Compromise
Emperor
- Joined
- Apr 17, 2006
- Messages
- 1,601
Nice! Good to see that culture accumulation works exactly as you'd expect/hope.
I also wanted to apply this knowledge to understand culture-bombing with a Great Artist. The above would imply that your culturebomb increases the total culture in a city and thus the number of squares that the c-bombed city's culture influences. But, unless the city with your Great Work also has a higher culture generation rate (and the culture bomb doesn't help you here) than cities within the newly expanded cultural radius, you're never going to flip those cities. Is that right?
In fact, to flip a foreign city that's already within your cultural reach, it's better to settle a Great Artist than to create a Great Work because the former affects your rate of cultural control over the tile, whereas the latter affects the number of tiles you assert that control over. Is that right?
Hamburg and Munich are sooo falling to Arabian culture!
I also wanted to apply this knowledge to understand culture-bombing with a Great Artist. The above would imply that your culturebomb increases the total culture in a city and thus the number of squares that the c-bombed city's culture influences. But, unless the city with your Great Work also has a higher culture generation rate (and the culture bomb doesn't help you here) than cities within the newly expanded cultural radius, you're never going to flip those cities. Is that right?
In fact, to flip a foreign city that's already within your cultural reach, it's better to settle a Great Artist than to create a Great Work because the former affects your rate of cultural control over the tile, whereas the latter affects the number of tiles you assert that control over. Is that right?
Hamburg and Munich are sooo falling to Arabian culture!
), an emphasis on growth is exactly what I would've done.
One thing I thought I'd mention - any reason why we shouldn't pop into Caste System and run as many Artists as we can support at Medina? I'm sure that we can go without whipping for the 10 or so turns we'll need to increase our odds of getting another Artist in that city. I concur with the rest of Blake's suggestions on what to build. 


moves going on in the game right now though. Mecca is still running max shields, getting a measly ONE food per turn - while working on a temple! This is a golden time to be growing the city, so I have no clue what's going on now. Medina is in STARVATION to build a courthouse! ![Pimp [pimp] [pimp]](/images/smilies/pimp.gif)





. So, for now, it might be better to get the gold resource. If he or someone who needs fish gets to the point of having 8GPT or something, that might be a better deal for our fish than the gold resource. So, the following suggestion doesn't apply, at least not right now.) We have a lot of happiness already, and the tiles that extra gold resource would open up are not very good. We're going to be whipping Temples in the minor cities, and they aren't growing so fast as to run into serious whipping unhappiness. Our happy-limited cities are going to be our big cultural production center. And until we get lumbermills, those marginal tiles might not pay off as much as simple gold-per-turn (renegotiable as Qin frees up more cash flow). Just a thought.
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I'm still kicking myself about that one.