RB24s - Big Sister

Turn 0 - 600 A.D. - I make a few tech trades to catch us up a bit on tech, and pull in currenct as part of that, which helps our economy as part of that.

Turn 1 - We pull in Drama, and I start machinery. The aztec strike force kills one of our archers in Newcastle, but fortunately I don't see any reinforcements yet. I whipped a sword last turn - we need to get this war overwith so I switch most of our production to military units. We Can't be building aqueducts when we have cities in danger of falling to the enemy!

Turn 2 - The rest of the Aztec strike force suicides against the walls of newcastle, so I head our troops back into aztec territory.

Turn 3 - Our troops pull up in front of Tenochitlan - we may be able to take it...

Turn 4 - Monty yet again pulls a bunch of troops out of nowhere and trollops our stack. Once again, I'm forced to pull back...

Turn 5 - OUr wonderful little sister and I have combined our stacks, and finally the fall of Tenochitlan looks secure.



Now the trick will be to make sure we get it (not that we don't want her to have it... No, we simply want to spare her the pain of seeing the ravages of the heathen city.

Turn 6 - Well Cyrus takes a small detour to pillage Monty's elephants.

Turn 7 - Lil' sis does a nice job of softening up Tenochitlan for us, and the result is:


We capture Tenochitlan! Now... we have to keep it, which, as you can see may be a bit tough with the Aztec horse archer and elephant right there. Hopefully Cyrus will help us with that too...

Turn 8 - Monty counterattacks Tenochitlan, but fortunately I have enough units there to withstand the attack. Cyrus should help us clean up now.

Turn 9 - Machinery comes in, and I start feudalism for longbows. The threat of Monty retaking Tenochitlan has passed, and the PErsian stack has moved deeper into Aztec territory. GO get him lil' sis!

Turn 10 - And that's it. I'm still focusing heavily on troops, but we can probably go back to infrastructure soon. Our workers are starting to build the road to Tenochitlan - that should be a top priority as resupplying there will be important.

Now it's time for the gift YAY! Here's the trade that Cyrus offered:



And, seeing as how he's absolutely fleecing us (I mean COME ON!) I'll consider this to be my "gift" to her. Have fun lil' sis!

The Save
 
Roster:
Ruff
Snaproll <- just played - new capital!
Blake / Grater <- up
mbuna120 <- on deck (but are you there?)
Kodii
Iustus
 
Got it, played it. No time like now.


Turn 0:
I cast my evil eye over the empire and see poor tiles being worked and not enough workers to improve them. the evil part comes in, and I switch a number of cities to workers.

Later that afternoon there's a knock on my door, I thought it might be a travelling salesman, selling doors or religions or something, but I'm delighted to see it's Shelly and Cyrus! They tell me all about their new friend Jesus.

Wasting no time, I make Christainity our new state religion. Fortuantely that Jesus guy preaches forgiveness, so my predecessor(s?) will be forgiven for not spontaneously switching religion at the first oppurtunity.

Turn 1:
Our people finish persecuting the religious minorities and burning witches at the stake. Jesus, do these people ever listen to what you preach?

Since the turn was anarchy not much really happened. Normally I would whip the workers to completiion THEN do some anarchy (because workers work during anarchy), but variant rules are variant rules.

Turn 2:
I whip workers into NewCastle and Canterbury.
by the way New Castle would be a brilliant wonder pump or Heroic Epic city - possibly the latter since we don't want to culturally opress our little sis. So New Castle = Heroic Epic. Mostly Farms and mines there.

Turn 3:
A monty horse archer has arrived in our borders, having snuck past Persian cities.
I decide I have to let him pillage something because the spearman can't block both tiles.
I whip a worker into York.

Turn 4:
With the workers out it's time for more Anarchy. I call up Cyrus and ask for his advice on how to organize society. He tells me I should ask Shelly because she's the real brains behind the Persian empires. Of course. I knew that.
Shelly says that the persians are running Hereditary Rule, Vassalage, Serfdom and Organized Religion. I can't really see the point of Herditary Rule because we are like immortal leaders and all (and because we have two marketplace happy resources), and Serfdom would mean giving up the whip (Shelley says, "It's okay, do what you have to do".) but these Vassalage and Organized Religion are intriguing. I revolt to both immediately.

I also destroy a weakened Aztec War Elephant near their old capital.

