0 1850 AD
Just hit Enter.
[IBT]
We go 7 of 11, losing 15 workers along with the units.
Istanbul shuts down, we make everyone clowns.
Jelly Donut: barracks -> motorized settler in 50.
Schnieder75 and Flamethrower are autoproduced in Kadesh - Mil Academy.
Bethel: university -> Early Tank in 2.
M1: aqueduct -> market in 25.
New Haifa: electric power -> motorized settler in 50.
ZorK: library -> market in 9.
Jungle Forever: univesity -> vET in 3.
Overseas: railyard -> motorized settler in 50.
Kremlin is built in Rostov, Russia ().
Propoganda campaign in cranky Istanbul.
We had some units attack us out of Korea at Chonju.
1 1851 AD
Trespassers
France has offered up 28 units for sacrifice in seven different stacks. Only eight of them are fast units.
Five Chinese War Elephants are SSW of New Hebron. Thirty more fast movers, WE and Riders, are across the border. Both have a defense of 2.
Somehow we met some Chinese at sea, a War Galleon ((2)2.2.4) and a Ruler ((1)1.2.4) due south of M8 and west of Joppa and Western Village.
We encourage them to sink and they do.
eInfantry snuffs out the Rider that took and killed our Tank and workers on the IBT (1 of 1, 0 of 1e).
This clears the road to New Hebron from Piggles.
Dreadnought gobbles a French Galleon.
It takes a couple of hours to cycle through the units and get them organized as I prefer overseas, but the end result is worth the effort.
Order of Battle
- Elites
- 33 eTanks
- 09 Cavalry
- 18 Lancia
- 02 Infantry
- 01 Lawyer
- 01 Heavy Artillery
- 01 Turkish Partisan
- Veteran
- 22 Tanks
- 39 Lancia
- 17 Infantry
- 01 Marine Infantry
- Others
- 1 French Partisan
- 2 Motorized Settler
- 1 Southeuropean Settler
These are units with full movement left.
Eighteen lightly damaged units are 1S of Frankencense, healing, and available if needed.
Thirty-nine units are healing in Frankencense, which is not a front line city.
We road and rail west from Five Hat Wonder.
John Carter is founded, to give us access to Paris and Lyons.
Well, not quite. Too many cities. Bummer.
Empty out Thunder Bay into nearby steamers, sell of the castle and abandon the city.
Now we build
John Carter.
Paris (13) (capital)
Two eLancia retreat before the third takes down the Musket garrison protecting Paris (2 of 4, 0 of 2e).
Seven eTanks overpower seven vMuskets (9 of 11, 0 of 9e).
Good News
We gain 36 gold and control
The Colossus and
Arc De Triomphe.
There are five Chinese Riders outside Paris. They give battle experince to two vTanks and a vLancia (14 of 16).
Lyons (15)
Arquebusier garrison is routed by eLancia (15 of 17, 0 of 10e).
We lose an eTank to a vMusket, but that loss is quickly soothed (19 of 22, 0 of 14e).
Good News
Lyons is burning. We grab 37 gold before the fires get started.
Down south, at New Hebron, we road and rail next to Chinese stacks.
We take down 19 units without a loss, promoting 11 units to Elite (38 of 41).
Dejah Thoris is built so we can reach out and touch Besancon of France.
Besancon (11)
Garrison is a Late Pike which is just a bump in the road to our eLancia (39 of 42, 0 of 15e).
We lose an eTank and one retreats, but in the end Besancon is torched (42 of 47, 0 of 18e).
Good News
We gain five French workers and some gold. They road that tile.
Clear out five Chinese War Elephants and we have a clear road to the former ruins of Besancon.
Lots of obsolete targets down thisaway.
Sixteen Riders and sixteen War Elephants cost us a vTank and vLancia (74 of 81).
Sixteen assorted units (ACs, Chariot, Hussar, WE, Musket, Arqebusier, Gallic Spear and Longbows) cost us 1 eLancia (90 of 98, 0 of 34e).
Partisan spikes French Bombarde (91 of 99, 0 of 1 enslavement).
Tars Tarkas will let us attack Rouen of France next turn. We could take the city this turn, we have enough eTanks and Lancias, but we don't have another settler to replace it with.
We can expect a lot of Chinese from War Elephants, Ancient Cavalry and Chariots. Except for the Lancia that took out Benanscon's garrison, the other tiles are protected by at least 3 vInfantry each.
Wake up some steamers and sail them towards Canada.
Workers
Lots of busy work for our workers on the mainland as we try to road every tile.
We rail from Jelly Donut to Hillview.
Reset the continental rally point to around the capital, since our continent is now all ours. And because the 'H' hotkey works so well.
Paris has seven resisters; we have 32 units in Paris on R&R to prove we are not barbarians and to make the people happy.
Airlift settlers, workers and slaves in additon to normal military units.
Move the Great Artists in the open so we can see them better. They are 1N of Frankencense, 5 tiles due east of the French border and 3E of our city of Jammer.
[IBT]
The Aztecs offer 17 gpt for Elephants. We refuse.
We lose three units in the IBT, two exposed eLancias and a Partisan (94 of 105, 0 of 35e).
Egyptian Settler in Istanbul.
Banglaore: synagogue -> Tank in 3.
M15: town center -> town clock in 14.
Ivory Supply Shipment in Cairo.
Hippo Regius: market -> motorized settler in 5.
Teal'c: library -> market in 13.
Heavy Artillery in Kadesh Mil-Academy.
Silky Rubber Deer: academy -> motorized settler in 5.
