Lots of things happened during my turns and I made some progress.
- 1200 BC: Inherited turn
I make one change. In Tyre I replace the production of a settler with a workboat. Tyre isn't growing and the settler is due in 13 turns! Change things around to produce work boat in 5 turns.
I also notice we are a bit thin on defence. Will try to change that.
- 1160 BC: There is not much room left to expand. Peter grabbed a juicy spot near the rice.
- 1120 BC: Oracle completed!
I decide to grab Metal Casting as the free tech. It needs the most beakers and forges are great for production.
Borders of Jerusalem expand.
I start a settler in Jerusalem (7 turns)
Moses will be born in 5 turns!
- 1080 BC:
- 1040 BC: Peter demands open borders. I accept for the extra trade routes and income. Also the relations boost is nice.
- 1000 BC: Work boat in Tyre finished. Place fishing nets on the crabs. I start an archer as there is only a warrior as city defense.
- 975 BC: We discover Iron working. I start on writing as it is a prerequisite for Theology (and nice for the libraries)
We have iron near Jerusalem!!!
- 950 BC: A great prophet of the word of Jahweh stands up in Jerusalem. His words inspire the faithful people of Jerusalem to erect the Temple of Solomon. The temple attracts lots of believers to Jerusalem, bringing more gold to the treasury.
- 925 BC: Cyrus demands open borders. I agree.
Settler in Jerusalem. I start on a Jewish temple.
The heathen Cyrus converts to Buddhism.
Judaism spreads to Berlin!!!
Switch to 100% science.
- 900 BC: Frederick sees the light and converts to Judaism.
Jericho founded on the proposed spot!!! I start a worker.
Switch back to 90% science
- 875 BC: We discover writing. I let the sages start to work on Animal Husbandry (to hook up the cows)
We can discover Theology in 22 turns, but we will get aonther GP in 17 turns (to lightbulb the tech)!
- 850 BC: Frederick asks for open borders. Sure, why not. (Note: he has clams he is willing to trade)
Jewish temple in Jerusalem finishes. I start on an archer.
Archer in Tyre. I will now let the production on the settler finish.
- 825 BC: A case of
I switch Tyre to work on a temple to let the city grow first.
- 800 BC: We now know how domestication of animals works. I switch to monarchy for the wines and heriditary rule.
We have horses near Jerusalem!!!
Archer in Jerusalem finishes. I send him to a possible spot for another city (see sign in last screenshot). I start on the Parthenon. This is highly debatable, I know, but it was only 14 turns and the builder in me couldn't resist. Besides, it will be a very handy wonder.
- 775 BC: The Pyramids are BAFL
Tyre grows: I now let the settler finish.
- 750 BC: Hatty adopts heriditary rule.
Switch back to 100% science (breaking even).
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I played 15 turns. Monarchy is due in 8 turns, while the GP will pop in 7 turns and we don't have discovered meditation yet (
). So pick up Meditation as fast as possible!!
The world in 750 BC:
And the save:
View attachment RB31- Playing God BC-0750.Civ4SavedGame