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RB-31: Playing God

Discussion in 'Civ4 - Succession Games' started by Clovis, May 3, 2007.

  1. Clovis

    Clovis Charlemagne's Grandfather

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    Michigan, U.S.
    Actually mrwhite, by the look of your play, you may be just as much a newb at SGs as the rest of us, but you appear to be far beyond at least my level of skill at this game! Keep up the good work! :thumbsup:

    By the way, I'm not sure if the two-day rule applies to weekends, but I probably won't be able to report until Monday, weekends are busy for me.

    But consider this a got it.

    Oh, and yes, to clarify, we convert to Christianity in 0 AD.
     
  2. Clovis

    Clovis Charlemagne's Grandfather

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    I see I missed you guys talking about open borders/spreading Judaism. Open borders is not against the variant rules. We just can't intentionally spread Judaism with missionaries. Its fine if it spreads on its own. Of course this doesn't matter much as we convert to Christianity in about 10 turns.
     
  3. mrwhite89

    mrwhite89 Bad Lieutenant

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    Maybe to prepare for the conversion to Christianity, we could build a Christian Monastary in Hebron and then stock up on some missionaries so we can send them out to spread the word as soon as we hit 1 AD.
     
  4. scooter

    scooter Prince

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    Yeah I like that, Hatty seems like an appropriate "target" considering her closeness.
     
  5. Clovis

    Clovis Charlemagne's Grandfather

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    Okay, I've started. I'll be playing fourteen turns to get things back to even numbers.

    I'm actually concentrating on military and workers (we only had two of those!) at first. Then I'll get to missionaries.
     
  6. mrwhite89

    mrwhite89 Bad Lieutenant

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    Good luck! :yeah:
     
  7. scooter

    scooter Prince

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    Good luck!
     
  8. Clovis

    Clovis Charlemagne's Grandfather

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    What exactly is quattromaster for hall of fame?
     
  9. Berrie

    Berrie Proud father

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    You misunderstood me. I meant auto-assignments for workers. Not tasks that take o lot of turns. My English skills were lacking... :blush:
     
  10. KMadCandy

    KMadCandy giggling permanoob

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    oh berrie i see! the automated workers, when the computer makes the decision for you what improvements they will make. right, those you definitely don't use in SGs :) and my english skills are worse than i'd like, which is truly sad considering that it's my native language :cry:!
     
  11. Clovis

    Clovis Charlemagne's Grandfather

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    475 BC. I open up the save and notice that we have only two workers! By the end of the turnset I believe we have five. Also our military needs significant work. I played 14 turns to get it back to a number divisible by 10.

    450 BC- Parthenon completed! Jerusalem starts worker.


    350 BC- Worker finished in Jerusalem, he is sent to hook up Iron.

    325 BC- Mathematics comes in, begin CoL.

    275 BC - Jerusalem finishes another worker, he heads up to connect horses. Jerusalem begins archer.

    225 BC - Jerusalem is now size 10 and running a priest specialist! With the parthenon that brings it to 25 Great person points per turn!

    125 BC Great Prophet Ananda is born in Jerusalem. He is sent towards Hebron to build Christian shrine.

    The culture gained in Hebron from switching to Christianity will be necessary to take the fish from Hatshepsut. She has some big city up there pumping out culture.

    Dawn, don't forget to switch to Christianity 0 AD! :yup:
     
  12. dawn

    dawn Redophile

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    Yale University
    This is my "I got it". Might not be able to play until Monday night however.

    Do we have a tech strategy at this point?
    Should we begin some miltary (with Construction) to "bring" Peter toward the light?
     
  13. scooter

    scooter Prince

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    I do think we need to wipe peter pretty soon, probly swords w/ some cats, but once he gets longbows it's going to be much tougher until we get maces, so we need to hurry somewhat. Try to get the other AIs to stop trading with him and/or when you declare war try to bribe a friend. Saying this I realize we won't be going to war during your turn, but I think we need to start moving in that direction. We need some barracks, and when we start building units don't forget to make a theocracy switch. That's all that comes to mind for now, when the save is posted I'll take a look at it and post my thoughts, I've got some free time tonight so I'll let you know what I think.
     
  14. scooter

    scooter Prince

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    Edit: nevermind
     
  15. Clovis

    Clovis Charlemagne's Grandfather

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    We have elephants, those would be better than swords.

    Oh, and here's the save.The Save
     
  16. mrwhite89

    mrwhite89 Bad Lieutenant

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    I think we need to switch our tech over to construction, as the whole point of researching mathematics before COL was to then research Construction to start building cats to use against Peter.

    I'm thinking maybe 6-7 cats, 5-6 swordsmen and a couple war elephants will do the trick. We should probably be building only units and missionaries the next 10-20 turns. What do you all think?
     
  17. scooter

    scooter Prince

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    That basically sums up what I'm thinking right now... Whatever we do it needs to be done quickly before peter hits feudalism and all his archers go *poof*, although this is Noble so they don't get as massive of discounts on unit upgrades, so maybe we have more time than I think...
     
  18. Berrie

    Berrie Proud father

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    I think we are now set up perfectly for our variant goals. Time to show the rest of the world the error of their beliefs :hammer:
     
  19. dawn

    dawn Redophile

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    Can't open the save while at work today, so I'll play/post tonight.

