RB24 - Big Brother

Discussion in 'Civ4 - Succession Games' started by Kylearan, Sep 14, 2006.

  1. theGrimm

    theGrimm Reaper Man

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    Well, you get a breather. The weather last night was not condusive to launching the ICBM's. Don't let it happen again.

    :lol:
     
  2. T-hawk

    T-hawk Transcend

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    Got it, will play a few turns now before falling asleep. I'm out of circulation until next Tuesday at week (traveling with my laptop, which can barely play Civ 3, never mind 4.)
     
  3. T-hawk

    T-hawk Transcend

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    Inherited turn -- MM a few unhappy cities to start temples (including Seville). Veto a couple hospitals in cities that will never grow enough to use the health. Hire max specialists (3) in Ravenna the National Epic city. Optimize a few other cities with more towns and less food. Build airports in cities that can take the health hit -- +6 commerce is a fair bit even at this stage of the game and they'll come in useful in case of emergency.

    Ravenna popped a Great Person -- a second Artist to go with our first useless one. Bleah.

    Monty built both the Kremlin and Broadway. :goodjob: I noticed he lacked Copper which we're obligated to supply as a strategic resource, so we swapped that for a Hit Musical.

    After Monty built Broadway, he was willing to trade Electricity for Rocketry (both of our research tanks were about half full already.) He's got Industrialism and set his next course to Fission, so I started Radio as trade bait.

    I built Spies to poke around and discovered this:



    Our old friend the Hittite Hitman is now an Infantry, with City Raider III! :lol:

    Other neat spy notes: Tlatelolco has the Jewish shrine paired with Wall Street to crank out a cool 147 gold/turn for Monty. :goodjob: But Monty has National Epic + Hermitage in his capital, running only two specialists, both engineers. OK, that's a waste of a pair of national wonders if ever I saw one.

    Knossos is Greece's Hermitage city which explains why we're having a tough time pushing back the cultural borders there. :confused:

    Greece is building Ironworks in Corinth, a city with a massive hammer production of 12/turn. Due in 36 turns and it's half done already so this city has already been tilting at that windmill for 36 turns.. :cry: And Thermopylae has Greece's Heroic Epic and a gigantic hammer production of 11/turn before the doubling. :rolleyes: The AIs are over-farmed and running zillions of specialists everywhere - like 10 specialists per city! That seems a reasonable reaction to the food-cramped early years on this map, but in the post-Biology era that's just dumb.

    I played 10 turns since it's late. We have Radio due in 5 turns and Monty has Fission due at the same time, though I'd suggest holding out to swap Radio for Industrialism instead. We may as well build the Eiffel Tower to avoid having it distract Monty, in Arretium of course (now producing 169 hammers/turn).

    For Monty's birthday I gifted him a cool new military playset: a helicopter and a spy! G. I. JOE! (Unfortunately I forgot to give them cool names first to track them. Oh well.)
     
  4. T-hawk

    T-hawk Transcend

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  5. Kylearan

    Kylearan compound eye

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    Got it! And I'm playing right now. ;)

    -Kylearan
     
  6. Kylearan

    Kylearan compound eye

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    Using spies is fun! I found out that Monty is building the Apollo Program! It will be located in Tlaxcala.



    At 52 hammers per turn, it will be finished in 34 turns (counted from 1857AD). Could be worse... Alas, Monty is also massively building up military, so I hope he won't get ideas about attacking other civs. We don't want him to win a domination victory!

    In 1860AD, Arretium starts to build the Eiffel Tower - to be completed in 9 turns. :D

    In 1861AD, it gets interesting. Saladin demands Liberalism, and of course I refuse - and he declares war!



    Liberalism...I mean, come on! Is that worth fighting over, Sally? :rolleyes:

    I try to trade Radio to Monty for Industrialism, but he won't make the deal. And because I'm lazy and don't want to move so many units around, I give Louis Steam Power, and he declares war on Saladin as well.

    France captures Cimmerian and Nottingham, but meanwhile Saladin manages to disconnect our only source of oil near Madrid, but we will have gained control over it again soon. Or so I thought...until some *big* Arabian stacks appeared.



