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Ranged combat

Discussion in 'Civ5 - General Discussions' started by Kamamura, Sep 24, 2010.

  1. Kamamura

    Kamamura Chieftain

    Joined:
    Jun 16, 2005
    Messages:
    152
    Well, the concept is sporked from the older games like Fantasy general, and so on.

    What's surprising is that they sporked only a part of it, and it does not seem to work too well.

    In Fantasy general, when ranged unit attacks a ranged unit, the defender retaliates - it seems only logical to me. Therefore, the "free shot" of civ 5 goes away.

    Also, ranged units provide fire support to adjacent melee units when those are attacked in melee - a nice feature promoting formation advance.

    Also, these games featured skirmishers that attacked only adjacent units, and only skirmishers could strike back (more complexity), as well as other interesting unit classes.

    I don't understand why Firaxis must reinvent the wheel by creating an obviously inferior hybrid (hint: poor AI?).
     
  2. Auncien

    Auncien Chieftain

    Joined:
    Feb 23, 2010
    Messages:
    431
    Yeah I totally just spam (insert heavy artillery unit from each era) and it's laughable. Everything just dies.
     

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