style) and you loose a certain amount of Gold, or do nothing. If you do nothing, the colony disappears and you suffer -1 Stability (to balance out the +1 you get from Colonialism), but can be rebuilt by you (so you get the +1 Stability back) or someone else.
- Discovery of Religious Relics
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- Heresy. More likely to happen when your Faith Point is low.
One of your cities will loose your State Religion and suffer a turn of Disorder and a few turns of Unhappiness.
- Iconoclasm. More likely to happen when you're switching Civics and State Religion (regardless of Anarchy or not).
You loose a number of Religious buildings (which may belong to your State Religion, or not!).
- Internal/Succession Crisis. Happens randomly. High Stability will help reduce, but not eliminate possibility.
One of your strongest neighbors will ask you to switch one of your Civics. If you agree, your Civics is switched accordingly without Anarchy, but they gain a Great Spy which spawns in your capital. If you refuse, they declare war.
^ I feel this mechanism can be used to replace some of the scripted DOWs.
- Renaissance. Happens with a probability when you discover one of the early Renaissance techs (Optics, Drama, Shipbuilding, Chemistry, Paper, etc.). Probability is near 100% when you're the first civ to discover that tech.
You randomly receive a free Scientist/Artist/Engineer (not a Great Person, but a free Specialist like the free Engineer from Guild Hall) in one of your largest cities. Every civ can have this happen at most 3 times.
- Colonial Crisis. Happens randomly to civs with colonies. Probability scales upwards with the number of colonies you have (which might balance out the snowball effect of one civ, usually Human, hogging all the colonies).
One of your colonies is undergoing a crisis. You can either devote manpower to quell it, which means that some of your units disappear (Crusade style) and you loose a certain amount of Gold, or do nothing. If you do nothing, the colony disappears and you suffer -1 Stability (to balance out the +1 you get from Colonialism), but can be rebuilt by you (so you get the +1 Stability back) or someone else.
- Discovery of Religious Relics
-