    More units join that stack. Looks like the fight for our oil resource might get interesting! Especially because thanks to some bad luck, I lose two of our four gunships...and several infantry. Overall, I had really abysmal luck this turnset! :mad: But the mess at Madrid gets taken care of in 1869AD finally, the same turn we complete the Eiffel Tower.

    I then try to make peace with Saladin, as he has no units visible near our borders and I don't want to go on the offensive. He refuses to talk with us. And the next turn, I see why - his first tank ambushes one of our workers! :eek:

    That was on my 15th turn, so have to pass this to the next player. There is this one tank at Cordoba. A lot of our units are in Madrid healing, but there are more spread around in our towns, and can be airlifted anywhere.

    Only at the end of my turnset, when I think about what to gift to our little brother, do I see that he has two sources of oil while we are still giving him our last source... :crazyeye: Sorry that I didn't notice this earlier. :smoke: The next player should start to build some gunships, I guess. :blush:

    Monty only gets 10gpt from me, but should remember that I had given him two royal gifts before so he has to be content with something less valuable and original this time.


    Roster:
    Kylearan
    Bede --> UP NOW
    T-hawk -> away until Tuesday 28th
    theGrimm -> on deck
    Atlas

    -Kylearan
     
  7. Bede

    Bede Deity

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    Another inconvenient war! Got it for tomorrow, or even late tonight. nice to have some oil anyway.
     
  8. Bede

    Bede Deity

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    White Rabbits, anyone (I'm late, I'm late for a very important date)

    Kylearan took the brunt of the Arab, what you saw in his report was all Saladin had to offer as training for our troops. That single tank at Cordoba was easily dispatched by a newly trained gunship arriving from somewhere and the fighter fleet knocked out his oil well and that was the end of any Arab threat. Two singleton Marines and a lonely battery of artillery were his only further actions against Cordoba. He ignored Madrid entirely.

    There were some starvation threats to cope with after airports and coal plants had been built in a couple of places, but rearranging some fields and putting up those hospitals and buying Sugar from Louis put an end to that. I also traded Louis Electricity for Artillery and some spare change. There was no longer a wonder on offer for Electricity and I wanted the tubes and the cash for upgrading the Napoleans (cannon).

    Occupied the spies looking for any Arab buildup on our borders, and watching Louis take it to him east of Cordoba and keeping an eye on Monte's Apollo progress (tracking an engineer that disappeared somewhere between his Apollo city and another production center). Once I traded Monte Computers for Industrialization and then shipped him his missing Aluminium, he was able to finish Apollo, and get started on some Casings. He is also building several Research Labs so he clearly is making progress towards our goal.

    The spies are now hotfooting it into Monte's territory as a new threat has arisen. I stopped by the young fella's palace as I had the perfect Birthday Gift for him (the Hit Singles not the Jukebox City)



    and some marble for his bathrooms. I discovered this



    And I had set research to Robotics through Plastics after Computers as that would have timed nicely as a gift to Monte along with an expected Engineer to help him build the Space Elevator.

    And he has no interest in trading



    Checking the State of Play among the nations suggests that if Lil' Bro builds it they will indeed come





    If we build it he won't be in the race



    Seville has spawned a Prophet that combined with one of our Artists would start a GA and we can build the UN pretty quickly and would hold the Sec Gen spot by the skin of our teeth if Monte votes for us and not Louis. The spy in Monte's territory found no evidence of UN building activity in his heavy hammer towns and the others are en route to check out his western cities.

    Our other option is take a bite out of Saladin as soon as the Peace Treaty I agreed to (Louis had ended his support of our war at the time) expires in three years and bump up our population count. We have enough force at Cordoba to roll over his western towns (bombers, fighters, tanks, gunships and infantry to hold them and artillery to blunt his counter attacks).

    So a fine set of choices confront us.

    The workers are resting now as after mining and connecting our Aluminum and rearranging some hills fields I found little else for them to do. There is a stack in the neighborhood of Madrid and another at Rome. As mentioned earlier the spies are on go to Monteland to check out his UN plans.
     
