Razingettes

Magnus

Diplocat
Joined
Apr 10, 2001
Messages
1,766
Location
Massachusetts, USA
The solution to the frustrations of conquering cities and then watching them revolt, costing you your troops, is to simply raze the cities and have settlers (and maybe a few workers, for population boost) follow your armies and build a new city where the former city stood. The benefits are twofold:

1. all the people are YOURS, and your city radius is just as big as it would have been if you took the captured city, and there is no chance of rebellion.

2. You can tweak where the new city will be a tile or two off from where the captured one stood, that way perhaps gathering in an extra resource or luxury and also having less overlap.

For Aesthetics, I rename the new city what the old one was...:)
 
Another way to do this (if you don't have settlers available, or want your other cities to produce other things) is to go ahead and take control of the city, but make ALL the laborers into entertainers, or other specialists, or place all of them on mountains (starve them). Of coure each time a citizen is lost, the computer will automatically re-assign the laborers to tiles to get the city growing again, so you'll have to go back in and make them specialists again. In the meantime have it producing a settler. Once it is down to one or two people and you get it to -zero growth-, then rush build the settler, which should be pretty cheap by this time (if you have the proper government and money to do so), you'll then be told that the city has completed production of the settler, but the city is not growing and if you want to abandon the city. Abandon it and you get a free settler. You also don't lose any units you had in the city when you abandon it.
 
I noticed that when I rush-built a settler in a newly conquered city, that the SETTLER was a foreigner. When I built the city, it was a foreign city too.
poo
 
I guess it's the patch, but you can't build foreigner settlers anymore.
Be warned that the game doesn't tell, though. I know it bc the settler production was sitting there ready for some turns until I finally noticed it wasn't allowed to do it anymore.
 
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