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Rat 34 AWE - random

Discussion in 'Civ3 - Succession Games' started by ThERat, Feb 21, 2009.

  1. ThERat

    ThERat Chieftain

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    A all random AWE was suggested.

    First roll got me the scenario below, everything is set on random except for barbarians (sorry guys, I can't stand that element of the game). Map size is standard.

    As we are Maya, set research to WC to get our UU that will create tons of slaves. I wouldn't even bother to produce more of them. We seem to be located rather central, thus it might be dicey. I suggest to build 1/2 JT and then a settler. I went for alphabet next as the combo JT/cats is great.

    The Roster
    ThERat - just started us
    Elephantinum - up
    Mathias
    TheOverseer
    Greebley

    Plarq, did I understand it correctly that you want to join?


     
  2. plarq

    plarq Crazy forever

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    no, sorry, I'm on Linux, and I'm not sure I can master Wine.
    Definitely lurk, and might join the game after my other computer got fixed.
     
  3. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    Location:
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    Pre-turn:

    Look around, everything looks good.

    2900 BC - finish 1st JT
    2710 BC - finish 2nd JT
    2670 BC - lux slider to 20%
    2590 BC - sci slider to 60% to avoid bankruptcy. Finish settler.

    I'm going to hand off the save at this point. We need to discuss where to send Mr. Settler. I also reset the sliders before saving the game (60% sci, 0% lux) to avoid both excess entertainment and deficit spending.
     

    Attached Files:

  4. Kulko

    Kulko Innocent Bystander

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    linux and a virtual xp running on it works fine for me. maybe you should give it a try.
     
  5. Greebley

    Greebley Chieftain Supporter

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    I can't tell but the hill the JT is on may be on the river. If so it seems the best next site. A central location means on a hill is stronger, and if we don't lose the river doing so AND are next to the wheat AND are 3 from the Capitol AND don't waste the BG, I think the clear winner is the hill. If its not on the river, then I think the non bonus grassland wins as we can put other cities at distance 3 despite the capitol being distance 4. The important part is to be able to reinforce the city in one turn if some large unit stack shows up.
     
  6. TheOverseer714

    TheOverseer714 Overseer

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    I think that would be a fine place to build a second town. If it isn't on the river, the regular grass tile works. A third town could go on the hill by the floodplain tiles.
     
  7. ThERat

    ThERat Chieftain

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    I agree with that spot. Looks fine

    Mathias, do you have it?
     
  8. Mathias

    Mathias OCC Rocks!

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    Yes, and I'll build our second city where the JT is standing, but I have a question for the team. Should we plan on building on the incense hill, or one tile south? In other words, should I connect the lux with a road, or leave it for a settler?
     
  9. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    I would hook up the incense with a road, not a settler.
     
  10. ThERat

    ThERat Chieftain

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    The incense will soon be in the midst of our core. If not, we are doomed anyway. Do not cram our core with cities.
     
  11. Mathias

    Mathias OCC Rocks!

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    2470 BC - Copán founded

    2350 BC - IT: Alphabet >> Mathemathics

    2310 BC - IT: Viking border pops up in the east

    2270 BC - IT: Yellow border pops up in the south

    Chichén Itza has trained two more JTs and is now capable of 10 spt at +2 fpt.

     

    Attached Files:

  12. ThERat

    ThERat Chieftain

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    Shall we in fact develop Copan as our settler factory then since the capital makes 10spt already? And do we dare sneak attack Scandinavia with a few JT's?
     
  13. ThERat

    ThERat Chieftain

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    The Roster
    ThERat
    Elephantinum
    Mathias
    TheOverseer - up
    Greebley
     
  14. TheOverseer714

    TheOverseer714 Overseer

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    I think if we have enough to defend, sure. Interesting being able to plan more than a couple city locations and plan for a settler factory. Got the save, will play tomorrow evening.
     
  15. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    I'd say "yes" to both questions - send 3-4 JTs to sneak attack the Vikes and rely on future construction for immediate defense - I'm guessing we'll have another 10-15 turns before we really get a flood of enemy units coming at us.
     
  16. Greebley

    Greebley Chieftain Supporter

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    Early offense can be quite strong and is the way to win at higher levels. I think it would be good here because we may be surrounded and need to do damage before we are forced to be fully defensive.
     
