Rate the Wonders - part II: Medieval/Renaissance Wonders

sonicandfffan

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England, UK
RESULTS

Total so far: 27 votes. Feel free to continue rating beyond this. I have the results in an excel file so it won't be too hard to add more to the total.

Medieval Era:

5.78 - Alhambra: Provides all units constructed in the city the Drill I promotion (Combat bonus in rough terrain). Adds a free castle as well as a +20% boost to Culture in the city which it was built
1.19 - Angkor Wat: Culture and Gold cost of acquiring new tiles reduced by 25% in all cities
5.70 - Borobudur: Must be built in holy city. 3 free Missionaries appear. +5 faith.
6.11 - Chichen Itza: Length of Golden Ages increased by 50%
5.37 - Great Mosque of Djenne (requires Piety): All missionaries born in this city may spread a religion 3 times instead of 2. Provides a free mosque in the city in which it was built. +3 faith.
6.22 - Hagia Sophia: Generates a Great Prophet and provides a free temple in the city which it was built. +3 faith.
6.33 - Machu Picchu: +25% Gold from Trade Routes. Must be built within 2 tiles of a mountain inside your territory.
7.63 - Notre Dame: +10 Happiness and +4 Faith


Renaissance Era:

7.74 - Forbidden Palace (requires Patronage): Two extra delegates in the world congress. Unhappiness from number of citizens in non-occupied cities reduced by 10%
5.37 - Globe Theatre : 1 free Great Writer appears near the City where the Wonder was built. 2 slots for great works of writing.
3.70 - Himeji Castle: +15% combat strength for units fighting in friendly territory. Provides a free castle.
8.59 - Leaning Tower of Pisa : +25% boost to Great People generation in all cities and generates a Great Person of your choice
7.04 - Porcelain Tower (requires Rationalism): A Great Scientist appears near the city which it was built and 50% more Science from research agreements
3.22 - Red Fort : Defensive Buildings in all Cities are 25% more effective
7.93 - Sistine Chapel: +25% Culture in all cities. 2 slots for great works of art.
5.37 - Taj Mahal: +4 happiness. Starts a Golden Age.
6.44 - Uffizi: 1 free Great Artist appears near the City where the Wonder was built. Contains 3 slots for great works of art.

New topic: Rate the Wonders - part III: Industrial/Modern/Atomic/Information Wonders

Thanks to everyone who voted for the Ancient/Classical Wonders (if you haven't you can still go offer your opinion and I'll update the tally). Now we move on to the Medieval/Renaissance Wonders.

Credit to kaspergm for the format from his rate the beliefs topics. Now let's rate the world wonders. Adding a numerical value to things helps new players (and experienced players) decide how to prioritise their game and I think doing this for several aspects of the gameplay will provide useful resources for this forum. The goal will be to do this for other aspects of the game as well and then make a nice big topic which has the results of all these topics in as a handy reference for new players.

I'd ask you to put your vote before the name of each belief, like this:
5 - Great Library: 1 Free Technology and provides a free Library in the city which it was built. Contains 2 slots for great works of writing.

Since there are many more wonders than beliefs, I have expanded the voting range from 0 to 10 where 5 is average. Give votes between 0 and 10, where 0 is worst and 10 is best, like this:

10 = Pretty much required for any game
9 = Excellent
8 = Extremely good
7 = Very good
6 = Above par
5 = Average
4 = Below par
3 = Poor
2 = Very Poor
1 = Worse than useless
0 = Never build ever.

When voting, take into account both the strength of the wonder, its cost to build and how situational it is in its applicability. To give an example of this, a wonder like Petra is very strong but also very specific (and therefore not universal), in that if you don't have any Desert near your starting location, it's going to be quite worthless. Also of course, how well it suites your playing style or personal likes or dislikes also should influence your vote. Also keep in mind that something useful for a cultural victory might not be as useful for a domination victory. How you weight the different things is subjective obviously. I'll try to make some statistics when people have put in some votes to see how things distribute. Here are the list of wonders:

Medieval Era:

_ - Alhambra: Provides all units constructed in the city the Drill I promotion (Combat bonus in rough terrain). Adds a free castle as well as a +20% boost to Culture in the city which it was built
_ - Angkor Wat: Culture and Gold cost of acquiring new tiles reduced by 25% in all cities
_ - Borobudur: Must be built in holy city. 3 free Missionaries appear. +5 faith.
_ - Chichen Itza: Length of Golden Ages increased by 50%
_ - Great Mosque of Djenne (requires Piety): All missionaries born in this city may spread a religion 3 times instead of 2. Provides a free mosque in the city in which it was built. +3 faith.
_ - Hagia Sophia: Generates a Great Prophet and provides a free temple in the city which it was built. +3 faith.
_ - Machu Picchu: +25% Gold from Trade Routes. Must be built within 2 tiles of a mountain inside your territory.
_ - Notre Dame: +10 Happiness and +4 Faith


Renaissance Era:

_ - Forbidden Palace (requires Patronage): Two extra delegates in the world congress. Unhappiness from number of citizens in non-occupied cities reduced by 10%
_ - Globe Theatre : 1 free Great Writer appears near the City where the Wonder was built. 2 slots for great works of writing.
_ - Himeji Castle: +15% combat strength for units fighting in friendly territory. Provides a free castle.
_ - Leaning Tower of Pisa : +25% boost to Great People generation in all cities and generates a Great Person of your choice
_ - Porcelain Tower (requires Rationalism): A Great Scientist appears near the city which it was built and 50% more Science from research agreements
_ - Red Fort : Defensive Buildings in all Cities are 25% more effective
_ - Sistine Chapel: +25% Culture in all cities. 2 slots for great works of art.
_ - Taj Mahal: +4 happiness. Starts a Golden Age.
_ - Uffizi : 1 free Great Artist appears near the City where the Wonder was built. Contains 3 slots for great works of art.
 
Medieval Era:

0 - Alhambra: Provides all units constructed in the city the Drill I promotion (Combat bonus in rough terrain). Adds a free castle as well as a +20% boost to Culture in the city which it was built
3 - Angkor Wat: Culture and Gold cost of acquiring new tiles reduced by 25% in all cities
5 - Borobudur: Must be built in holy city. 3 free Missionaries appear. +5 faith.
7 - Chichen Itza: Length of Golden Ages increased by 50%
6 - Great Mosque of Djenne (requires Piety): All missionaries born in this city may spread a religion 3 times instead of 2. Provides a free mosque in the city in which it was built. +3 faith.
8 - Hagia Sophia: +25% generation of Great People in all cities, generates a Great Prophet and provides a free temple in the city which it was built. +3 faith.
6 - Machu Picchu: +25% Gold from Trade Routes. Must be built within 2 tiles of a mountain inside your territory.
8 - Notre Dame: +10 Happiness and +4 Faith


Renaissance Era:

8 - Forbidden Palace (requires Patronage): Two extra delegates in the world congress. Unhappiness from number of citizens in non-occupied cities reduced by 10%
4 - Globe Theatre : 1 free Great Writer appears near the City where the Wonder was built. 2 slots for great works of writing.
3 - Himeji Castle: +15% combat strength for units fighting in friendly territory. Provides a free castle.
10 - Leaning Tower of Pisa : +25% boost to Great People generation in all cities and generates a Great Person of your choice
8 - Porcelain Tower (requires Rationalism): A Great Scientist appears near the city which it was built and 50% more Science from research agreements
2 - Red Fort : Defensive Buildings in all Cities are 25% more effective
7 - Sistine Chapel: +25% Culture in all cities. 2 slots for great works of art.
8 - Taj Mahal: +4 happiness. Starts a Golden Age.
8 - Uffizi : 1 free Great Artist appears near the City where the Wonder was built. Contains 3 slots for great works of art.[/QUOTE]
 
I haven't played enough to put in a solid rating, but I will say that in one game I managed a Great Mosque and Borobudur in the same city. Good times. :)
 
Medieval Era:

10 - Alhambra: Provides all units constructed in the city the Drill I promotion (Combat bonus in rough terrain). Adds a free castle as well as a +20% boost to Culture in the city which it was built
1 - Angkor Wat: Culture and Gold cost of acquiring new tiles reduced by 25% in all cities
5 - Borobudur: Must be built in holy city. 3 free Missionaries appear. +5 faith.
6 - Chichen Itza: Length of Golden Ages increased by 50%
4 - Great Mosque of Djenne (requires Piety): All missionaries born in this city may spread a religion 3 times instead of 2. Provides a free mosque in the city in which it was built. +3 faith.
8 - Hagia Sophia: +25% generation of Great People in all cities, generates a Great Prophet and provides a free temple in the city which it was built. +3 faith.
6 - Machu Picchu: +25% Gold from Trade Routes. Must be built within 2 tiles of a mountain inside your territory.
9 - Notre Dame: +10 Happiness and +4 Faith