  9. theGrimm

    theGrimm Reaper Man

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    T-Hawks recent Adventure showed me I don't know enough about diplomatic victory, and a couple of other games have shown that the diplomatic system can be erratic (or appear so, anyway).

    I don't want suddenly to win (lose) by diplomacy. Bede's screenshots don't show Louis' standings in the election, but what if Sally and Monty vote for us, and we vote for us? Or if they both vote for Louis?

    I can "got this" now, but I'd rather wait for consesus from the team. Do we eat Sally, build the UN ASAP, or both? And if it comes to a vote, should I abstain? Anything else that can be done?

    Since I won't get this now, I might not be able to get it until Monday. If someone else want it in the meantime, that's also fine, but will definitely have it by Monday.
     
  10. Kylearan

    Kylearan compound eye

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    Hi,

    We certainly won't win (lose) accidently by diplomacy. If we get elected Secretary General, we just never go for Diplomatic victory.

    Losing the game if Monty wins the election seems to be a threat though, but since it looks like Louis will be our opponent, I'd say we build the UN ourselves and rely upon Monty voting for us.


    We're not allowed to attack Saladin after the peace treaty expires anyway, although I wouldn't have objected against doing so seeing how erratic the diplo victory mechanisms are...

    -Kylearan
     
  11. theGrimm

    theGrimm Reaper Man

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    Ah, okay...will build the un in ironworks city, then. Should have the game for this afternoon, still...
     
  12. theGrimm

    theGrimm Reaper Man

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    Summary
    Apart from a few hair-raising moments (before my time), this game is close to being won. Monty is building parts left, right and centre, while nobody else is even close.

    Sorry, I don’t have time for a killer report. :( So, I’ll try and be thorough, but there won’t be many pics…

    The UN
    I switched to Mass Media from robotics on the pre turn, and took 4 turns to research it. I saved the golden age until I could start the UN, and Arretium build it in 8 turns with base production of 48+200%+Golden Age. I also shaved a turn off with overflow from a coliseum, but it was unnecessary. It was never in any real danger. Monty never bothered to start it.
    The vote? Pretty much as predicted:


    Trade and Technology
    I had to offer Artillery to Monty for 130gold and his world map on the interturn.

    I went for Mass Media, obviously, then started to finish off Robotics, before realizing Monty had it. I forgot that spies could see research objectives…Since I didn’t see much need for robotics for ourselves, I started down the ecology road. Can you see Monty joining “Save the Bugs” voluntarily? Me neither.

    Meanwhile, Monty was busy on Satellites. Good boy, Monty.

    In other news, Alex was prepared to pay 11gpt for some music, so I said, “sure.” Sally is currently willing to do the same, so the next leader can follow up.

    Ecology came and went to Monty as a birthday gift, since he wasn’t willing to trade more than 120 gold for it at the end of my turn. (Fission was available, but we can’t afford it, and robotics is redded out). Twelve thousand beakers as a birthday gift, Monty. Have fun.

    I think we are toying with Fibre Optics now.

    Spies
    Having confirmed that Monty wasn’t building the UN, they’ve been buggering around discovering that nobody is building anything interested but Monty (space ship parts and mechs).

    ]Culture
    Toledo lost some ground to Knossos, but 3 artists and a cathedral sorted that out pronto. I’m building another cathedral, and leaving the artists there for a bit, but Knossos isn’t producing significantly more culture anymore. I’ve built a couple of cathedrals and temples, etc in culturally sensitive places.

    Military
    Monty is way ahead of us, and we are ahead of everyone else. Without much to build, our military is only getting stronger. So, we are probably safe from future military declarations.

    Minor other stuff
    A couple of cities are starving. This is intentional, since useless 1F tundra squares are being worked to with no purpose. The cities should be stable when they citizens stop starving. Nobody has died yet, so the next leader can vetoe that…

    Monty build Hollywood, and started the 3 Gorges Dam in Tlateleco.