Teno has come out of revolt so I whip in a Longbow (from zero hammers, since the city was going to stave anyway, it's 3 pop for 60 hammers, vs 2 pop for 60 hammers next turn - pop used is the same, this way we get the longbow 1 turn earlier).

Turn 5:
I can neither confirm nor deny that Turn 5 ever actually happened. There was a lot of anarchy though.

Turn 6:
I finish researching Code of Laws (because... it was started???) and next tech = Engineering.
Since Teno now has a Longbow I move the swords and axes into Aztec territory to help out the persian forces.

Turn 7:
Worker actions and stuff. Our sword stack, lacking anti-mounted, got hit by a horse archer, but now it's on a hill across the river from the new Aztec capital. I send in the new Elephant I whipped out on Teno (captured cities get no love in my hands!) along with the longbow garrison It's now ungarrisoned again, except for the lvl4 formation elephant and a swordsmen.

Turn 8:
Catherine declares war on Asoka.
Sissy slap fight!
Catherine angrily informs me that she doesn't fight like that. Asoka concedes that maybe he does - but that does he slap fairly hard with those bony hands.

The new Aztec Capital (theor whatever, can we rename these? Magic marker time!)

Turn 9:
Theatre complete in Aztec Capital.
Islam FIDL.

Turn 10:
Theo falls and is renamed that "New Azteca" because that's easier to spell.
(Note I accidentely stack-attacked the city so had to reload the turn :rolleyes: )


It was MUCH too nice a city to raze, altough we still need to raze one city in vengeance (I say it's 1 city, not 3, because the city Monty razed was size 1 and he had no choice).

I whip a Christain Missionary into Canterbury. Gotta get the Organized Religion benefit going!

Shelly was lamenting that the Persian workers hadn't managed to connect up their spice resources yet. It was thus with unconcealed delight that I presented our present!


Big_Sister_AD-1020.Civ4SavedGame
 
It looks like we've really turned this game around :)

I'm excited to start my turnset, but of course, I'll need to wait for mbuna120. I'll take a quick look at RBW1 to see what happening to him over there.

EDIT: Taking a look at the page back in the RBW1 thread, I saw this:

mbuna120 said:
Well, crap... I have been checking my email, but didn't receive a message when playshogi posted his finished save or anytime thereafter in fact. Being my first SG, and also my first use of this site, I thought that you always got a message when someone posted a reply... it seemed to work that way for a while... plus, I can't check this site from work, State Farm Intranet blocks it... sorry guys. I'll just make sure to be ready when my turn comes again, no need to squeeze me in in the middle.

I have a feeling he has forgotten about this SG. I'll probably send him a notifying e-mail both through CivFanatics and RB to see what his standings are.
 
Okay!

I didn't get a whole lot accomplished on my turns, because I was just heading towards another of monty's soon to be lost cities. Here are the points of interest.

Turn 1- Asoka asks us to go to war vs Russia... nope

Turn 2- Victoria goes to war vs Isabella

Turn 3- Catherine asks us to help wipe out Asoka... nope

Turn 4- Montezuma begs for peace, with an offering of horsebackriding (which we can learn in one turn of research by the way:lol: ) and 50 gold.... nope

Turns 4,5,6,7,8 are just moving units and healing, as many of our brave warriors were wounded. Also, sometime in these turns, we became friendly with Cyrus/Shelly. We lost one elephant... the Mounted Terror! Asoka attacked it out of the fog when it was en route to Texaco...

Also on turn 8, Hatty circumnavigates! Great job, wench!

Turns 9 and 10 find us at the gate of texaco, with her walls bombarded down and a small stack from Cyrus alongside us. Someone will have to attack right away, or the city could fall to Cyrus instead. We need to raze this one, right? I did not attack, so the units still have movements left.

Finally, I gifted a measly 8 gold to our little sister at end of my turns. Also finished Engineering and Civil Service and just selected Guilds, but I don't think I've researched Guilds yet. I was heading towards Gunpowder... but maybe we need other techs first to gift to Cyrus/Shelly?

http://forums.civfanatics.com/uploads/100342/Big_Sister_AD-1140.Civ4SavedGame

http://forums.civfanatics.com/uploads/100342/Civ4ScreenShot0049.JPG
 
I think we should keep Texcoco, it is a nice city. Raze his other city, Tlaxcala (go to diplo screen to see how many cities he has, he has one more). If we raze this, then Hatty will move in with a settler before we can.

We should make sure we have a settler built to take the place of Tlaxcala, when we raze it. (Might need to whip it, Cyrus might take/raze the last city before we can get the settler close).

