350 AD (IT):
Nianni (SW city) production changed to Jewish temple instead of barracks. We must build culture there. Everything else left alone.
IBT: Khan comes demanding 90 gold. I cave for now since were in no shape to fend him, or anyone off.
375 AD (1):
Gao builds granary, starts Jewish Monastery. Kumbi builds settler, starts Jewish Monastery.
400 AD (2):
Timbuk trains worker, starts another. Djenne finishes Skirmisher, starts Jewish Monastery.
425 AD (3):
Mathematics discovered, Sailing chosen next.
450 AD(4/IBT):
Our empire now holds ½ million people. Were #1 in land, food and MFG, but 6th in GDP and 4th in military.
475 AD (5):
Kumbi builds Jewish Monastery, starts Worker.
500 AD (6):
Sailing discovered. Metal Casting up next. I chose this because it will help with our production sooner rather than later, and we need all the help we can get right now. MC due in 18. Ill try to shorten that as I can.
520 AD (7):
Tadmeka formed on the middle purple dot. When borders expand out back lines will be closed off for good.
540 AD (8):
Kumbi trained Worker, starts a Jewish Missionary.
560 AD (9):
Djenne finishes Skirmisher, starts another. Its set to auto-build now. Walata finally grows to size 4 and I
the library there. Timbuk finishes another Worker starts another.
580 AD (10):
Taoism founded in a distant land. Walata finishes the
library, starts Jewish Monastery. One of the Skirmishers in the North fends off a barb archer and promotes.
Shock chosen. Heh, +25% vs. melee units. Lets see a Swordsman try to attack this city. Might want to move this Skirmisher more near the front lines.
NOTES:
There is a Skirmisher on GOTO from Djenne to the far North near where the black dot is on the map. We can decide where to settle that city later, IMHO. There is one city spot on the coast in the NE we need to settle as well as the one on the NW coast before we worry about Black Dot.
There is a scout (the one built in the SW city instead of something more culture specific which it probably needed a tad bit more) on GOTO heading below Gao since everything in the SW is blocked by foreign culture.
Various Missionaries are being trained to help spread our primary religion to our new cities. Workers are trying to mine any hills with Jungle on them since Jungle is useless compared to forests (IMHO) and also connect our cities.
PLEASE NOTE: The NE Skirmisher in the forest healing needs to more North ONE SPACE to be on the dot location when we get ready to settle that spot. MC is due in 14, not sure what we might want to work on next. I build a pen for the cows, they need to be connected to our empire, and a work boat built for the seafood off the coast. The far NE city can build the boat(s), the city on the German border needs to pump all culture builds ASAP.
Other than that, we're much better on Workers than we were before, but we still need a few, one per city, IMHO. Farms on cleared land and mines on plain/jungled hills are probably for the best. If a city has 3 or 5 forest tiles we might want to leave them there if we can. Forests can become as nice as a mine once Lumbermills and the late civic/tech that gives +1 shield are discovered.
Any questions feel free to ask, let's get this thing going again!
(Sorry no pic's, I'm out of bandwidth till next month.
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