RB13 - Collateral Carnage

Hi,

Sharog said:
this will have to wait till tomorrow
That's fine. You actually have 24+48 hours to complete the game. ;) But after this game has stalled for so long, I'd like to stick to that rule more strictly than before. Every player can still post a note asking for an extension if needed, but if I won't hear anything from a player during that time period, he's skipped from now on.

-Kylearan
 
my screens didnt work, so it is gonna be text only this time.

as sudjested, we redeclared war asap, conquered salamanca without any casualties. moving further towards madrid some extra reinforcement moved to servie, some more troops build and minor happiness adjustments.

we met toku, well, he met us, and he is 8 tech in front of us (if he doesnt got any other tech that we cant see) yep that is how bad it is.
also we got an engineer, i would sudjest to burn it and get machinery so we can get optics asap and meet the others before we die on the tech race.

we suffered 5 counter attacks before we lay siege to madrid, killed them all, some swords spears were no match to our shock axeman.

after that our city raider III cats made short work of their city garrison II archer, and madrid is ours, and where the hell did the great prohet went?

i dont see izzy put up any resistance at all so it will be just matter of time before we wipe her out. so i switched most of the troop building to courthouses since we are running heavily deficit right now. and we need the gpt to get some tech up fast.
 
Hi,

hmm, I have no idea where Izzy's forces went - she had a lot of units running around when I made peace. :confused: Anyway, the better for us! :) Good job capturing Madrid!

Sharog said:
also we got an engineer, i would sudjest to burn it and get machinery
I'm strongly against this. Using a great engineer on discovering a tech is a waste; we can turn him into something much more useful like a wonder, or a later golden age, which will yield a lot more than the beakers Machinery is worth. I'm sure we will be able to catch up by other means! We have a shrine now, plus better lands, plus the Colossus - that, plus some patience and maybe some clever research choices, will be enough I'm sure.

so i switched most of the troop building to courthouses
Good call!

Roster:
Kylearan
Sharog
Snaproll -> UP NOW!
xenikos -> on deck
Zeviz
Dreylin

I'll be out of town on Saturday and Sunday.

-Kylearan
 
Ok I see it but I can't look at the save until later tonight, probably playing tomorrow. Might we use the engineer for the Great Library?
 
Inherited turn. We are at 70% science, losing 38gpt per turn. If we finish off Isabella, I think we are going to find ourselves in a classic 0% science and still losing money scenario. We have happiness problems. Both Dortmund and Essen (our fishing villiages) are growing into unhappiness as soon as I click next turn. Since all they can do is food, I think letting them grow into unhappiness and then whipping libraries and courthouses in both of those cities seems to be the best move. The low overall happiness in these cities makes this troublesome, further exacerbated by the war weariness. I'm not sure what the best approach here is - stagnate them by making citizen specialists or let them grow into unhappiness and whip? Seems like the second option is the better of the two. As for the engineer, I agree with Kylearan that using him for a tech might be a waste. The only wonder available to us now is the Hanging Gardens, which would be cool, but what we need is happiness, not health. What do you guys think about Notre Dame?

As such, I immediately whip the granary in dortmund and queue a library. I also immediately revolt to Representation (we were still in Despotism) and I also go for organized religion. Now that we are in full-courthouse mode it makes sense and saves us a turn of anarchy later. The problem, of course, is that it will further deterioriate our economy. This is going to be an interesting one to pull out of...

Turn 1 - We meet Catherine. She's first in score, and has all the same techs that Tokugawa does plus Music. Looks like that other continent really got the good draw. Cycle through all cities setting them back to growth to take advantage of the new Representation happiness. This will have to be watched a bit carefully, as the cities which recieve the bonus may very well change. I dial back research to 60% at -26gpt. We are well into civil service research, and as of right now Tokugawa and Isabella don't have it, so if we can (hopefully) get it first, we can go a long way towards busting out of this tech hole. However, we would have run out of money before we finished researching it at 70%. Units are still healing up in Madrid.

Turn 2 - Catherine starts a golden age, probably with the artist that she got from music. Quiet turn otherwise.

