Turn 0: Everything looks good. I up the cow for gpt deal with Peter. I know we talked about this, but he's expansive - I bet he's not at a health cap now. We're now getting 4gpt. Plus he's our bud, man! He loves us, and Huayna is warming up.
We have lots of woundeds in Kyoto. Plan is to heal them up and push west. In the meantime, send a few units over to Edo. Raze it and replace on the coast.
I switch Turfan from Lighthouse to workboat. Now that it has Buddhism, it will expand in 9 turns - we can work the fish. I hire a citizen, which at 3bpt and 2cpt (thanks Sistine!) is not that bad a choice, and it gets the workboat out 3 turns sooner. Hire an engineer in Persepolis.
(1) 815 AD: Mostly just moving and healing. We really need some more axes - we're awfully horse-heavy and Toku does have some spears. I take the archer guarding the gold mine and head him to Kyoto where he can do some garrisoning. I leave the archer guarding the deer as a barb watcher.
(2) 830 AD: In what was probably Japanese
Toku sends out his spear near Edo to attack our slightly wounded elephant. The spear did have 96% odds (though I wonder why the cat stacked with the elephant didn't defend?), and it does win. But now it's at 1.4/4 health, and I smack it with a cat on my turn. The
is that whereas having that spear in the garrison would have made it impossible for me to smack these archers with horse units, now I can. The cats will bombard for a few turns, but with only 2 archers as a garrison, Edo will likely fall without further loss. I queue up a settler in Beshbalik, due in 10.
(3) 845 AD: I think the forces that we have in place are enough to take out Toku, so (most of) the new builds are going to Persepolis to get that lousy back-stabbing Cyrus. I mean, c'mon - we're at peace and he STEALS our tiles, depriving our hard-working Persepolian citizens from working in the fields! He must be punished. Hey, winners write the history books, right?!?!?
I whip the workboat in Turfan. It has plenty of happy, and with the fish now (instead of 12 turns), it will grow much faster. Western advance group meets up with the new Japanese capital of Tokyo. Cat, spear, and 4 archers (3 with CG1) - 50% defense. Cats will begin bombarding next turn. Also an axe and a spear there - 3 elephants and 2 keshiks still healing in Kyoto. Where are the medics!
(4) 860 AD: Bombing, moving and such. Workboat->Lighthouse in Turfan.
(5) 875 AD: Huayna has Vassalage - so he will be getting longbows soon. I notice he has an extra gpt, so I re-up the deal. Osaka's borders expand and we now have gems.
Well, THAT'S annoying. 2 cats to soften things up, but then the 2nd elephant dies at good odds. Wait til next turn... I bombard some more at Tokyo - still archers there, but for how long...
(6) 890 AD: Toku sneaks a CG1 archer OUT of Tokyo to go to... dunno. But he didn't make it - stomped by a newly healed keshik on his way to Tokyo. Still no 'bows in Tokyo. I notice that the longbow in Edo is promoted to Shock - should do well against elephants....
(7) 905 AD: I attack again in Edo. Maybe it's
on my part and I should have waited for more force, but at this point I want to try and go fast before we see more longbows. There is one longbow left with 0.2/6
(8) 920 AD: Healing.... Longbow on top in Tokyo now, but only one. The forces are in place to make a move next turn.
(9) 935 AD: IBT Peter comes calling, asking us to cancel our deals with the vile American. Whatever you say, boss. Islam FIADL. A 2nd unit appears in Edo
. It's a chariot!
My full strength elephant kills the longbow, but there's only 60% odds to kill the chariot, so I wait. Still only one bow in Tokyo, so here we go.
Cat bombards
Cat withdraws
Cat dies (but takes the 'bow to 1.5/6)
Elephant dies to spear
Elephant mauls archer * 2
Keshik cleans up longbow
Axe takes out cat
Spear takes out wounded spear
I notice that Kagoshima was founded up in our north by the furs.
(10) 950 AD: Elephant beats chariot and Edo is ours. I debate whether or not to keep it. It is off the coast, but it's not in a bad position either, and I don't like destroying the village 2W, which is where it would have to go. I guess Peter's Islamic missionary will have to go somewhere else...
We get a worker out of the deal. I send him to the plains hill to chop - by the time the chop comes in we should have a city over there (settler due in 2). I'd put New Edo 1S of the horses.
:
There is an engineer in Kyoto. If we want our next person to come out of Persepolis (and be 100% engineer), we should fire him. 46 turns to an engineer in Persepolis. As it stands, in 28 turns, we'll have a great person in Kyoto (odds are for Merchant). Actually, even if we fire him, we'll have a great person in 42 turns in Kyoto. In that case, it may make sense to fire the engineer in Persepolis
Settler in Besh, due in 2. My vote is 1S of the horses (2W of the ruins). I wouldn't be opposed to settling on the ruins, though if that were the case, I wish you'd have told me 10 minutes ago, so I could have just kept the city
Worker actions - sorry if there was
- I confess to not knowing what to do with them sometimes. I tried to fit in with the overall city plan laid out a few pages back. We're roading / mining the silver N of Turfan. Our 2nd copper near Besh could be hooked up if we felt like it.
Military: The western folks are healing in Tokyo. I'd vote for just pushing on to the city to the west. I believe it's called Satsuma, though that far away, it may not be worth keeping, so in that case, it might be fine as Toku's since if we raze it, it will likely be settled by Liz. There is the beginnings of a stack in Persepolis - we can probably declare on Cyrus within a few turns. He currently has 310 gold, so we could probably extort some of that before we do so. Our homeland security is a bit weak - a single archer in most of our homeland. An axe and a cat I took off goto but they were heading towards Persepolis, where there currently are 2 axes, 3 cats and an elephant, with another cat and 'phant rolling off the lines next turn. Regardless of whether we take Satsuma or not, we should raze Kagoshima before signing peace.
Tech: CS came in on my last turn. I set us to Paper (nobody has it) but at 0% science so we could talk it over. CS will not get us Machinery from either HC or Peter, but Peter will trade us Feudalism if we kick in 230 gold. I did not revolt to Bureaucracy, if we want to do that, which is probably a worthwhile move.
Diplomacy: Lizzie is Cautious, Washington and Cyrus are Annoyed and Tokugawa is Furious. Huayna is cautious (+3) while Peter is Pleased (+8)
Oh, and did you notice we're now the score leaders
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