Just wanted to get others input:
Reasons for Razing a city
A captured city puts your Civ into unhappiness for a long time... easier to burn a city down in 3-5 turns and pop out a settler then to wait 50+ turns
1) Length of time captured city becomes useful,
2) Time to get your cities unhappiness out of the negative
3) Time for the captured city to build the courthouse
4) Captured city is a magnet for the original owner to want it back
Reasons for keeping a captured city
1) Firebase - good strong location for attacking a hostile civ
2) Lots of land associated with it
3) Outstanding Wonders / resources (making the city worth while to keep)
************************
For the most part, I can not see any good reason to keep a city once you have captured it - Captured cities cause way too much unhappiness and the time spend fixing a city can be spent doing something else.
Unless you happen to have 600 gold sitting around doing nothing (plus having a hostile civ wanting to recapture), I think the general rule should be 99% of the time is to burn the city down.
Suggest that you pillage the countryside around the city before burning plus sell off as many building as possible.
I would also station a unit where the city used to be to prevent another civ coming back and taking over this land....
Reasons for Razing a city
A captured city puts your Civ into unhappiness for a long time... easier to burn a city down in 3-5 turns and pop out a settler then to wait 50+ turns
1) Length of time captured city becomes useful,
2) Time to get your cities unhappiness out of the negative
3) Time for the captured city to build the courthouse
4) Captured city is a magnet for the original owner to want it back
Reasons for keeping a captured city
1) Firebase - good strong location for attacking a hostile civ
2) Lots of land associated with it
3) Outstanding Wonders / resources (making the city worth while to keep)
************************
For the most part, I can not see any good reason to keep a city once you have captured it - Captured cities cause way too much unhappiness and the time spend fixing a city can be spent doing something else.
Unless you happen to have 600 gold sitting around doing nothing (plus having a hostile civ wanting to recapture), I think the general rule should be 99% of the time is to burn the city down.
Suggest that you pillage the countryside around the city before burning plus sell off as many building as possible.
I would also station a unit where the city used to be to prevent another civ coming back and taking over this land....