Turn 3 - I move our troops out of Madrid towards Barcelona. Naturally, this trashes our already desperate economic situation. I have to cut back research, again. We are really in a bind here - After we take Barcelona we will have no choice but to call for peace and rebuild. I have to dial back research to 40%. We still get CS in 5 turns, so hope remains that we will be able to trade it around.

Turn 4 - Hagia Sopiha BIDAL. No growth was turned on in Dortmund and I didn't notice it until now. :nono: Governors are frowned apon in Succession Games... That delayed the whip in that city for, well, 4 turns. Berlin finished another catapult and starts a Jewish Missionary. Now that we have the shrine and organized religion we need to get this spread. It's still on max growth, so it'll take awhile, but one we hit our max size it will speed up considerably.

Turn 5 - Troops move into position to attack Barcelona next turn. I've had one catapult working on the walls the last several turns, so hopefully it will go well. There are 8 defenders, though, and no one has tried to counterattack the stack yet, so it may be a might difficult.

Turn 6 - I take the walls of Barcelona down to zero, and I'm going to see if a counterattack comes. I've got two more catapults on the way, so I'll probably wait for those if the counterattack doesn't come this turn. Madrid comes out of resistance and starts a courthouse, which I plan to whip. Whip library in Essen.

Turn 7 - One turn away from Civil Service now, and Tokugawa and Catherine still don't have it. Cross your fingers!!! I have ten catapults to kill 8 defenders in Barcelona. I'm going to wait one more turn to make those odds 12 to 8.


One turn before CS comes in...

Turn 8 - Civil Service comes in. And, of course, it's not available to trade. I sure hope this is the "can't trade a tech on the turn you discover it" thing...
Capture Barcelona. I decide not to call for peace right now - I'll leave that decision up to the next player. War weariness is plaguing us a bit, but not too badly. We may want to finish her off. What I do do is immediatly revolt (again) to Bureaucracy.


One turn after CS comes in... This game gets to me sometimes...

Turn 9 - I still can't trade Civil Service. I guess both Tokugawa AND Catherine got it, on the same turn I did. HOW FREAKING NICE FOR THEM. I set research to Drama, since neither of them have that one either and we could always use theaters for more happiness. We still have that engineer waiting around, so going for music and Notre Dame is tempting, but I choose Drama first for the simple reason that they don't have it yet and we may get trade value out of it. After all, you see how well that worked for Civil Service. Drama will only take 4 turns. As you can see, Montezuma has a large force headed our way. Zeviz's prediction may be true about Monty declaring a war on us now. We can handle this first stack (we have spears) but it would certainly prevent us from pressing the war against Isabella further.


Monty's Stack...

Turn 10 - I whip a courthouse in Madrid. I also had to move Madrid's defender out of the city to kill a wandering sword, the next player should move him back in next turn. The Jewish Missionary finishes up in Berlin and I start a Colosseum there timed to finish right when Berlin grows again. Whip courthouse in Essen. Dortmund should whip its Library soon.

And that's it. Notes for next player:

1) Move Madrid's defender back into Madrid next turn.
2) Watch out for that stack coming from Monty! May want to call peace with Isabella to deal with it.
3) Look to try to trade Drama when it comes in.
4) Remember we still have an Engineer, my initial thought is to go for Music to get Notre Dame, but there are certainly other options.


Our new lands...

The Game
 
Dvd-drive still not working, so I am going to have to take another skip. I'm sorry!
 
Um, maybe...? ;)

I've just got a new machine (from my company) and have been having install issues; but haven't yet narrowed down whether it is because the company has "protected" it from games or whether it's the disks I'm using to run the install - which is an unproven copy as my Fiancee has the copy I was using previously....

Anyway, I should know tonight and then I will let you guys know. Sorry for being a pain! :blush:
 
1050AD (0) - We are very far behind in GNP and are falling back technologically. Our production capacity is also not too strong and army is very weak. We have to make a plan. My suggestion is to forget about Izzy in her tundra and fight our way south, towards Monty's jungles (cottage heaven and happiness resources).

Make peace with Izzy for all her cash to get rid of WW and focus on Monty.

Move axeman near fishing villages out for Barbwatch.

Cancel forest chop near Madrid. (City is already production-poor don't kill all production capacity.)