Alhambra is super-ultra-amazingly fantastic if you can get it, but the AI tends to snag it pretty quickly. Notre Dame is just generally good. Chichen Itza is, of course, vital if you're playing as Brazil or Persia, but again has a tendency to go fast. The Hagia Sophia, the Great Mosque and Borobudur are great if you're planning on spreading your religion all over the place. The extra gold from Machu Picchu [it grants the bonus to what are now called City Connections, not Trade Routes] is extremely useful if you're building wide. Ankor Wat serves really no purpose whatsoever, and isn't worth the production.

Renaissance Era:

7 - Forbidden Palace (requires Patronage): Two extra delegates in the world congress. Unhappiness from number of citizens in non-occupied cities reduced by 10%
6 - Globe Theatre : 1 free Great Writer appears near the City where the Wonder was built. 2 slots for great works of writing.
9 - Himeji Castle: +15% combat strength for units fighting in friendly territory. Provides a free castle.
8 - Leaning Tower of Pisa : +25% boost to Great People generation in all cities and generates a Great Person of your choice
7 - Porcelain Tower (requires Rationalism): A Great Scientist appears near the city which it was built and 50% more Science from research agreements
7 - Red Fort : Defensive Buildings in all Cities are 25% more effective
8 - Sistine Chapel: +25% Culture in all cities. 2 slots for great works of art.
6 - Taj Mahal: +4 happiness. Starts a Golden Age.
6 - Uffizi : 1 free Great Artist appears near the City where the Wonder was built. Contains 3 slots for great works of art.

Himeji Castle and the Red Fort are both fantastic for turtling empires, especially if combined with the Great Wall and/or the Shoshone's special ability. The Globe Theater and Uffizi are really only useful if you're going for a cultural victory. The Leaning Tower is great but somewhat situational, as are the Forbidden Palace (those two free delegates are nice, though!) and the Porcelain Tower. The Sistine Chapel is more generally useful, as the +25% culture boost can really help either wide or tall empires. The Taj Mahal is again vital for civs like Persia or Brazil, but for other civs it's a bit less important.
 
Medieval Era:

2 - Alhambra: Provides all units constructed in the city the Drill I promotion (Combat bonus in rough terrain). Adds a free castle as well as a +20% boost to Culture in the city which it was built
0 - Angkor Wat: Culture and Gold cost of acquiring new tiles reduced by 25% in all cities
6 - Borobudur: Must be built in holy city. 3 free Missionaries appear. +5 faith.
7 - Chichen Itza: Length of Golden Ages increased by 50%
6 - Great Mosque of Djenne (requires Piety): All missionaries born in this city may spread a religion 3 times instead of 2. Provides a free mosque in the city in which it was built. +3 faith.
7 - Hagia Sophia: +25% generation of Great People in all cities, generates a Great Prophet and provides a free temple in the city which it was built. +3 faith.
7 - Machu Picchu: +25% Gold from Trade Routes. Must be built within 2 tiles of a mountain inside your territory.
9 - Notre Dame: +10 Happiness and +4 Faith


Renaissance Era:

7 - Forbidden Palace (requires Patronage): Two extra delegates in the world congress. Unhappiness from number of citizens in non-occupied cities reduced by 10%
6 - Globe Theatre : 1 free Great Writer appears near the City where the Wonder was built. 2 slots for great works of writing.
6 - Himeji Castle: +15% combat strength for units fighting in friendly territory. Provides a free castle.
8 - Leaning Tower of Pisa : +25% boost to Great People generation in all cities and generates a Great Person of your choice
7 - Porcelain Tower (requires Rationalism): A Great Scientist appears near the city which it was built and 50% more Science from research agreements
6 - Red Fort : Defensive Buildings in all Cities are 25% more effective
8 - Sistine Chapel: +25% Culture in all cities. 2 slots for great works of art.
6 - Taj Mahal: +4 happiness. Starts a Golden Age.
6 - Uffizi : 1 free Great Artist appears near the City where the Wonder was built. Contains 3 slots for great works of art.
 
