Razing Cities

ggalindo001

Prince
Joined
Jan 4, 2002
Messages
304
I have seen a lot of talk about strategies that raze cities when capturing them instead of holding them (with resultant revolts, defections, etc.) and how this might not be the most "ethical" strategy around.

A potential solution that I haven't seen raised yet: Do not allow for the razing of any city above population 6 (ie., only towns can be raised, not cities). This would allow for the razing of cities in ancient and even medieval times, but not so much in modern times.

Also, I would like to see a way to allow your units in cities that defect at least -some- chance of survival back to your empire. Of course, in a cultural defection, some of the units will defect as well; maybe that should result in a mini-civil war between loyal and rebel troops in that city. Maybe that was the intent behind the revolt; I just wish I could see it clearly in the game rather than....you lost this city, goodbye.

g
 
yeah. it boils down to:
if i want to avoid flips, i must raze cities.
if i raze cities, other civs dislike me.
if i'm generally hated, i can't win by diplomacy.
if i can't win by diplomacy, i go to war.
if i go to war, i raze cities.
lather, rinse, and repeat.
 
Yep. The problems remain.

I often end up starving the city down to '1' as I have to put so many heads on Entertainment to avoid disorder.

Sid, when are you going to Patch this?
 
Originally posted by Zouave

Sid, when are you going to Patch this?

When are you going to learn how to handle resistors? :rolleyes:

And yeah, ggalindo001, those are certainly resonable points. I don't think it should be possible to take out a +6 size city, and when the citizens do revolt your armies should be given the option of retreating :) What really needs to be brought back are partisans, who could cause real problems when you razed.
 
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