    We have a great Engineer. Maybe the next leader can gift him to Monty at Tlateleco, where it’s another 40 turns or so to the Three Gorges.

    The save:
    http://forums.civfanatics.com/uploads/35362/Romulus_AD-1900.Civ4SavedGame
     
  13. Kylearan

    Kylearan compound eye

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    Hi,

    sounds good! This should be over soon. :)


    Roster:
    Kylearan --> on deck
    Bede
    T-hawk -> away until Tuesday 28th
    theGrimm
    Atlas --> UP NOW

    -Kylearan
     
  14. Atlas

    Atlas Titanus

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    okay, Wow, some quick turns there and the swapping etc. confused me, I did not know I was up. Okay I will play and post later today.
     
  15. Atlas

    Atlas Titanus

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    T0- Plenty of good military builds here, I like it, we really want to avoid a large modern war if at all possible and in Civ the way to avoid war is by preparing for it.

    T1- Monty will be researching something new next turn. Look what Sally is building...



    Radio due in 2. Louis will get Industrialism in 2 turns and Alex will get it in 8.

    T2-Louis declares on Sally, well that is interesting. Nothing going on just yet on that front. Monty is researching Composites due in 15.

    T3- Louis is researching Plastics (due in 17). Saladin will get Radio next turn.

    T4- Sally captures Kufah. Look what Monty is building!





    Take a look at the power hit that Louis has taken with his thus far ill fated offensive.



    T5- Newcastle captured by the French this turn and Cimmerian by the Arabs. Look what I found going somewhere...



    That coupled with this



    Means that Lil' Monty is going to war againist the Arab.

    T6- There it is Monty Declares on Saladin and immediately razes Anjar. So after checking the rules it seems that as long as Monty is doing the cpaturing and razing, we don't need to enter into the war, unless he asks of course.

    T7- Fiber Optics comes in. Sally is working on Satelittes (due in 16). I set research to Genetics (due in 9) (through Refrigeration(due in 5) of course) to back fill some of the Space Ship techs that Monty lacks. Refrigeration will bring that nice +1 ship movement, finally. make this deal with Monty.



    Uh, never mind, I change research to Fusion (due in 10) so that we can snag the Great Engineer and give it to little brother of course. We should have that Engineer locked up, since Lil' Brother is not researching the tech currently.

    T8- Monty captures Cimmerian.

    T9- London is captured by Lil' Bro, destroying Sally's Apollo work :sad: Texcoco has started The Cockpit (due in 14). Looks Like Lil' Brother is gonna roll up a large part of Saladin's empire. I think London and Cimmerian have been razed, but I am not getting the messages.

    T10- Kufah falls to Lil' Brother and is razed (this time I get the message *shrug*)

    For his birthday, Monty gets a shiny Great Engineer.



    http://forums.civfanatics.com/uploads/64087/Romulus_AD-1910.Civ4SavedGame
     
  16. Kylearan

    Kylearan compound eye

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    Hi,

    so Monty's on the warpath? Hrmpf. While I understand the notion of waging war just because you can, we should make sure his conquest won't outrun his spaceship construction.

    Got it.

    -Kylearan
     
  17. theGrimm

    theGrimm Reaper Man

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    What can we do? We could declare war and kill Sally faster, but unless Monty asks, we can't do much...

    What happens if the mutual enemy bonus between Louis and Monty leads Monty to vote for Louis in future? Though I am probably just being paranoid. :)
     
  18. Swiss Pauli

    Swiss Pauli Emperor

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    Lurker's comment: why not pay him to make peace with Saladin? Would seem to be allowed under the variant rules.
     
  19. Kylearan

    Kylearan compound eye

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    Hi,

    yay, we still have at least one lurker! :goodjob:

    That's what I had in mind as well. We're the Big Brother, and sometimes Big Brother has to tell Little Brother what the best thing is to do. :)

    -Kylearan
     
  20. cabert

    cabert Big mouth

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    You have at least a second lurker, and IMHO, you should let little brother do his little war. He has troops, he needs to use them. If you don't let him, he'll get nervous.
     

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