Medieval Era:

9 - Alhambra: Provides all units constructed in the city the Drill I promotion (Combat bonus in rough terrain). Adds a free castle as well as a +20% boost to Culture in the city which it was built
0 - Angkor Wat: Culture and Gold cost of acquiring new tiles reduced by 25% in all cities
7 - Borobudur: Must be built in holy city. 3 free Missionaries appear. +5 faith.
3 ( but much higher with certain civs) - Chichen Itza: Length of Golden Ages increased by 50%
6 - Great Mosque of Djenne (requires Piety): All missionaries born in this city may spread a religion 3 times instead of 2. Provides a free mosque in the city in which it was built. +3 faith.
9 - Hagia Sophia: +25% generation of Great People in all cities, generates a Great Prophet and provides a free temple in the city which it was built. +3 faith.
9 - Machu Picchu: +25% Gold from Trade Routes. Must be built within 2 tiles of a mountain inside your territory.
8 - Notre Dame: +10 Happiness and +4 Faith


Renaissance Era:

7 - Forbidden Palace (requires Patronage): Two extra delegates in the world congress. Unhappiness from number of citizens in non-occupied cities reduced by 10%
8 - Globe Theatre : 1 free Great Writer appears near the City where the Wonder was built. 2 slots for great works of writing.
4 - Himeji Castle: +15% combat strength for units fighting in friendly territory. Provides a free castle.
8 - Leaning Tower of Pisa : +25% boost to Great People generation in all cities and generates a Great Person of your choice
7 - Porcelain Tower (requires Rationalism): A Great Scientist appears near the city which it was built and 50% more Science from research agreements
5 - Red Fort : Defensive Buildings in all Cities are 25% more effective
10 - Sistine Chapel: +25% Culture in all cities. 2 slots for great works of art.
2 - Taj Mahal: +4 happiness. Starts a Golden Age.
8 - Uffizi : 1 free Great Artist appears near the City where the Wonder was built. Contains 3 slots for great works of art.
 
Singleplayer, Immortal/Deity.

4 - Alhambra: Both of its bonuses are nice, but neither is essential. It's not worth prioritizing Chivalry over Education; by the time you've researched both, somebody will probably have built it.

0 - Angkor Wat: Probably the worst Wonder in the game.

8 - Borobudur: Generally the best of the Theology Wonders. If you pick this up before any of your nearby rivals has founded a religion, you're set for life. Makes Initiation Rites actually look like a good belief.

5 - Chichen Itza: Overrated and rarely available at higher difficulties. It's powerful, sure, but I think it's better to let the AIs fight over it and go build one or two of the Theology Wonders instead. As Brazil (but not as Persia, for whom it is relatively weak), it might be worth beelining Civil Service for.

7 - Great Mosque of Djenne (requires Piety): The free mosque is a weird touch, a bit of disincentive to take the Mosques belief. Otherwise, a very solid Wonder. If you have a GE lying around (some kind of weird Liberty-Piety hybrid start?), rushing this and then building Borobudur would be ridiculous. Borobudur is better for establishing your religion, but the Great Mosque pays dividends in the long term. Nice synergy with beliefs like Interfaith Dialogue.

4 - Hagia Sophia: Fairly weak, unless you really need the Great Prophet. The fact that it raises the price of your next Prophet is a total drag, and the free Temple is relatively weak, as free buildings go (it only offsets one-third of the Wonder's price, and you may already have Temples in most of your cities by the time you research Theology).

5 - Machu Picchu: I rarely build it, but then again I rarely go wide. If your empire is big, it can generate a crazy amount of gold, and it's often available quite late in the game.

5 - Notre Dame: It comes in a barren part of the tech tree, but if you're warmongering your way to Trebuchets and Musketmen, you'll probably want the happiness.

8 - Forbidden Palace (requires Patronage): The extra delegates make a huge difference when the Congress is first founded. The happiness is icing on the cake, and keeps giving you more of a cushion as your empire expands. If you've opened Patronage, it's almost definitely worth pursuing.

6 - Globe Theatre: Inessential but obviously a good move in a Cultural game. Can't hurt to keep it away from your rivals.

3 - Himeji Castle: A decent Wonder that comes from an unimportant tech. Best left to the AI.

