RB10 Elitist Hegemony -- slavers not workers.

Veovim and Jameson, welcome. :)

The reason I've included Novgorod's defenders in my screenshot is to show that most of Catty's core cities would be easier to take than Kyoto. The more I think about it, the more I am convinced that we should attack her ASAP, perhaps even without taking Kyoto first. We might only have a few turns until she gets Feudalism. What does everybody else think?

Either way, you probably have to train swordsmen in all 3 of our production cities. Great Library would be nice, but I am not sure if we have time to get it and we don't have production capacity to build it AND train enough troops to conquer Russia before Feudalism.

I'd like to whip a Forge, because that would allow us to hire an engineer. We need more than 2 production cities if we want to fight aggressively and we already have 2 fishing villages. (Tokyo and Cordoba) However, if everybody else thinks it's a bad idea, don't do it.
 
I'm all for bold and decisive action, and hopefully striking before longbows.
The Japanses don't look too dangerous in the latest turns anyway.

I don't think we can tear dowm the Russians and erect a Great Library at the same time.
 
I'm on turn 7, and we just got a great engineer. Do you guys want the parthenon, or the great library?
 
This must be a record for me in terms of the speed of having to eat my words :lol: :rotfl:

Much prefer the Library !
 
That's amazing luck! There was only about 15% chance of Engineer, if I remember correctly. Definitely build the library in the capital. That will go a long way towards solving our research problems. (In addition to direct benefit to research, all the GPPs from the 2 scientists and the library itself will guarantee several great scientists, meaing Academies in all our top science cities.)
 
yup, we need all the help we can get in terms of research and well the 2 scientist specs will offset the bonus parth alone would give.

Go GL imo.

Cheers!
-Liq
 
Sorry this took so long, and thanks for putting up with all my questions.

1000 AD (0) - I make the trade suggested with Capac.

1010 AD (1) - Toku moves his archer up to attack Tokyo.
The sword in Tokyo is set to heal (2 turns).

1020 AD (2) - No-eyes Eugene kills Toku's archer (no damage taken).
Madrid finishes catapult, starts sword (3 turns).
Judaism spreads to Canterbury (north end of Liz's home island).

1030 AD (3) - Barcelona finishes catapult, starts sword (4 turns).
Toku moves an archer out of both Osaka and Kyoto.
The sword in Tokyo is fully healed, so I'll start moving him down.
Per instructions, the Yar'inest Vessel builds fishing boats at Cordoba.

1040 AD (4) - Madrid finishes its sword, and I figure we can always use another one (3 turns).
I attack the archer Toku's moving towards Madrid with Dangerous Dan Jr., and he loses at 79% odds. Blech.
McCruthers Bloodborne finishes the job (no damage).
Our worker begins roading the gems.

1050 AD (5) - Seville finishes its library, starts a sword (3 turns).
Cabin boy arrives at Barc.

1060 AD (6) - Toku moves a catapult out of Kyoto along with an archer.
Our Gems are connected, and I reconfigure Seville for growth (2 turns).
Cabin boy begins roading between Madrid and Barc.

1070 AD (7) - Madrid finishes its sword, begins training a replacement archer for Dangerous Dan (2 turns).
Barc finishes its sword, begins training an archer for MP (3 turns).
Imhotep (Great Engineer) is born in Madrid.
Forget that archer, Madrid rushes the Great library!
I withdraw Bo Jangles and the swordsman he's guarding into Kyoto to guard against Toku taking the city on luck.

1080 AD (8) - Toku attacks Tokyo. No-Eyes Eugene kills the catapult, Bo Jangles kills the archer.
Machinery comes in, and we enter the classical age. Feudalism is started (9 turns).
Madrid builds the Great Library, starts that archer again (1 turn).

Tokyo revolts, so even the troops that weren't damaged in the last attack are hurt now. I guess I couldn't have all good luck.
Seville grows, so I put it back into high production mode.

1090 AD (9) - Madrid finishes archer, begins Sword (2 turns).
Seville finishes Sword, begins Forge (9 turns).
Hinduism spreads in Seville, Judaism in Cordoba.

1100 AD (10) - Barc finishes its archer, and starts another one (3 turns) because it'll grow soon.
An attack force has arrived at Kyoto. I doubt it's enough as is, but once we get that sword in Tokyo back, and an archer with him, we might be good. Here's how the situation looks right now:


I wasn't quite sure what to do about research, so I kept pushing towards Guilds (and Conquistadores). That's easily vetoable if someone feels that there's a more pressing tech to go for.

As a general notice, the swordsman built in Seville is still there, and should probably be picked up sometime soon.
It might be a good idea to change it back to growth mode, and build a couple mp there to get it bigger.

Watch the finances if we can't take Kyoto right away (-31 gpt with 91 left).
 
Good job building up our military. Looks like we are about to finish with Toku and move to bigger targets. :)

Are we able to sell Machinery for some useful techs?
 
Got it, but as I'm recovering from a fever and discussion is always good, I may wait until tomorrow to play.
 
Zeviz said:
Are we able to sell Machinery for some useful techs?
Huyana Capac will give us:
1) Code of Laws, Calendar, and 50 gold for Machinery, or
2) Code of Laws and Currency for Machinery and 40 gold.
I haven't checked what we could get along with Horse Archery, but that's probably an option too. We could extort archery from Tokugawa after taking Kyoto, though.
 
Waiting a day for discussion is always good.

Be careful about making 'allies'. You may make them too powerful for you to conquer later. Don't be haphazard about tech trades. You do not want to advance them towards critical techs, and machinery is a critical tech.
 
That it is, but Calendar gives us access to 2 happy resources ( and the concommittant extra commerce at Madrid), and we will want courts for an FP too.