Fired scientist in Munich to let the city grow.

1055AD (1) I see many Monty's units 1 turn from Madrid. Mainly elephants and horse archers. Madrid starts Granary.

1060AD (2) Monty attacks. Alex is theoretically willing to help, but we can't afford it.

IBT: We kill 2 Horse Archers, 2 Axes, 2 Jags, 2 Elephants and a Spear, losing 4 axes, spear and chariot at Barcelona. (It's still in rebellion, so they attacked using roads.)

1065 (3) I kill off wounded units with cats and suicide a couple more cats against next stack.

IBT: I lose most of defenders at Barc. I probably should have suicided a lot more cats. Lesson for the future - cats are useless on defense. Always suicide them when large stacks approach.

1070 (4) Barc is lost, so I retreat the few surviving Cats. It takes Hamburg 2 turns to train a spear even with Heroic Epic!

I pay Alex Civil Service and Construction to attack Monty.

1075 (5), 1080 (6) Monty is about to make a naval landing. I am playing terribly tonight, so I'll quit now to let us discuss this disaster before I mess up any more.

Summary: In the 6 turns of my play we've lost Barc and are about to lose our holy city, Seville due to naval landing. Main mistake: not suiciding enough cats on monster stacks, continuing to build infra, instead of troops.

Technologically, I am researching paper, which, together with Drama, should be able to let us buy some good techs. I am just hoping nobody discovers either of these two before us.

PS I am not going to continue these turns. Dreylin can play 4 extra turns after we've discussed what to do.
 
Hi,

I've taken a quick look at the save, and ouch! The situation is quite bleak. Monty has A LOT of units running around, while we have lost most of our army. :eek:



Seville and Madrid have only one axeman for defense.

I fail to come up with any good idea what to do, other than to switch all cities to military immediately and then whip, whip, and then whip them again. If we are lucky, the galleys won't unload their units next turn, but in two turns on the horses which would give us an extra turn to move and whip defenders and send a prayer to the PRNG.

The stack at Barc is frightening too. I hope Alex comes to the rescue fast!

Any other ideas?

Zeviz, not playing 4 out of 10 turns is a lot. Would it be possible for you to finish your turns after we've discussed what to do?

-Kylearan
 
Things do not look good for our Hero! Good job getting Alex in - we absolutely had to have that at any cost, but we're going to need to hurt Monty some ourselves before he'll be willing to go for peace ... and we don't seem to have the capability. :( On the bright side, we have cultural defenses going in both Seville & Madrid, so we'll have good defensive bonuses ... if we can get some defenders. I haven't been able to look at the save, but if we've got Machinery (or can still use that Engineer to get it) we can whack science down to zero, promote the Axes to Maces and then whip out a few spears to hold off the Horse Archers?

I've had no luck getting CivIV to consistently run on my new laptop (seems to be multi-user related issues, and it is a work machine so it shouldn't be there anyway), but my Fiancee will in town with her machine from tonight so I may be able to sweat-talk her into letting me play on if that's the consensus ... after all, it's only 10turns, right!? :mischief:

Oh, and it's in safe hands; I have first-hand experience of being crushed by Monty on Monarch.... :eek:
 
Wow, Monty had a lot more than that one stack I saw in the fog on my turns. I figured that was his all-or-nothing stack, but I guess the AI is more complex than that now. This will be an interesting game!
 
The stack you see in that picture is just Wave 2. A slightly bigger stack was destroyed by our army at Barcelona in 1060-1065. So if we can handle this and still have some Cats left, we might be able to mount a counter-attack.

I am afraid that getting Alex into the war was a waste of techs. Monty is still concentrating on us, so Alex will just get a couple of poorly defended cities with few losses.

About getting machinery, using a great engineer for it might not be as bad as it sounds, because if we don't get an army of macemen very soon, we are unlikely to be building any wonders.

As for playing out the rest of my turns, I have too many RL problems at the moment, so I have to ask for a skip for those 4 turns.
 
Well, seems like I'm not going to be able to get to this tonight. I should be able to get this tomorrow, but I don't mind being skipped if you want to move this on, Kylearan....
 
Top Bottom