This discussion came up here- https://forums.civfanatics.com/threads/skirmisher-units.648649/page-3#post-15523877
We want to discuss what ranged units currently do, and what they should do. Especially frigates.
In the current system, I find frigates are extremely strong against cities, at least in human hands. Their promotions aren't well balanced either, with logistics being a clearly best choice for the 4th promotion, and this strength making bombardment a generally poor choice against targeting. Frigates have no strategic resource requirement which contributes to making them a very spam-able unit. Cruisers and battleships require iron
The move after attacking trait makes any sort of +1 movement bonus incredibly powerful. This includes the Great Lighthouse, the Grand Canal (obtained by winning the treasure fleet world congress proposal), and imperialism's opening policy.
I think the important questions are
We want to discuss what ranged units currently do, and what they should do. Especially frigates.
In the current system, I find frigates are extremely strong against cities, at least in human hands. Their promotions aren't well balanced either, with logistics being a clearly best choice for the 4th promotion, and this strength making bombardment a generally poor choice against targeting. Frigates have no strategic resource requirement which contributes to making them a very spam-able unit. Cruisers and battleships require iron
The move after attacking trait makes any sort of +1 movement bonus incredibly powerful. This includes the Great Lighthouse, the Grand Canal (obtained by winning the treasure fleet world congress proposal), and imperialism's opening policy.
I think the important questions are
- How strong should ranged naval units be against other ships?
- How strong should ranged naval units be against cities?
- How strong should ranged naval units be against land units?
- What units should require iron?