  17. TheOverseer714

    TheOverseer714 Overseer

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    Finished the turn-set, only playing 10. Started the Viking war, we might get an early knockout there. Here is the turn-log:

    Spoiler :

    Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
    Move the JT north.

    Civilian units:
    Workers 1

    Military units:
    Warriors 2
    Javelin Throwers 4

    Unit Support:
    Total units: 7
    Allowed: 8
    Support cost: 0 gpt

    Press enter=>

    IBT: Treasury warning.

    Turn 1, 2110 BC: Lower tech slider to 80%.

    IBT: Worker finishes road on BG.

    Turn 2, 2070 BC: Move Worker to wheat.

    IBT: Chichen Itza Javelin Thrower=> Javelin Thrower.

    Turn 3, 2030 BC: Move new JT north.
    Begin irrigating wheat.

    IBT: :sleep:

    Turn 4, 1990 BC: 3 JTs set out for Viking city.

    IBT: :sleep:

    Turn 5, 1950 BC: Move JTs closer to Oslo.

    IBT: Chichen Itza Javelin Thrower=> Javelin Thrower.
    Worker finishes irrigating wheat.

    Turn 6, 1910 BC: Meet Vikings, they have 5 towns, up CB, BW, and the Wheel. Declare.
    Begin roading wheat.

    IBT: Copan Barracks=>Granary.

    Turn 7, 1870 BC: JT kills Spear clean, destroying Oslo, begin Golden Age.

    IBT: Finish roading wheat.

    Turn 8, 1830 BC: Moving east, JTs spot Trondheim

    IBT: a Warrior and Archer move into view near our stack.

    Turn 9, 1790: Bypass the Viking units, spot a settler. Bet he retreats.

    IBT: :sleep:

    Turn 10, 1750 BC:

    Civilian units:
    Workers 1

    Military units:
    Warriors 2
    Javelin Throwers 7

    Unit Support:
    Total units: 10
    Allowed: 8
    Support cost: 2 gpt

    Sliders
    70% tech/20%taxes/10%luxury

    Research:
    Mathematics, 3 turns, 1 gpt. (4 in the bank)


    One picture:
    Spoiler :


    The save:
     
  18. ThERat

    ThERat Chieftain

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    nice :goodjob:

    Let's get some more cities so we can at least partially reap the GA. It would be great to expand towards Vikings.
     
  19. Greebley

    Greebley Chieftain Supporter

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    ok, I got it.
     
  20. Greebley

    Greebley Chieftain Supporter

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    Preturn: Building a settler rather than JT since we have reached size 6.

    IBT: Settler and Spear pass the 3 Javs.

    1725 BC: We kill the Spear but it costs us a Javalin. We gain 3 slaves - two from settler.
    We are unfortunately next to an Archer.

    1700 BC: Two Archers attack and we lose one of the two Javalin. The final one retreats with the 3 slaves.

    1675 BC: Continue to retreat from Archers and meet up with other Javs.

    1650 BC: There are 3 Archers running about now. We have 3 Javs to deal with them when they are together.

    1625 BC: Jav attacks an Archer and loses. Next one kills the other Archer. 3rd Archer is not yet visible.

    1600 BC: Fortify in case we are attacked. Can't attack back safely.

    IBT: Archers are going around.

    1575 BC: Kill two Archers. One remains.

    IBT: Archer kills us flawlessly with us on the hill. Another annoying bad RNG turn. Archer and 2 Warrior appear from the north (Viking). We also meet the Iroquois (Seems like they are in a lot of games) and declare war.

    1550 BC: Barely kill an Archer with our Javalin.

    1525 BC: Kill a Warrior.

    1500 BC: Our 1 hp Elite Jav will make it back to town.

    Notes:
    Vikings have been very annoying. They are fairly strong with 4 towns despite the damage we have done to them Some units came from the north so they may have towns that way.
    Iroquois Warrior fortified where it was when I first saw it. May be North as well.
    Managed to build a Worker as we were falling behind on improvements.
    We have 5 Jav which is pretty much the same I had when I started.
    I would put Palenque on Catapults when it finishes the Walls.
    This is looking like a tough game. We seem somewhat surrounded.

     

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