7 - Leaning Tower of Pisa: I rarely build it, but have the sneaking suspicion that I'm making a mistake. Printing Press has a couple of annoying prerequisites (whereas Acoustics and Astronomy are right there waiting for you after you've finished Education) so I usually don't research it until somebody's well on their way to finishing the Leaning Tower. Obviously, the free GP is a very nice, very flexible bonus.

7 - Porcelain Tower (requires Rationalism): A bit situational (sometimes you struggle to get more a few RAs going) but potentially very rewarding.

1 - Red Fort: Badly overrated. By the end of the game—when city strength goes well up over 100—this is a whopping +11 in the city where the Red Fort is built and +8 in other cities.

9 - Sistine Chapel: Essential for a Cultural win, good for any win, and usually available without much effort.

4 - Taj Mahal: Not terrible, but it's the weakest of the Architecture Wonders. Unless you have three beefy production cities (and/or built Chichen Itza), you should probably skip it.

6 - Uffizi: Like the Globe, it's not a make-or-break Wonder for a Cultural win, but it's good, and it never hurts to have it and keep it away from everybody else.
 
Medieval Era:

10 - Alhambra: Provides all units constructed in the city the Drill I promotion (Combat bonus in rough terrain). Adds a free castle as well as a +20% boost to Culture in the city which it was built
0 - Angkor Wat: Culture and Gold cost of acquiring new tiles reduced by 25% in all cities
10 - Borobudur: Must be built in holy city. 3 free Missionaries appear. +5 faith.
6 - Chichen Itza: Length of Golden Ages increased by 50%
7 - Great Mosque of Djenne (requires Piety): All missionaries born in this city may spread a religion 3 times instead of 2. Provides a free mosque in the city in which it was built. +3 faith.
10 - Hagia Sophia: +25% generation of Great People in all cities, generates a Great Prophet and provides a free temple in the city which it was built. +3 faith.
10 - Machu Picchu: +25% Gold from Trade Routes. Must be built within 2 tiles of a mountain inside your territory.
7 - Notre Dame: +10 Happiness and +4 Faith


Renaissance Era:

6 - Forbidden Palace (requires Patronage): Two extra delegates in the world congress. Unhappiness from number of citizens in non-occupied cities reduced by 10%
5 - Globe Theatre : 1 free Great Writer appears near the City where the Wonder was built. 2 slots for great works of writing.
6 - Himeji Castle: +15% combat strength for units fighting in friendly territory. Provides a free castle.
6 - Leaning Tower of Pisa : +25% boost to Great People generation in all cities and generates a Great Person of your choice
5 - Porcelain Tower (requires Rationalism): A Great Scientist appears near the city which it was built and 50% more Science from research agreements
9 - Red Fort : Defensive Buildings in all Cities are 25% more effective
10 - Sistine Chapel: +25% Culture in all cities. 2 slots for great works of art.
5 - Taj Mahal: +4 happiness. Starts a Golden Age.
5 - Uffizi : 1 free Great Artist appears near the City where the Wonder was built. Contains 3 slots for great works of art.
 
Medieval Era:

4 - Alhambra: Provides all units constructed in the city the Drill I promotion (Combat bonus in rough terrain). Adds a free castle as well as a +20% boost to Culture in the city which it was built
Can be great if you combo it with a bunch of XP bonuses, the culture it provides is kinda lackluster now
1 - Angkor Wat: Culture and Gold cost of acquiring new tiles reduced by 25% in all cities
Seems somewhere between terrible and useless. I usually go Tradition, which might be coloring my view
5 - Borobudur: Must be built in holy city. 3 free Missionaries appear. +5 faith.
A good way to get a jump start on the AI religion wise.
6 - Chichen Itza: Length of Golden Ages increased by 50%
Really important for Persia/Brazil, merely ok otherwise
3 - Great Mosque of Djenne (requires Piety): All missionaries born in this city may spread a religion 3 times instead of 2. Provides a free mosque in the city in which it was built. +3 faith.
Ok if you are planning on really getting the religion battle going. Needed if you are planning on abusing the science on spread bonus

8 - Hagia Sophia: +25% generation of Great People in all cities, generates a Great Prophet and provides a free temple in the city which it was built. +3 faith.
A great way to grab a religion without having to pay for it with early hammers. Then you can sit back and earn the enhancement the hard way.