On the other hand, it negates the lead we have towards getting maces, but I doubt we can hold that before taking on Huayna anyway. I am however not all that concerned about his gaining the ability to build windmills, or is there something else I'm missing ?
 
I guess the danger that HC will sell machinery to his buddy Cat might be too great. On the other hand, Cat still doesn't have metal, so even Beurocracy isn't going to do her much good.

Even if it gets our opponents closer to good weapons, we can't afford to not sell machinery to everybody, because getting 4 free techs would go a long way towards catching up technologically. We'll be able to get HBR and Calendar from Toku. (If he refuses to give up both, just get HBR and sell it to Liz.) I'd recommend buying CoL (to start research on Beurocracy), Currency (self-explanantory) and whatever else they offer. However, it might be better to make the deals after getting Calendar from Toku, because Compass (or is it optics?) might also become available for sale.

Just remember to also sell to Cat anything you sell to HC, because they are good friends and he'll resell to her anything you give him.
 
Please welcome S.ilver back from exams

Updated Roster:

Veovim: Played
Jameson: Up
Drasca: On deck
Liquidated:
Zeviz:
S.iver:

Personally, I think we can get away without the calender happiness. Usually the problem with selling machinery is Xbowmen, which negate our swordsmen attack ability. However, since they don't have Iron--be sure to check if they do or do not before selling--it might be OK to trade machinery away.
 
Thanks for pointing that out - I knew I was missing something. Unfortunately, I just got done playing but fortunately, Cathy doesn't have iron :).

Inherited turn:

Look at the trades first; it emerges that we do not in fact have anything to sell to Cathy, so Huayna might end up with Machinery anyway. So there's no reason not to sell Machinery and 40gp for CoL and Currency.

Next, the cities.I don't know what Madrid's set up for exactly, but working the gems hill seems much preferable to having an extra specialist. I fire the engineer ( leave the priest for the off-chance that we pop a prophet for the shrine) and work the hills instead for no loss in shields and 1 extra food, 6 extra commerce.
Only other change is Seville, which has a spare happy face and thus is put on a growth diet again. Also work the water there instead of the plains, in all delaying the forge by two turns but gaining a turn on Feudalism.

1110 AD (1) Madrid completes sword, starts galley. If we want to strike at Catherine, we'll need 2-3 more of these to ferry what troops we have across. Begin bombardment of Kyoto.

1120 AD (2) Defenses in Kyoto down to 16%.

1130 AD (3) YES !! Toku chose to strengthen his city defenses with... a settler !
After bombardment brings down the defenses to 4%, our swords attack:



Ironically, against the three city garrison 1 archers, only our city raider II sword with the best odds dies :rolleyes:.
We now make peace with Toku for Calendar and Horseback Riding.

1140 AD (4) I did spot Barcelona's need for a stop to growth on the first turn, but forgot all about it and it's got an unhappy citizen now. I stop one worker clearing jungle there, will go and get the dyes online.

Also send CoL and HBR to Vicky for Theology.

Madrid starts a Crossbow after the galley completes; we'll need some to cover our swords.

1150 AD (5) Feudalism comes in, go for Civil Service next. No guilds, since Conquistadores require horses and we don't have any online just yet. To be honest, when I made the choice, I looked all over the map and missed the ones at Córdoba, but it's going to take some effort to hook them up now).

I also revolt to Serfdom, since the extra worker production speed will come in quite handy.

1160 AD (6) Nothing, till the interturn, when Cathy declares war on us again !

Well, this makes matters easier, but I'm regretting not switching to theocracy along with the switch to Serfdom now and we can't for another 4 turns.

1170 AD (7) Empty galley shows up near Seville. Kyoto finally comes out of resistance, start a monastery for the border expansion.

1180 AD (8) Dyes come online, Cathy wrecks our fishing boats. Seville will starve.

1190 AD (9) Seville completes its forge, starts a galley. Barcelona set to axeman (mace to be) interrrupting its forge construction. Madrid completes crossbow, starts another one.

1200 AD (10) I finally remember to MM Madrid to work the dyes instead of ocean ( strange that that wasn't autopicked).
Workers in train to hook up the third instance so we could set up a trade with Huayna too, he's got crabs available. For now we need happy help more, so trade our extra dyes to Liz for wines.

No offensive action on the part of Catherine, but there is a bit of bad news with regard to our invasion plans:



Truth be told though, we were always too thin on the ground as to troops to mount a credible invasion of Mother Russia earlier. I think it can still be done, it will just require more boats and more cats... while allowing the Inca to run away with the game.

Attached save:
 
uh in general could you mention minor bits like

'1160 AD cathy declares war on us!':D

Had to go into the save to figure out what was going on.

Anyway we have 4 workers now YAY! need to secure yaksburg and send at least one worker full time to the north once that happens.

Lots and lots of work to be done and so few workers before toku donated to our cause, serfdom is a great civic for us.

Also, I would suggest taking mr. cooke from kyoto and setting him up next to osaka area to keep toku honest.

well great that we have 4 workers now though, even our capitol needs lots of work still. Madrid is a powerhouse city location btw.

Cheers!
-Liq
 
It did merit an extra exclamation mark or two, yeah :D.

By the way, our troops are still being organized as if we're really going to take it to the heinous ..... instead of doing nothing. Swords and Cats at Kyoto, extra troops ready to be ferried there in anticipation of the channel crossing.
 
oh yeah or BIG RED text..

hehe my bad, I'm so used to the luv muff make em guess who declared war we've been trading back and forth in order to shock and amuse.

was meant in good humor regardless, good thing too since Liq clearly cannot read hahahaha


BTW I read the line but I took it as a sort of "nothing going on until cathy attacks us in the future"

that's what liq gets from trying to think when the sun is up lol

Cheers!
-Liq
 
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