ThERat
Deity
CCM is a real great mod and changes gameplay a lot in my opinion. For one, settlers and workers are auto produced which limits growth and expansion of both AI and the human.
There are no armies as well which changes warfare for AW especially.
We decided to give it a try on emperor difficulty and as CCM has to be played on huge maps, it will be huge continents with 31 Civs. We will start as the Romans as they are great for early warfare.
The Team:
ThERat
CommandoBob
Northern Pike
M60A3TTS
Elephantium (?)
vmxa
I will roll a start tonight and play some 20 turns to get us going. My plan is to found the capital, start with slavery wonder to get enslavers (I forgot whether Rome has WC as a starting tech), get the worker houses up in the second city and build some units there.
I will go for the wheel tech to get royal stables as soon as possible for the auto-produced chariots. We can then decide whether to head for IW and construction or for writing and literature (Great Library)
Any thoughts?
There are no armies as well which changes warfare for AW especially.
We decided to give it a try on emperor difficulty and as CCM has to be played on huge maps, it will be huge continents with 31 Civs. We will start as the Romans as they are great for early warfare.
The Team:
ThERat
CommandoBob
Northern Pike
M60A3TTS
Elephantium (?)
vmxa
I will roll a start tonight and play some 20 turns to get us going. My plan is to found the capital, start with slavery wonder to get enslavers (I forgot whether Rome has WC as a starting tech), get the worker houses up in the second city and build some units there.
I will go for the wheel tech to get royal stables as soon as possible for the auto-produced chariots. We can then decide whether to head for IW and construction or for writing and literature (Great Library)
Any thoughts?