5 - Machu Picchu: +25% Gold from Trade Routes. Must be built within 2 tiles of a mountain inside your territory.
Solid, nice money boost.
7 - Notre Dame: +10 Happiness and +4 Faith
A very good way to keep happiness under control, and the faith can be nice.

Renaissance Era:

6 - Forbidden Palace (requires Patronage): Two extra delegates in the world congress. Unhappiness from number of citizens in non-occupied cities reduced by 10%
A good way to establish control of the WC early, and keep yourself as the host.
5 - Globe Theatre : 1 free Great Writer appears near the City where the Wonder was built. 2 slots for great works of writing.
Theme bonus is great for France or Brazil. Solid, but not great Culture wonder.

4 - Himeji Castle: +15% combat strength for units fighting in friendly territory. Provides a free castle.
Nice bonus when on the defence, but fightin gon the defence is easy enough already.

8 - Leaning Tower of Pisa : +25% boost to Great People generation in all cities and generates a Great Person of your choice
Poping a GE and then using him to rush a wonder can turn this into a garden for all cities + other wonder.
9 - Porcelain Tower (requires Rationalism): A Great Scientist appears near the city which it was built and 50% more Science from research agreements
Really good. Everyone needs science.
3 - Red Fort : Defensive Buildings in all Cities are 25% more effective
I don't like it when the AI gets it, so it can be nice to stop them from getting it.
6 - Sistine Chapel: +25% Culture in all cities. 2 slots for great works of art.
Good culture wonder.
6 - Taj Mahal: +4 happiness. Starts a Golden Age.
Good when paired with Chichen Itza, even better for Persia or Brazil
8 - Uffizi : 1 free Great Artist appears near the City where the Wonder was built. Contains 3 slots for great works of art.
Great culture wonder.
 
Uhh, since when does Hagia Sophia increase great person generation? My ingame tooltip just says +3 faith, great prophet, free temple.
 
Uhh, since when does Hagia Sophia increase great person generation? My ingame tooltip just says +3 faith, great prophet, free temple.

It increases the cost of your next Great Prophet, not the cost of other Great People.
 
Uhh, since when does Hagia Sophia increase great person generation? My ingame tooltip just says +3 faith, great prophet, free temple.

Apologies. I copied the list of wonders from an online source which seems to have been less accurate than I'd have liked and then checked them against the civilopedia to place them in their respective era, a few vestiges from vanilla civ slipped through. I've corrected this in the OP.
 
Medieval Era:

5 - Alhambra: Provides all units constructed in the city the Drill I promotion (Combat bonus in rough terrain). Adds a free castle as well as a +20% boost to Culture in the city which it was built
2 - Angkor Wat: Culture and Gold cost of acquiring new tiles reduced by 25% in all cities
6 - Borobudur: Must be built in holy city. 3 free Missionaries appear. +5 faith.
6 - Chichen Itza: Length of Golden Ages increased by 50%
5 - Great Mosque of Djenne (requires Piety): All missionaries born in this city may spread a religion 3 times instead of 2. Provides a free mosque in the city in which it was built. +3 faith.
5 - Hagia Sophia: Generates a Great Prophet and provides a free temple in the city which it was built. +3 faith.
5 - Machu Picchu: +25% Gold from Trade Routes. Must be built within 2 tiles of a mountain inside your territory.
6 - Notre Dame: +10 Happiness and +4 Faith

Renaissance Era:

7 - Forbidden Palace (requires Patronage): Two extra delegates in the world congress. Unhappiness from number of citizens in non-occupied cities reduced by 10%
7 - Globe Theatre : 1 free Great Writer appears near the City where the Wonder was built. 2 slots for great works of writing.
3 - Himeji Castle: +15% combat strength for units fighting in friendly territory. Provides a free castle.
9 - Leaning Tower of Pisa : +25% boost to Great People generation in all cities and generates a Great Person of your choice
7 - Porcelain Tower (requires Rationalism): A Great Scientist appears near the city which it was built and 50% more Science from research agreements
5 - Red Fort : Defensive Buildings in all Cities are 25% more effective
9 - Sistine Chapel: +25% Culture in all cities. 2 slots for great works of art.
6 - Taj Mahal: +4 happiness. Starts a Golden Age.
8 - Uffizi : 1 free Great Artist appears near the City where the Wonder was built. Contains 3 slots for great works of art.
 
