Looking for some quick help....
I want to modify the world creation process so that the # of AI's may vary on a particular map size.
So, for example, instead of always having 3 civ's on a Tiny world, you could have anywhere from 2-4 civ's on a Tiny world.
1) Is this something I could implement through the XML and configuration files? If so, which one(s) should I look at?
2) If this requires me to download and work with the whole SDK, what modules/classes/attributes would I need to work on? I'm a Python programmer by trade, so once I know what to work on, I'm confident that I can make the changes.
I want to modify the world creation process so that the # of AI's may vary on a particular map size.
So, for example, instead of always having 3 civ's on a Tiny world, you could have anywhere from 2-4 civ's on a Tiny world.
1) Is this something I could implement through the XML and configuration files? If so, which one(s) should I look at?
2) If this requires me to download and work with the whole SDK, what modules/classes/attributes would I need to work on? I'm a Python programmer by trade, so once I know what to work on, I'm confident that I can make the changes.