yea :s culturly, civ3 really does favour the butcher warmonger, sure u could have a big phat culture and garison large forces in the new cities to prevent a flip, or u could just raze the city as u take it, and move your forces forward to kill more baddies, make a settler and do it that way. i have had wars where i only have the same culture as the baddie take some citys and have to use your entire armys just to stop flips, u are still labeled a warmonger and u only have a few new citys that will still be able to flip 1000 years time if u didnt wipe out the civ in the first place, or u could raze everything and butcher everyone (and there dogs
) and set up your own racialy pure citys that will never flip and u still have a huge army to roll forward, AND u will have so many workers that u dont have to pay for
and how do u disband citys? everytime i make a settler when a city is only size 2 it just stops the production untill the city is size 3 to make the settler
PS oh yea ... im no facist or nothing ... but racially pure citys are worth so much more to u, u KNOW they will never flip and if the baddies take it, there is more chance it will flip on them (unless they are the same ruthless bastard i am
) .... (well it is possable for the city to flip but it is expedentially harder!!)
i once had a city near the front line (not on it, but a 1 city behind the front lines so there wasnt even an enemy border near it!) that i built with my settler .... it got to size 4 or so .... i added a baddie worker to it (dont know why ... but im sure it was a good idea at the time
) and it flipped on me a while later when i was at war, so now the only workers i add to a city are ones from an extinct civ or my own, and i dont think this makes for a fun game :s