I'd like to use this thread to discuss the events that are implemented in the game. If you know an event that desperately needs changing: let me know, though I am most interested in your thoughts about the events I'll introduce at whatever pace it'll be...
If you have ideas for new events, please do post them in this thread.
right now the following have been implemented:
Cock Fights
Snake Oil
Iditarod
New Sheriff
Music of Gods
If you have ideas for new events, please do post them in this thread.
right now the following have been implemented:
Cock Fights
Spoiler :
Active in 70% of games, iWeight is 100.
Needs a Chicken Coop and knowledge of the Ecology Tech to trigger.
Choices are:
(1) Shut cock fighting down -> +1 happy in the city -2 culture/turn for Chicken Coop in the city
(2) Let cock fighting continue -> +1 unhappy in the city +2 culture/turn for Chicken Coop in the city
(3) Promote cock fighting (requires Legalized Gambling Tech) -> +1 unhappy in the city +1 culture/turn and +3 gold/turn for Chicken Coop in the city
Needs a Chicken Coop and knowledge of the Ecology Tech to trigger.
Choices are:
(1) Shut cock fighting down -> +1 happy in the city -2 culture/turn for Chicken Coop in the city
(2) Let cock fighting continue -> +1 unhappy in the city +2 culture/turn for Chicken Coop in the city
(3) Promote cock fighting (requires Legalized Gambling Tech) -> +1 unhappy in the city +1 culture/turn and +3 gold/turn for Chicken Coop in the city

Snake Oil
Spoiler :
Active in 70% of games, iWeight is 100.
Needs a Doctor's Office and an unhealthy city, choices are:
(1) Buy some ointments -> +1 unhealthy for Doctor's Office in the city, -50-100 gold
(2) Allow him to sell the wares and tax them (requires Mercantilism Tech) -> +2 unhealthy and +2 gold/turn for Doctor's Office in the city
(3) run him out of town (requires Modern Medicine) -> +1 happy for Doctor's Office in the city, -200-400 gold
Needs a Doctor's Office and an unhealthy city, choices are:
(1) Buy some ointments -> +1 unhealthy for Doctor's Office in the city, -50-100 gold
(2) Allow him to sell the wares and tax them (requires Mercantilism Tech) -> +2 unhealthy and +2 gold/turn for Doctor's Office in the city
(3) run him out of town (requires Modern Medicine) -> +1 happy for Doctor's Office in the city, -200-400 gold

Iditarod
Spoiler :
Active in 85% of games, iWeight is 200.
Needs a Sled Dog trainer in the city. Requires Motorized Transportation to trigger and cannot trigger after Sled dog trainer obsoletes with Globalization. Choices are:
(1) Do nothing
(2) Minor Event -> spend 50-100 gold, get 50 culture and 1 happy for 30 turns in city
(3) Major Event -> spend 200-400 gold, get 50 culture and Dog Breeder provides 2 culture/turn, 2 happy and -3 gold/turn (requires Mass Media)

Needs a Sled Dog trainer in the city. Requires Motorized Transportation to trigger and cannot trigger after Sled dog trainer obsoletes with Globalization. Choices are:
(1) Do nothing
(2) Minor Event -> spend 50-100 gold, get 50 culture and 1 happy for 30 turns in city
(3) Major Event -> spend 200-400 gold, get 50 culture and Dog Breeder provides 2 culture/turn, 2 happy and -3 gold/turn (requires Mass Media)

New Sheriff
Spoiler :
Active in 85% of games, iWeight is 200.
Requires unhappy city with Saloon. Cannot trigger after Legalized Gambling is discovered.
Choices are:
(1) get 1 temporary unhappy in city
(2) spend 50 gold, get 1 happy for 5 turns in city
(3) spend 200-400 gold, get 1 happy for 30 turns in city
(4) spend 200 gold, get 1 temporary unhappy in city, get 1 Sheriff unit.

Requires unhappy city with Saloon. Cannot trigger after Legalized Gambling is discovered.
Choices are:
(1) get 1 temporary unhappy in city
(2) spend 50 gold, get 1 happy for 5 turns in city
(3) spend 200-400 gold, get 1 happy for 30 turns in city
(4) spend 200 gold, get 1 temporary unhappy in city, get 1 Sheriff unit.

Music of Gods
Spoiler :
Active in 60% of games, iWeight is 100.
Requires knowledge of Electronics tech. Choices are:
(1) Do nothing
(2) Spend 1000 gold, all theaters and opera houses gain 1 culture/turn.
(3) Spend 2000 gold, all theaters and opera houses gain 2 culture/turn.(requires superconductor tech)
Requires knowledge of Electronics tech. Choices are:
(1) Do nothing
(2) Spend 1000 gold, all theaters and opera houses gain 1 culture/turn.
(3) Spend 2000 gold, all theaters and opera houses gain 2 culture/turn.(requires superconductor tech)
