Jesters Fourth Turn
Weve got both stone and marble, and were fairly far ahead in technology. I take this as a good sign, and figure that we could probably nab a couple wonders if we went for them. Im going to wait for the bank to finish at Timbuktu, but then switch it up to a wonder.
(0) 1200 AD: I trade theology to Peter for compass and 100 gold. Asoka already has it, so were not at monopoly anymore there. I set our tech to optics, hoping to get Magellans Voyage (which is so awesome in this game it hurts.)
(1) 1210: Awdaghost finishes what it was building (courthouse, I think?) and switches to The Sistine Chapel. 14 turns seems quick enough to race the wonder, even with other people getting it. If not, its money in the bank, more than can be said for that city generally. Mencius builds the Masjid al-Haram in Djenne. Timbuktu becomes Judeo-Islamic. Our troops move into position. Next turn, well get this started.
(2) 1220: Kumbi Salesh finishes courthouse, starts on Chichen Itza. Its only 14 turns. Maybe Im prioritizing these wonders far too high, but if we have the resources, and were on noble, I say Why not? I declare war on Asoka, and move our troops into position. Finally our plan comes to fruition!
(3) 1230: Timbuktu finishes bank, switches to the Spiral Minaret. Tadmeka finishes a forge, and switches to a library. Bombays defenses go down to 33%, but I hold off attacking. Theyve got a longbow there now (must have upgraded) so Im not in quite such a hurry. I increase our research to 80%, where were losing 2 gold per turn, but I figure its worth it, especially if any of these wonders fail.
(4) 1240: Peter demands monarchy. I refuse. There might be trouble there soon, so we should probably look into getting some defense. Optics comes in, and I set us towards gunpowder. One can never have too powerful defense, especially when Peter is starting to get irritable. Djenne finishes a bank, so I order a longbow. On the Bombay front, I bombard the city down to 6%. With city raider, that gives us pretty fair odds, but I dont want to chance it. Ill wait until next turn, then use the catapults to do collateral damage.
(5) 1250: Asoka sent a pillaging chariot, which sacked our stone quarry. Bah, thats at least a couple turns off Versailles and the Sistine Chapel. Ah, well. I bombard Bombay down to 0%, and attack with some city raider upgraded maces. Everyone survived, and I even had a catapult left over to show the chariot what for. The bad news is that Asoka has two galleys filled with axemen heading down south. Thats not going to be pretty. I upgrade the warrior at Timbuktu to a maceman, just in case. Expensive, but its insurance.
(6) 1260: Axemen land outside of Tekeda. Walata finishes bank, switches to longbow. I upgrade the skirmisher in Takeda to a longbow. 4 axemen vs. 1 maceman and 1 longbow, in a city with 20% defense? Its not bad, but I dont like those odds terribly. The only alternative to chancing it is to turn our catapult at the marble into a suicide bomber, and charge it into the stack. I figure its better than taking risks, so I do it. It took one down to 3.9, and another down to 4.4. Hardly the greatest attack ever, but anything that increases our odds has to be a good thing. In case they come after Timbuktu rather than Tekeda, I upgrade the skirmisher there to a longbow, and upgrade its city garrison.
(7) 1270: Our longbow at Tekeda wins twice in a row, suffering almost no damage. Djenne builds a longbow, and I switch it to a catapult. Our fishing boats die to a marauding Indian galley. The price you pay for war, I guess. The Indians disperse their remaining wounded force, and send a horse archer in as well. I mop them all up with macemen. Weve only lost the one catapult so far in this war, so Im still optimistic about our chances, especially with gunpowder coming in 2 turns. The only problem is that Ive bankrupted us, but we can always run zero science for a few turns to recover some cash.
(8) 1280: Archimedes is born in Nianni. A great engineer! Hallelujah! Ill leave him at Nianni for the moment, but basically, that guy is a walking wonder. And what a steal! The chances against were something like 20:1! So, note for next person: Archimedes is slept at Nianni. Well pick what do with him after my turn. He could rush Versailles, but that seems like such a waste. Maybe the statue of liberty, once its available?
(9) 1290: Gunpowder comes in. Now we can really get a defensive force up and running! I pick drama, hoping to still manage to be the first to music (only 6 turns away, total!) Djenne finishes a catapult, and starts on our first musket. I notice Peter has a horse archer at our border. I am not happy about this development, but hopefully hes not planning anything sneaky. Were not equipped for it. Just to be on the safer side, I turn down our research to 60%, just to give us an emergency longbow fund.
(10) 1300 AD: A remarkably uneventful turn, just moving workers around.
So, heres the status at the end of my turn. Three wonders are due in the next 10 turns: Sistine in 4, Chichen Itza in 5, and the Spiral Minaret in 7. All of them will be nice to have. After those, muskets are our first priority, with banks shoved in whenever were feeling lucky. Versailles will be here in 14, or the middle of the turn after next. That ought to reduce our maintenance, and our economy will then be in wonderful shape, for this stage of the game.
Asoka isnt putting up much of a fight. Well be able to press on during the next 10 turns. Our troops are just healing up and putting down resistance in Bombay, and that should all be done in a turn or two.
I realize now Ive neglected caravels, which would be a good idea, methinks. Maybe one in Gao after the forge, and one in Walata after the longbow?
Oh, and one more thing: We have a great engineer, just sitting in Nianni!
Good luck, Methos,
-Jester
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