Rogue: library -> market in 9.
Harrumetum: library -> commerical dock in 10.
Free Fall: town clock -> light industry in 8.
Shiloh: bank -> Tank in 5.
Too much desert: aqueduct -> market in 25.
2 1852 AD
Paris welcomes us, or at least hides their resentment of us. After all, we did not raze their city.
Trespassers
Korean AC sits on the rail line from Piggles to New Hebron.
ePartisan removes it (95 of 106, 0 of 36e, 0 of 2 enslavements).
The Spanish Trail to the Aztecs passes by Paris.
We have nine Frenchies we need to exterminate.
China sent one stack to attack Tars Tarkas and another stack is rumbling northwards. China has some Riders slipping through Korea and France to pop out between Five Hat Wonder and Piggles, though they are four tiles away from either city.
Sink a French Galleass so we can land a Steamer in Piggles.
Order of Battle
- Elites
- 56 eTanks
- 05 Cavalry
- 18 Lancia
- 02 Infantry
- 01 Lawyer
- 02 Heavy Artillery
- 01 Partisan
- 02 Turkish Rulers
- Veteran
- 18 Tanks
- 41 Lancia
- 06 Infantry
- 01 Schnieder75
- Others
- 013 Motorized Settler
- 032 Slaves
- 278 Workers
- 003 Southeuropean Workers
These are units with full movement left and parked around Frankencense.
Names our steamers. Last night was A to AE or AF; today we went from BA to BS.
Rouen (4)
Two Muskets and a Cavalry don't slow us down (98 of 109, 0 of 39e).
Good News
Blast! Captured the city instead of razing it. Well, we abandon it anyway.
Pick off French Musket with an eTank (99 of 110, 0 of 40e).
Kantos Kan gains us the highway to Nimes.
Nimes (12)
Arquebuiser garrison finds new quarters (100 of 111, 0 of 41e).
Three Muskets retreat an eTank once (103 of 115, 0 of 44e).
Good News
Things are done correctly and Nimes is razed. There are no survivors.
French Musket gives us *Early Tank of Zor* and Moshe Dayn, who rushes Light Industry in Frankencense (104 of 116, 1 of 42e).
Woola is placed next to a river and a Wheat tile and not too far from Marseilles.
Marseilles (16) (capital)
Musket garrison on the back side of Marseilles is removed, though the eLancia took some damage and may not survive the IBT (105 of 117, 1 of 43e).
Three Muskets, a Cavalry and something invisble are swatted like flies (110 of 122, 1 of 48e).
Good News
Marseilles is razed. We gain seven slaves.
Sola, also placed on a riverside, clears the path to Rhiems.
Rhiems (16) (capital)
The Musket garrison is on a mountain with Saltpeter, but our eTank only loses 1HP removing it (111 of 123, 1 of 49e).
We lose two eTanks in the first three rounds of combat, winning none of the three. We storm with three straight eTank victories, including *Early Tank of Sola* and Moses (Light Industry in Jammer) (114 of 129, 2 of 52e).
Good News
Rheims is razed; seven more slaves.
Thuvia is placed 3S of Five Hat Wonder, which is 2N of Chartres.
A French Musket lurking in the woods SE of Thuvia is punished for peeping (115 of 130, 2 of 53e).
Chartres (14) (capital)
Musket garrison is overpowered by eTank (116 of 131, 2 of 54e).
Chartres is on the far side a river from us and destroys our first two eTanks that try to cross it. Our tanks are soon able to float and four Muskets die for France (120 of 137, 2 of 58e).
Good News
Chartres is gone; six slaves are all that remain.
Carthoris lets us see the city lights of Grenoble, France.
Grenoble (5) (Capital)
eLancia, Cavalry of Bien Hoa, mows down the Arquebusier garrison on the south side of Grenoble and becomes *Cavalry of Bien Hoa and Grenoble*, giving us Samson (121 of 138, 3 of 59e).
Too bad it is three tiles to our front lines. So, we must capture Grenoble to rescue Samson.
Two eTanks win to get to Samson, knowing they cannot promote (123 of 140).
Good News
Grenoble is razed, but France is not dead.
So we reload to just after the fall of Chartres. Drat.
Okay, we are back to immediately after the fall of Chartres. We have one city we can build. We have 57% of the world's area and 56% of the population. USA is next biggest, at 5% and 6%, and they are on the far south end of this continent. OUr battle count is 116 of 131, 2 of 54e.
We export Silks to Persia and import nothing from anyone.
Besides France, we touch borders with Spain, Korea, Greece and China. We are already at war with China.
While we are peace with Spain and they have many troops inside our borders, we will leave them alone for now.
We do need to clean out the French units.
We wipe 23 Frenchies (13 Muskets, 4 Arquebusiers, 2 Cavalry, 4 Longbow and a Gallic Spear) at the cost of 2 Elite retreats out of 23 Elite attacks (139 of 156, 2 of 75e).
We begin the process of sending China's units to the cleaners.
In all 68 Chinese units are washed away, (31 Riders, 26 War Elephants, 4 Bombardes, 3 Chariots, 2 Ancient Cavalry and 2 Trebuchets) and we promote 22 units to Elite (15 Tank, 7 Lancia) (207 of 224, 2 of 76e).
China has 2 War Elephants visible and a few Bombarde and Trebuchets. However, there are no roads where they are at, so in effect the Bombardes and Trebuchets are just glorified foot soldiers.
Workers
Mostly not allocated.
[IBT]
And the save is attached.