Medieval ones: I normally assign a 0 to these (except for HS); for the same reason I have most of the Ancient & Classical ones locked to 0. (The probability of succeeding is too low at high difficulty levels and fail gold isn't worth it.)

Note on Mosque: In my games, several AIs opened Piety is extremely common so it's not exactly rare even with the requirement.

Hagia Sophia: If your faith output sucks and you need a Great Phophet, then it can be a 10. In other games it could be a 1 or 2 (having plenty of faith already.) Difficult to assign a single value to it.

---
This next era is late enough to overcome the AI starting edge

5 - Forbidden Palace (requires Patronage): Two extra delegates in the world congress. Unhappiness from number of citizens in non-occupied cities reduced by 10%
7 - Globe Theatre : 1 free Great Writer appears near the City where the Wonder was built. 2 slots for great works of writing.
2 - Himeji Castle: +15% combat strength for units fighting in friendly territory. Provides a free castle.
10 - Leaning Tower of Pisa : +25% boost to Great People generation in all cities and generates a Great Person of your choice
10 - Porcelain Tower (requires Rationalism): A Great Scientist appears near the city which it was built and 50% more Science from research agreements
1 - Red Fort : Defensive Buildings in all Cities are 25% more effective
6 - Sistine Chapel: +25% Culture in all cities. 2 slots for great works of art.
5 - Taj Mahal: +4 happiness. Starts a Golden Age.
7 - Uffizi : 1 free Great Artist appears near the City where the Wonder was built. Contains 3 slots for great works of art.
 
Medieval Era:

5 - Alhambra: Provides all units constructed in the city the Drill I promotion (Combat bonus in rough terrain). Adds a free castle as well as a +20% boost to Culture in the city which it was built
1 - Angkor Wat: Culture and Gold cost of acquiring new tiles reduced by 25% in all cities
6 - Borobudur: Must be built in holy city. 3 free Missionaries appear. +5 faith.
8 - Chichen Itza: Length of Golden Ages increased by 50%
7 - Great Mosque of Djenne (requires Piety): All missionaries born in this city may spread a religion 3 times instead of 2. Provides a free mosque in the city in which it was built. +3 faith.
6 - Hagia Sophia: Generates a Great Prophet and provides a free temple in the city which it was built. +3 faith.
7 - Machu Picchu: +25% Gold from Trade Routes. Must be built within 2 tiles of a mountain inside your territory.
9 - Notre Dame: +10 Happiness and +4 Faith

Alhambra slightly appeals to Military and Cultural civs but there's not enough a bonus for either of them; an awkward wonder. Angkor Wat is pretty useless. Borobudur allows for a major religion push; great if you have Tithe belief. Chichen Itza is always good. Djenne makes your missionaries even more valuable plus free religious building! Hagia Sophia is great if you're in desperate need for a GP. Machu is situational but free money is never a bad thing. Notre Dame fits every playstyle but AI will compete for this wonder, too.


Renaissance Era:

9 - Forbidden Palace (requires Patronage): Two extra delegates in the world congress. Unhappiness from number of citizens in non-occupied cities reduced by 10%
7 - Globe Theatre : 1 free Great Writer appears near the City where the Wonder was built. 2 slots for great works of writing.
4 - Himeji Castle: +15% combat strength for units fighting in friendly territory. Provides a free castle.
8 - Leaning Tower of Pisa : +25% boost to Great People generation in all cities and generates a Great Person of your choice
7 - Porcelain Tower (requires Rationalism): A Great Scientist appears near the city which it was built and 50% more Science from research agreements
3 - Red Fort : Defensive Buildings in all Cities are 25% more effective
7 - Sistine Chapel: +25% Culture in all cities. 2 slots for great works of art.
9 - Taj Mahal: +4 happiness. Starts a Golden Age.
6 - Uffizi : 1 free Great Artist appears near the City where the Wonder was built. Contains 3 slots for great works of art.

Forbidden Palace is underrated. Two two extra delegates can easily turn the tide for any World Congress vote; also happiness boost encourages growth or settling. Globe is a must for cultural civs. Himeji is a military wonder that supports a defensive game style or requires massive citadel spam. Leaning Tower is a must for tall GP-creating cities; save a GE and buy him back to rush another wonder, so fun! PT is great for Science civs but the AI likes this wonder a lot, I rarely get to build it. Red Fort is a bit too plain for my tastes. Sistine Chapel is almost required for Cultural victories. Taj Mahal is another wonder that is worth the time/effort. Uffizi is another cultural wonder for the new cultural victory mechanic.
 
