Rat 42 - CCM Heading to the Moon

I'm sorry to hear that. I won't try to figure out what the problem is, but given the immense contribution you've made to the Civ III community with CCM, I'm sure the fault isn't on your side.
 
This is a non-progress report, I'm afraid. My monitor has broken, and getting a new one is taking longer than I expected. Once that's accomplished I hope to proceed briskly.

BTW, it was never my intent that we should necessarily wait until I re-finish this game before starting the next one. I don't mind doing the two things in parallel--well, when I'm in a position to do either. :rolleyes:. So if you gentlemen are impatient to begin a new game, we can do that.
 
I'm interested in playing another CCM SG.

I have to say, though, the crickets in here after this one surprise-VP-ended have been unnerving!
 
lurker's comment: ...well as a part of the peanut gallery - I didn't see much to say while you guys are planning your plans. But I am looking forward to your next attempt.
 
lurker's comment: ...well as a part of the peanut gallery - I didn't see much to say while you guys are planning your plans. But I am looking forward to your next attempt.

Me too ... I would like to observe another game.
 
Perhaps we could try a mandatory government path of despotism-theocracy-fascism, to investigate governments we're probably never going to use by free choice.

Btw, I liked NP's suggested next idea using those governments that we always left out.

I feel deity is the right kind of challenge in this game unless we want to try murderous Sid difficulty :mischief:

How about this: Similar path to this game, except that we can't eliminate anyone? Instead, we can only reduce rivals to OCC client kingdoms.
Shoot the Moon II?
This idea may have gotten lost, but it serves as a good place to start next-game discussion.


:hmm: I think we were/are waiting on Greebley or ThERat to announce the next game....
 
Ok, so everyone is waiting for us to start a new game.

Who is playing along and what will be the conditions. Exactly as listed before trying different kinds of government?

and it's sad to see civinator disappear.
 
Why not delurk fully and join the next SG? The more the merrier!

trust me... you don't want me in an SG - Cbob can tell you that I do not work and play well with others. :mischief::eek:

and I am only just able to play at Regent recently and not always.

I'm a great lurker though.
 
Ok, so everyone is waiting for us to start a new game.

Who is playing along and what will be the conditions. Exactly as listed before trying different kinds of government?

and it's sad to see civinator disappear.
I'm in.

On the government types, I was thinking we might want to spend an age in each. Ancients Times as Depotism from start to finish, then be Theocratic in the Age of Discovery, followed by Fascist, then maybe Democratic?
 
I'm in, of course. :rockon:

It seems there's agreement on the unpopular-governments idea. I'd leave out democracy, as not nasty enough to fit the theme. I don't think we need rigid rules for when we go into which government, just an understanding that we'll make both transitions reasonably soon after discovering the relevant techs.

I suppose ordinary deity would be the natural choice of difficulty level, though I could be talked into AWE. ;)

Vmxa, are you interested? Considering some of your projects recently--finishing necrogames from 2002, etc.--it's hard to believe you don't have the time. :lol:
 
:Lurker:
I'll enjoy this one also.
 
NP looks like you have a rooster with 4 plus Greebly. If you get short handed I can jump in. One of the things about playing out dead or stalled SG's is I don't have to wait my turn. I can just play till the game is finished.

I have actually finished CRA002 and Tupac08 as well. I have not posted that in CRA002 though. It used to be that SG's moved along pretty well, but now they go a week or 10 days with no posts.

That is too frustrating for me. I can understand being busy, I don't understand why one could not even post a still alive in a week. Often the player manages to post elsewhere, but not the SG.

It is easy for me as I have all day, others do not. I also do not have kids to deal with as they are all adults (sort of) and live out of state. This give me plenty of time as long as I can stay healthy.

That is mainly why I am have been slow to jump in recent months, well that an I had few weeks dealing with the hospital in late June. I was looking forward to seeing LK putting up a new game though.

The bottom line is I would play, if you need a player. If you got enough I can lurk. CCM is a good mod, but I do not love the start or the end. I like the rest of it. Standard Rat/GR games the ending is not as bad as CCM.

This is especailly true if you get many of those wandering settlers. It is not just that though. It is no espionage to find out what is going on. It is no armies, so the hundreds of units require hundred of units to be pushed around on our side. Where in GR/Rat armies can do the work. So not so long of time nor as much moving units.
 
OK, thanks for explaining your situation, and I love that "sort of". :rotfl: Perhaps you'll end up helping us out with a couple of rounds.

I hope you've fully recovered from your health issues of June.
 
In Theocracy, workers work at 150%, the same as an Industrious civ. I wonder about worker speed when an IND civ goes into Theocracy. :think:

Yes, there are tile penalties. But we could go into Theocracy as soon as we learned it (middle of the first age) and at that time workers are very scarce. Mining a tile would drop from 9 turns (IND speed) to 6, compared to the non IND speed of 12 turns. Even at 9 turns per mine, we could get a lot more done in our core earlier.
 
I was looking forward to seeing LK putting up a new game though.
Haven't run a Civ3 in ages, but guess I'm not forgotten.

I did tend to be a PITA about deadlines, didn't I? :D
 
A few years back everyone tried to stick to the deadlines, but now you have too many MIA's for that to work. I guess they do not use the subscribe function. The missed turns and non posting eventually sees some SG's go into hibernation. You could understand it on massive maps, but it occurs on standard size maps.
 
1883 (0): The Chinese won't make peace if I start with my last save, and I'm not planning to re-fight that war, so I'll pick this up after CB's last round. I think the math will just let us land on the moon from this point before we hit 100,000 VP.

We make peace with China.

From here on a report by screenshot should suffice:

Rat42-1884AD-Plastics.jpg


Every new tech brings us 1000 VP now, so on those grounds alone we're going to finish at 96K and change. Thus there's no question of building irrelevant Wonders (UN, Rock and Roll, Blue Riband [Modern], and curiously NASA) just for fun.

The Aztecs sneak-attack us in 1887. Since we can't afford to gain many VP from this war, for the most part we just let them batter against our lines of Leopards until they accept peace in 1892.

Rat42-1888AD-SpaceFlight.jpg


Rat42-1888AD-FourMissions.jpg


One of the game's rare sights:

Rat42-1889AD-Meltdown.jpg
 
Rat42-1892AD-SynFib.jpg


Rat42-1892AD-SpaceWalk.jpg


1895 (12): We've finally got almost all of our cities on wealth, so the rest should go quickly, as long as our idiot opponents don't attack us again.

Rat42-1895AD-LunarRover.jpg


Rat42-1896AD-ApolloProgram.jpg
 
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