5) 1830AD
- GE born in Jerusalem!
Can you believe the luck?? He heads for Novo to help out with the UN.
- Novo: Buy the rest of Ironworks (1002 gold). UN shows as 21 turns.
- Leave research at 0% to help purchase UN.
6) 1832AD
- JC offers a Defensive Pact. Sure buddy! Puts us at -1 with Hatty, but we can afford that. Maybe she will do the same?
- Paris: christian temple -> jewish temple (I tried to stay true to the variant by building our religious one first)
- Yaro: theatre -> library
- Novo: Ironworks -> UN. UN due in 13 turns, but wait, we have a GE.
UN now due in 2 turns or 1680 gold.
- Research bumped up to 70% after ensuring we have the $$ for UN.
7) 1834AD
- Hatty comes wanting a Defensive Pact too!! I am not making this up! Anything for her. Now we have a -2 with Freddie, but no "-" with JC or Hatty. Cool.
- New Rostov: observatory -> bank
- Novo: UN costs 312 gold so it is rushed!
- Research to 90%
8) 1836AD
- Novo: Starts Rock n Roll
- Paris: jewish temple -> Globe Theatre
- Coal already mined south of Hebron (how did that get mined?)
- Orleans grabs the gems from Cyrus!
- Cancel gems for fur deal with Cyrus.
- Moscow: settler for new location up near Cyrus.
- Offer defensive pact with Freddie. Oh yeah, he agrees. No negatives now with any of our allies.
- Do some archer/longbow upgrades to riflemen
9) 1838AD
- Moscow: rush the settler last turn so now build a rifleman for defense
- Elephantine: Cathedral -> christian missionary (for new city)
- UN vote for Gen/Sec: 240 votes required and we have 236.
10) 1840AD
- Yeah, we got the Gen/Sec nod from the rest of the world.
- UN vote = 484 votes for us (Us (237), Hatty (95), JC (93), and Freddie (59)). Oh yeah, Cyrus had 118.
- Gaza: market -> bank
- Tours: hindu temple -> granary
- Rheims: christ temple -> hindu temple
- Drop research to upgrade troops. JC has skyrocketed up in power and we need to maintain that defensive pact.
Here was the save at this point in the game. However, I was bad and decided to finish this one off.