ArbogLi
Chieftain
- Joined
- Apr 25, 2010
- Messages
- 64
Random events v7
A new mod where which add random events to the game. You have a chance of 5% more or less to have one of this events per turn. For now you can find events are:
- v1-2: get a free tile, population increase in one city or earn extra gold.
- v3: only can see the event of your empire, can loose gold and natural disasters happens.
- v4: can raze a forest, cities can get an extra amount of food and some minor bugs fixed.
- v5: can earn or loose research point, a damaged unit can get free experience and a city can loose food and can find new resources deposits.
- v6: a puppet or an occupied city can become yours, a city can be reduced to 1 population if the empire is really unhappy, can finish a production or loose all the production progress, can occur a tsunami (a lot of damage) and minor bugs fixed.
- v7: can grow a forest somewhere in the map, text changes and bug with added resources solved.
Known bugs
When you conquer a city and this city (f.ex. from a city-state) has get one tile with the "free tile event", even if the civ is defeated it continue being the owner of this land. (I tryed to fix it but I missend, if someone could help me..., follow this link to read about the problem thread)

Ideas for new random events are welcome (but not a hundred in one day, think that I'm human) or if you make a random event to add pass me and I will test an add.
Is releases and you can find using the mod browser and searching for "Random events".
Actual random event list:
Spoiler :
- Freet tile: the choosen city get a free tile.
- Add cityzen: the choosen city grow by one.
- Add gold: you the gold between 50-200.
- Loose gold: you loose gold between 50-200.
- Disaster: a disaster destroy improvements around the affected city.
- Fire: a forest is lost near a city.
- Extra food: a city increase the food reserves. Depending of the resource, it changes between 6 and 11 units.
- Research increase: the current research receive extra science points.
- Research decrease: the current research loose science points.
- Free exp.: a damaged unit get free exp. points.
- Plague: a plague destroy all the city food reserves.
- New resources: a new resource is discovered inside your territory.
- Exodus: if your empire is very unhappy the citizens of one city decide to leave it reducing the size to one.
- Merge: if your happiness is over 10, a pupet and/or an occupied city will decide become part of your empire.
- Production accident: the current production of one city is lost.
- Production finished: the current production of the city is finished.
- Tsunami: a big tsunami devast one coast city, killing a lot of citizens and destroying the current production.
- Forest: A forest can appear somewhere in the map
- Add cityzen: the choosen city grow by one.
- Add gold: you the gold between 50-200.
- Loose gold: you loose gold between 50-200.
- Disaster: a disaster destroy improvements around the affected city.
- Fire: a forest is lost near a city.
- Extra food: a city increase the food reserves. Depending of the resource, it changes between 6 and 11 units.
- Research increase: the current research receive extra science points.
- Research decrease: the current research loose science points.
- Free exp.: a damaged unit get free exp. points.
- Plague: a plague destroy all the city food reserves.
- New resources: a new resource is discovered inside your territory.
- Exodus: if your empire is very unhappy the citizens of one city decide to leave it reducing the size to one.
- Merge: if your happiness is over 10, a pupet and/or an occupied city will decide become part of your empire.
- Production accident: the current production of one city is lost.
- Production finished: the current production of the city is finished.
- Tsunami: a big tsunami devast one coast city, killing a lot of citizens and destroying the current production.
- Forest: A forest can appear somewhere in the map