Speaking of Hatty, I think she is getting too big. If we can gobble up all her land, then we will be a proper big sister to Cyrus.

-Iustus
 
IHT - I check, and Monty has only one city left (Tlaxcala). We're supposed to raze three cities, but considering theres only two left... I'll keep Texcoco. I also whip the theatre in New Azteca.

T1 1150 AD - Nothing

T2 1160 AD - Nothing

T3 1170 AD - Cyrus attacks Tlaxcala, but only scratches the longbowman. His reinforcements are a few tiles away, I only have a couple of cats beside the city, so decide to wait another turn and hope to raze Tlaxcala. New Azteca's borders expand.

T4 1180 AD - Cyrus razes Tlaxcala, Aztecs are destroyed. I send a settler in hopes of claiming the area.

T5 1190 AD - Asoka converts to Christianity around this point in time.

T6 1200 AD - Texcoco comes out of revolt, I whip the theatre.

T7 1210 AD - Izzy asks us to join the war against Vicky. I decline. Asoka makes peace with Catherine. I found the city of "New Mexico" one tile south of where Tlaxcala was. This way, we can have the grassland copper in our fat cross. The name is self explanatory.

T8 1220 AD - Nothing

T9 1230 AD - Hatty asks to trade marble for ivory. I don't see anything wrong with that, so I agree.

T10 1240 AD - Guilds comes in and thus ends my turnset. My gift to Shelley: The knowledge of training those chivalrous knights.







The Save
 
1240 AD (0)

We are in despotism not hereditary rule, and vassalage, not bureaucracy. I will swap both next turn, after the longbowman finishes.

Cities without granaries got them queued first, before the courthouses.

Newcastle queues up some missionaries for our new holdings.

We are quite a few techs behind the tech leaders. Only Catherine and Asoka (and the backward Isabella) need any techs we can offer, they both need Guilds (everyone else has it). Considering that Catherine is Furious with us, and Asoka is pleased with us, that is an easy decision.

I trade Guilds to Asoka for Music + HBR + 150 gold. Hopefully I can trade Music around next turn, Cyrus definitely does not have it yet.

Hmm, something very strange, I did that trade, and he went from Friendly to Cautious, what the hell?

1250 AD (1)

Egypt demands Silk, following the rules, I decline.

Whipping granaries all over. Whipping a forge at Canterbury

Music + 190 gold to Cyrus for Paper.

I make the switch to HR and Bureaucracy

York finally gets a lighthouse

I think we should consider trying to convert Cyrus to Buddhism, since we control the holy city. (Assuming we can manage a prophet to build the shrine).

1260 AD (2)

More of the same

1270 AD (3)

Hatty has some knights dancing around our borders, watch out if she declares.

Where do we want our Heroic Epic?

1280 AD (4)

Hatty is sending a settler with escort to the northwestern ice wastes.

1290 (5)

Building infrastructure at most cities.

1300 (6)

I moved some of our forces around, to put more strength near our &#8216;core&#8217;. A war with Hatty would be nice to fix our territory, but frankly right now she is much stronger than we are. We have virtually no defensive units, we should build some Musketmen everywhere as soon as Gunpowder comes online.

1310 (7)

Boring!

1320 (8)

End turn!

1330 (9)

More of the same!

1340 (10)

My gift to Cyrus is our world map. He likes maps to play with!

Roster:
Ruff <- up
Snaproll -> on deck
Blake / Grater
mbuna120
Kodii
Iustus

-Iustus
 
This is our explored world:


As you can see, we are rather pressed by Egypt. Even just adding Alexandria, Heliopolis and Memphis would do a lot to firm up our territory. But frankly, I would be for just eliminating her, if we had the military to do it.

Perhaps we should aim for Cavalry as fast as possible? Or perhaps Cannons + Grenadiers would be faster and smarter?

-Iustus
 
sorry all - need a skip
 
A quick question - there is some talk about going after Hatty right now (which I agree would be a good move) but does it violate rule #7?? I think that it would:

7) We do not pick on anybody who leaves our Little Sister alone, UNLESS they start a spaceship. Anybody who threatens to steal Little Sister's glory by launching sooner, they have to be "roughed up". Get the picture? (Roughed up, not exterminated. OK?)
 
Yes, it does, but since we have Agressive AIs, I'm pretty sure Hatty is bound to attack us at one point or another.
 
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