Thanks to everyone responding to these btw, the more responses the more accurate this will be
 
Medieval Era:

3 - Alhambra: Provides all units constructed in the city the Drill I promotion (Combat bonus in rough terrain). Adds a free castle as well as a +20% boost to Culture in the city which it was built
4 - Angkor Wat: Culture and Gold cost of acquiring new tiles reduced by 25% in all cities
6 - Borobudur: Must be built in holy city. 3 free Missionaries appear. +5 faith.
7 - Chichen Itza: Length of Golden Ages increased by 50%
8 - Great Mosque of Djenne (requires Piety): All missionaries born in this city may spread a religion 3 times instead of 2. Provides a free mosque in the city in which it was built. +3 faith.
6 - Hagia Sophia: Generates a Great Prophet and provides a free temple in the city which it was built. +3 faith.
7 - Machu Picchu: +25% Gold from Trade Routes. Must be built within 2 tiles of a mountain inside your territory.
8 - Notre Dame: +10 Happiness and +4 Faith


Renaissance Era:

8 - Forbidden Palace (requires Patronage): Two extra delegates in the world congress. Unhappiness from number of citizens in non-occupied cities reduced by 10%
3 - Globe Theatre : 1 free Great Writer appears near the City where the Wonder was built. 2 slots for great works of writing.
0 - Himeji Castle: +15% combat strength for units fighting in friendly territory. Provides a free castle.
9 - Leaning Tower of Pisa : +25% boost to Great People generation in all cities and generates a Great Person of your choice
2 - Porcelain Tower (requires Rationalism): A Great Scientist appears near the city which it was built and 50% more Science from research agreements
0 - Red Fort : Defensive Buildings in all Cities are 25% more effective
8 - Sistine Chapel: +25% Culture in all cities. 2 slots for great works of art.
6 - Taj Mahal: +4 happiness. Starts a Golden Age.
6 - Uffizi : 1 free Great Artist appears near the City where the Wonder was built. Contains 3 slots for great works of art.[/QUOTE]
 
Medieval Era:

4 - Alhambra: Provides all units constructed in the city the Drill I promotion (Combat bonus in rough terrain). Adds a free castle as well as a +20% boost to Culture in the city which it was built
1 - Angkor Wat: Culture and Gold cost of acquiring new tiles reduced by 25% in all cities
7 - Borobudur: Must be built in holy city. 3 free Missionaries appear. +5 faith.
6 - Chichen Itza: Length of Golden Ages increased by 50%
3 - Great Mosque of Djenne (requires Piety): All missionaries born in this city may spread a religion 3 times instead of 2. Provides a free mosque in the city in which it was built. +3 faith.
7 - Hagia Sophia: Generates a Great Prophet and provides a free temple in the city which it was built. +3 faith.
6 - Machu Picchu: +25% Gold from Trade Routes. Must be built within 2 tiles of a mountain inside your territory.
8 - Notre Dame: +10 Happiness and +4 Faith

Renaissance Era:

5 - Forbidden Palace (requires Patronage): Two extra delegates in the world congress. Unhappiness from number of citizens in non-occupied cities reduced by 10%
7 - Globe Theatre : 1 free Great Writer appears near the City where the Wonder was built. 2 slots for great works of writing.
4 - Himeji Castle: +15% combat strength for units fighting in friendly territory. Provides a free castle.
8 - Leaning Tower of Pisa : +25% boost to Great People generation in all cities and generates a Great Person of your choice
9 - Porcelain Tower (requires Rationalism): A Great Scientist appears near the city which it was built and 50% more Science from research agreements
3 - Red Fort : Defensive Buildings in all Cities are 25% more effective
9 - Sistine Chapel: +25% Culture in all cities. 2 slots for great works of art.
7 - Taj Mahal: +4 happiness. Starts a Golden Age.
8 - Uffizi : 1 free Great Artist appears near the City where the Wonder was built. Contains 3 slots for great works of art.

I tend to rate wonders poorly if I can't ever get them, or don't get the policies to unlock them.
 
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