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Ranged combat

Discussion in 'Civ5 - General Discussions' started by Kamamura, Sep 24, 2010.

  1. Kamamura

    Kamamura Chieftain

    Jun 16, 2005
    Well, the concept is sporked from the older games like Fantasy general, and so on.

    What's surprising is that they sporked only a part of it, and it does not seem to work too well.

    In Fantasy general, when ranged unit attacks a ranged unit, the defender retaliates - it seems only logical to me. Therefore, the "free shot" of civ 5 goes away.

    Also, ranged units provide fire support to adjacent melee units when those are attacked in melee - a nice feature promoting formation advance.

    Also, these games featured skirmishers that attacked only adjacent units, and only skirmishers could strike back (more complexity), as well as other interesting unit classes.

    I don't understand why Firaxis must reinvent the wheel by creating an obviously inferior hybrid (hint: poor AI?).
  2. Auncien

    Auncien Chieftain

    Feb 23, 2010
    Yeah I totally just spam (insert heavy artillery unit from each era) and it's laughable. Everything just dies.

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