Raze city canceling national wonder

StormEye

Chieftain
Joined
Jun 27, 2012
Messages
93
I only recently realized that when I raze a conquered city, while I had a national wonder building somewhere, it cancels the national wonder since the razing city counts as annexed city.

Its probably just a systematic bug, not an intentional part of the game (I think), but its quite annoying when it happens to be quite a populated city that takes quite a bit of turns to be completely razed away, usually halting my progress severely which accumulates over time.

Something needs to be done about this...
 
Its not a bug as its been like this since launch. When you raze a city you are annexing it until it is destroyed. You can go into the city screen and halt the Razing status and annex it totally.

The build progress of the national wonder is saved however so you raze a city and once the city is gone you can go back and add the wonder to your list again and it will have the same amount of progress built up
 
The fact that it has been in the system since launch does not mean that it is not a bug.

I just think that it is not an intended consequence, but systematically overlooked, hence I have used the word bug.

I understand that the progress saves, but it does not resolve the fact that it delays the completion of the national wonder by X amount of raze-turns.
 
Really razing should be instant like it used to be, it's not like people burn a bit of a city, wait a few years, burn a bit more, wait a few more years etc etc(all the time being screwed by unhappiness penalties from a population being killed because you don't care about their happiness!). - it should carry more diplomatic penalties too.
 
The only real reason to allow for a slow burn i.e. allow the city to be razed in the number of turns of it's current population is to ensure that the original owner of the city has a decent opportunity to get the city back within those turns.

I do quite believe that razing AI cities carries the warmongering penalty. but I could be mistaken. Also as much as the unhappiness penalties hurts. its in place for a good reason. The honest intention is to allow for the creation of around -20 unhappiness to allow for the creation of rebels.
 
I think that the inability to build it while razing is an appropriate interpretation of the mechanics and is functioning as designed and wanted.

I think that it is not good to have it invisibly fail while that captured city is being razed and then you have to remember which city was doing the building so as to resume construction when all the razing is done. I would rather have it actually pop up and say "construction delayed while captured city so-and-so is being razed" and then automatically resume when appropriate. The program can easily know that the only cities missing a qualifier building are the ones being razed. There would be the option to move something ahead of the national wonder in the build queue so as to not waste the hammers.
 
In my current game I was building "National Wonders" in two cities, when Oda "threw in the towel" and "sued for peace"...in the process he gave up six, I think was, cities.... I knew that the National Wonders would be stopped and also there would be a surge in "Unhappiness".... These are the consequences of "victory" ..;).... but I knew I would get things back under control within a few turns.... The "Unhappiness" surged to 44...I liberated one city...bringing the Aztecs back to life...and razed four others...keeping only one, a northern port city..... the cities were small enough that after, I think it was no more than five turns, the "Happiness Index" was back in positive territory.

No, I don't think it's a bug or even an undesirable feature...just another "challenge" in managing your "conquests"...:)
 
It's been like that for a long while.

It's annoying because in many games, I think I have built the national wonder (since I was prompted to choose something else) only to realize that it was halted due to razing.
 
Wait, a minute, you're telling me that if I'm the Romans and I'll building a wonder in Rome and I raze London it will STOP PRODUCTION OF THE ROME WONDER?

That's crazy.

And does construction of the wonder automatically start again when London is totally gone?
 
Wait, a minute, you're telling me that if I'm the Romans and I'll building a wonder in Rome and I raze London it will STOP PRODUCTION OF THE ROME WONDER?

That's crazy.

And does construction of the wonder automatically start again when London is totally gone?

In a word...YES... And once the razing is over you have to re-initiate...I don't think you can even "queue" it....

I think most of us find out the hard way....the message box just says, "Finished"...maybe if it said, "Halted", or something, one would be clued in a little better.

The first time this happened...I thought I had completed the wonder...then I happened to notice it again on the list of things to build ....;)

But as a feature of the game, I don't have a problem with it....just another "challenge" to manage...
 
That is another reason why it is best to puppet territories and delaying the decision to raze until later. Or wait until your on hiatus of conquests to build the national wonders.
 
Wait, a minute, you're telling me that if I'm the Romans and I'll building a wonder in Rome and I raze London it will STOP PRODUCTION OF THE ROME WONDER?

That's crazy.

And does construction of the wonder automatically start again when London is totally gone?

it isn't for every wonder, just the National ones that require building "x" in every city. The National College, National Epic, etc. are the ones that get halted because even though you are razing a city you can still stop and annex it and if it doesnt have the building you need then you can't finish that wonder until you have built the library/barracks/etc. If you rush buy that building you can go back to the wonder as though no turns were lost. The same goes for founding a city before the National wonder is finished.
 
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