    Goals:
    1. Head towards Construction for catsa and phants.
    2. Build some barracks
    3. Build an offensive force (swords, cats, phants). :ar15:
    4. Build Christian missionaries for spreading into Hatty and Freddie. :jesus:
     
  20. Clovis

    Clovis Charlemagne's Grandfather

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    Sorry about the Code of Laws thing. I must have missed hearing about construction.
    Spoiler for log, missed it before.
    Spoiler :
    Logging by Ruff's Cobbled Mod Pack v2.0.1 (Vanilla v1.61) - New Log Entries
    Turn 96/460 (475 BC) [05-May-2007 20:01:57]
    Jerusalem finishes: The Parthenon
    Tyre finishes: Worker

    IBT:
    Attitude Change: Cyrus(Persia) towards Julius Caesar(Rome), from 'Cautious' to 'Pleased'

    Turn 97/460 (450 BC) [05-May-2007 20:04:17]
    Jerusalem begins: Worker (4 turns)

    IBT:
    Attitude Change: Cyrus(Persia) towards Louis XIV(France), from 'Cautious' to 'Pleased'

    Turn 98/460 (425 BC) [05-May-2007 20:06:19]

    IBT:

    Turn 99/460 (400 BC) [05-May-2007 20:06:38]
    Tyre's borders expand
    Jericho grows: 3

    IBT:
    State Religion Change: Julius Caesar(Rome) from 'no State Religion' to 'Buddhism'
    Attitude Change: Julius Caesar(Rome) towards Cyrus(Persia), from 'Cautious' to 'Pleased'
    Attitude Change: Louis XIV(France) towards Cyrus(Persia), from 'Cautious' to 'Pleased'

    Turn 100/460 (375 BC) [05-May-2007 20:07:05]
    Christianity has spread: Jerusalem
    Jerusalem finishes: Worker

    IBT:
    Attitude Change: Cyrus(Persia) towards Frederick(Germany), from 'Cautious' to 'Pleased'

    Turn 101/460 (350 BC) [05-May-2007 20:07:38]
    Jerusalem begins: Worker (4 turns)
    Tech learned: Mathematics
    Tyre grows: 4
    Tyre finishes: Jewish Temple

    IBT:
    Christianity has spread: Memphis (Egyptian Empire)
    Christianity has spread: Orleans (French Empire)
    Judaism has spread: Novgorod (Russian Empire)

    Turn 102/460 (325 BC) [05-May-2007 20:08:24]
    Research begun: Code of Laws (10 Turns)

    IBT:
    State Religion Change: Peter(Russia) from 'no State Religion' to 'Judaism'
    Attitude Change: Cyrus(Persia) towards Frederick(Germany), from 'Pleased' to 'Cautious'

    Turn 103/460 (300 BC) [05-May-2007 20:09:24]
    Jerusalem finishes: Worker

    IBT:

    Turn 104/460 (275 BC) [05-May-2007 20:09:58]
    Jerusalem begins: Archer (2 turns)

    IBT:

    Turn 105/460 (250 BC) [05-May-2007 20:10:51]
    Jerusalem grows: 10
    Jerusalem finishes: Archer
    Jericho finishes: Granary
    Hebron's borders expand

    IBT:

    Turn 106/460 (225 BC) [05-May-2007 20:11:20]
    Jerusalem begins: Archer (2 turns)
    Tyre grows: 5
    Tyre finishes: Archer

    IBT:

    Turn 107/460 (200 BC) [05-May-2007 20:13:03]
    Tyre begins: Library (13 turns)
    Tyre begins: Axeman (6 turns)
    Tyre begins: Granary (9 turns)
    Logging by Ruff's Cobbled Mod Pack v2.0.1 (Vanilla v1.61) - New Log Entries
    Turn 107/460 (200 BC) [06-May-2007 19:34:38]
    Jerusalem finishes: Archer

    IBT:
    Attitude Change: Hatshepsut(Egypt) towards Peter(Russia), from 'Cautious' to 'Annoyed'
    Attitude Change: Peter(Russia) towards Cyrus(Persia), from 'Cautious' to 'Annoyed'
    Attitude Change: Peter(Russia) towards Hatshepsut(Egypt), from 'Cautious' to 'Annoyed'

    Turn 108/460 (175 BC) [06-May-2007 19:37:45]
    Jerusalem begins: Axeman (3 turns)

    IBT:

    Turn 109/460 (150 BC) [06-May-2007 19:38:17]
    Jerusalem finishes: Axeman
    Ananda (Prophet) (Great Prophet) born in Jerusalem
    Hebron grows: 2

    IBT:
    Christianity has spread: Pasargadae (Persian Empire)
    Attitude Change: Cyrus(Persia) towards Frederick(Germany), from 'Cautious' to 'Pleased'
    Attitude Change: Hatshepsut(Egypt) towards Julius Caesar(Rome), from 'Cautious' to 'Pleased'

    Turn 110/460 (125 BC) [06-May-2007 19:39:00]
    Jerusalem begins: Axeman (3 turns)
     

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