Rant about you unlucky moments here

Getting close to finishing Fall Of Rome and then the computer crashing. No save either.
 
I had a huge continent to myself and no luxes or saltpeter. I think i could fit maybe 25-30 cities on it too. I had 7 irons and 9 horses though.
 
Ouch, you guys have some bad stories. No iron? <-you have to take it! No coal? <-you have to take it! It sux but it is what it is. Once, I had a great start and was ruler of the world but found no oil. Someone had to die!!! It happened to be some tundra island 30 tiles away from my continent but it was the only choice. There are certain strategic resources you must have or you might as well just give up and re-start.
 
Napoleonic Europe Map

The Battle For Venice:
French Army: 20 Imperial Guards (Later Reinforced my 15 more)
Austrian Army: 8 Grenzers (+3 Conscripts), 3 Grand Batteries (Later Reinforced by 5 Grenzers, + Conscripts)

For the entire game, I had been dominating, Spain and Italy had fallen quickly. Portugual was mine. I had taken all of Prussia. Amsterdam was French now. And Britian was gone.

Up to this point I had dominated. I was now at war with Austria and Sweden. I owned Denmark and Norway, and felt Sweden would fall quickly. The mass of the Austrian army was pouring into occupied Prussia and I saw my chance at Venice.

Id explain the battle, but its to painful to recall:

FRENCH CASUALTIES: 31 Imperial Guards
AUSTRIAN CASUALTIES: 14 Grenzers, 7 Conscripts, 3 Grand Batteries

It was a painful victory and completly humiliating to my original strategy. It was at this point I began mass production of Artillery to accompany my troops.

(In the whole game, Venice became a major fortress and a would become a major battle site 2 more times. The 2nd Battle of Venice I faced 20 Grenzers. In the 3rd Battle of Venice, 30 Janissaries assualted the city. All the Battles of Venice I won. But the first battle was still extremly unlucky in the ammount of casualties)
 
Starting a pangea map, but end up alone on a small island with no fresh water and no bonus food resources.
It's about the worst thing that can happen to a civ.

The upshot is you can restart right away if you don't feel up to the task.
 
I once had only one source of Oil when I discovered refining. I had all other resources (except for horses, but I could easily trade that with the AI). Then, a couple of turns before Combustion:

'This source of Oil has expired!'

:suicide:
 
I beat Napoleonic Europe on demigod with Prussians, but it deleted my score (assuming because I reinstalled it):mad: :mad: :mad:
 
I decided to play a deity pangea as Ottomans with a not so great start. All plains tiles around the capital and only 1 bonus food (plains wheat) in a city nearby but that's it. Well that was workable until I had 1. had no iron and then 2. had no saltpeter. Two wars gave me a little breathing room and right before learning MT I bought some salt from the Mongols and upgrade some horses to Sipaphis....until my seller got whacked. Now there's two mini AI's left that won't do anything and two big AI's Iroquois (to my NW w/cavs and rifles) and Sumerians (to my N and NE w/the same) and they have an MPP. I'll follow with details later once I start war with the Iroquois who are flush with cash.

I will win this game! :D

Edit: I received steam as my free tech...no coal. Of course Iroquois and Sumerians have some. Time for a little coal extraction.
 
I set everything to random, , I started as Carthage, my first city was setting nicely on a river in grasslands, and even a cow, but ten tiles out was all desert, all the way to each shore, was desert on my continent, desert, mountains, and like a few tiles of grassland and, plains, one river. And to top it off, no strategic resources, at all, not even oil.
 
Let me put it this way...

In the Mesoamerican Conquest Scenario, it is possible for settlers to build towns on top of mountains. Which therefore means it is possible for a Spearman to fortify inside a town on a mountain.

Which means it is possible for one of those scrub AI civs that basically exist to be conquered, to stand tall, eat your entire invading army for lunch and dinner, and humiliate you into resigning yourself to peaceful building in cramped quarters.

I sent a dozen javelin throwers at that city -- half of them elites -- and did a COMBINED TOTAL of ONE hp damage to one defender. My reinforcments trailing the stack ended up having to be their own assault force and they all failed just as miserably. I lost most of my military force inflicting that one point of damage. Bah.

I really, really, REALLY hate spearmen.
 
Hmm....

Fall Of Rome Scenario

I was playing as the Franks, I took over the Anglo Saxons, then Western Rome. According in my military advisor, my military was stronger than anyone else's. So, I attack with an army of elite Berserkers and 20 Heavy Cavalry on Constantinople (I had taken TWO other cities only, after throwing almost my entire military at them). So, I lose my army. I lost those 20 Cavalry. SO I tried again.

This time I attacked Alexandria with 10 Dromons (to bombard), and around 28 Beserkers. Their casualties? 3 Legionaries. My casualties? Everything.

At that time, every single nation had already been dragged into a MA against me.

End story? I was ruling them all, and all of a sudden I get a really large bad luck spike.

Meaning? It means I lost.

Time to restart Fall Of Rome...
 
I lost modern armors to riflemen before. Also I've played many a game in which I had 0 resources and 0 luxuries Had to crank out those longbowmen and trebs and go to town. Tech selling helps cuz you can include luxuries and resources in the deals.
 
It was trivial in the long haul, but I remember one time a veteran spearman fortified in plains took out four of my veteran cavalry. Three redlines and a kill later, the spearman was a redlined elite. That means he had gone 12-4 in combat rounds against 1:2.2 odds. I don't know the math to figure out exactly how unlikely that is, but let's just say the RNG was pretty unhelpful. I probably wouldn't remember it except the stupid spearman was in a key location I needed to break through, and delayed my war by an entire turn as the reinforcements had to be brought up.

I remember one other time I was staging for an attack. The main route was jungle with no roads, so I sent my cannons and "slow-mover" escort around the flank to join up with the main attack later. I declared war and moved my main force into the attack, but the very next turn, just before the canons got to my intended route, an intervening Civ's borders expanded, and when I tried to go through anyway, it was "Move or declare". So I moved, intending to go further around the flanks. The turn before I got through that route, the same Civ's borders expanded there, too, and again it was "Move or declare". By the time I got a road built back at the original entry point, the war was pretty much over. I gained only about half the ground I intended, just because I couldn't get the darn canons through.

Of course, I should have just brought up a big enough stack of workers to build a one-turn road, but I didn't want to pull them off other tasks. So is that luck, or bad planning? I prefer to call it bad luck, but I know what I'll do next time....
 
Just played a game as Persia and the only coal sources I could find were in America and they just started giving me GPT, so I had to wait 20 turns to attack them, and then after I declared I realized a backward civ who got stuck by itself on an island had coal.:wallbash:
Not really bad luck, just bad planning.
 
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