Alshandir
Chieftain
OK, Im working on making two scenarios and one modpack. Ive run across some things that im hoping I can get some help on.
1-Ive been trying to come up with a way to reduce the awesome power of tanks. i can go the easy way by simply reducing their firepower, or hits or a # of easy stuff, but the intro of the tank did have certain adv that would be nullified if I did any of those. Then, it hit me- there is a flag for units that multiplies the defense against horsemen. Im hoping I can use that to illustrate the adv of infantry on the defense against armor. It would give riflemen and fanatics a fighting chance and demonstrate tanks' vulnerability against other tanks. The question, though, is how do I get the rules.txt to recognize the tanks as horsemen? The requirements I can think of are A) it must be a ground unit and may have to have a mutliple movement rate, B) the unit must come from a horse tech, such as horseback riding and tactics and, C) the units sprite may have to be in the same place as one of the horsemen in the orig units.gif. Does that make sense? Is there anything else you can think of? Most importantly, has anyone thought of this and think its a good idea? : :crazyeyes
2-how do I make a new gov type? Ive downloaded a few scenarios where new govs where created, but the answer is not jumping up at me.
3-I admit it: im not good at making new images. But I would like to add to the default units. Since it appears some ppl have actually mastered how to make convincing images, I provide you with two challenges: I found two new ships that I would like to incorporate. Here are two links below for the Trimaran warships and the arsenal ship, respectively. If anyone decides to take a crack at it, you can email the gif to alshandir@yahoo.com.
http://www.popularmechanics.com/science/military/1999/11/sea_power_2000/print.phtml
http://www.beyond2000.com/news/Jun_01/story_1176.html

1-Ive been trying to come up with a way to reduce the awesome power of tanks. i can go the easy way by simply reducing their firepower, or hits or a # of easy stuff, but the intro of the tank did have certain adv that would be nullified if I did any of those. Then, it hit me- there is a flag for units that multiplies the defense against horsemen. Im hoping I can use that to illustrate the adv of infantry on the defense against armor. It would give riflemen and fanatics a fighting chance and demonstrate tanks' vulnerability against other tanks. The question, though, is how do I get the rules.txt to recognize the tanks as horsemen? The requirements I can think of are A) it must be a ground unit and may have to have a mutliple movement rate, B) the unit must come from a horse tech, such as horseback riding and tactics and, C) the units sprite may have to be in the same place as one of the horsemen in the orig units.gif. Does that make sense? Is there anything else you can think of? Most importantly, has anyone thought of this and think its a good idea? : :crazyeyes
2-how do I make a new gov type? Ive downloaded a few scenarios where new govs where created, but the answer is not jumping up at me.
3-I admit it: im not good at making new images. But I would like to add to the default units. Since it appears some ppl have actually mastered how to make convincing images, I provide you with two challenges: I found two new ships that I would like to incorporate. Here are two links below for the Trimaran warships and the arsenal ship, respectively. If anyone decides to take a crack at it, you can email the gif to alshandir@yahoo.com.
http://www.popularmechanics.com/science/military/1999/11/sea_power_2000/print.phtml
http://www.beyond2000.com/news/Jun_01/story_1176.html
