RANGED COMBAT How can archers destroy ships? Archers and crossbowmen should only have range of 1 when attacking ships. It doesn't make much sense to have them be capable of sinking ships two tiles away. Or... better yet, they shouldn't be able to attack ships at all. Why can't riflemen (etc.) range attack, especially considering their range is far superior to that of an archer? Riflemen should have two options of attack; ranged & melee. They should be able to fire ranged for a weak attack, and they should be able to melee for a stronger attack. EMBARKING Why is it so easy to embark? Why can't an embarked galleon have some sort of attack (albeit, a very weak attack)? Units who embark from the coast should have to pay a small portion of gold. How else can one create a boat out of thin air? This will also make the AI less stupid to constantly set their own units into open waters unprotected. Also, I think the only way units can embark for free would be from a CITY that has constructed a HARBOR. This makes amphibious assaults more of a planned event, and more worth it, especially since the embarked ships could have some sort of weak ranged defensive attack. Whatchu be thinkin?