RB2c - Mali - Noble - Just Win Baby!

can we consider DH out until/unless he confirms that both his system will run civ4 and he has interests? I know he last stated he was having problems getting things to run, but leaving us hanging all weekend does not help. It feels like, compared to other SGs, this one has little momentum and/or interest.
 
All right, rule enforcement time. If 24 hours pass without a "got it" post we skip that person in the rotation and move on. Once the "got it" is posted there are 24 hours to complete the turn and post some sort of summary and the save.

Sound fair to everyone? I'd like to finish this SG before Christmas.:D
 
Since we are learning this game, it might be good if we posted any synopses of solo games we have played. Here's one:

Stuck on a continent with K Khan playing Germans/Frederick. Suddenly he attacks with chariots and keshiks. We had open borders, and all his cities were HindJudaism. Both the shrines were in Berlin. We fought and fought as i struggled economically and technically to get HBR. We warred for 4 centuries and finally signed straight up peace when he saw that one of his cities was in peril. The rest of the world was light-years ahead of us. KK caught up quickly, while i lagged. When i say lagged, i mean i didnt get electricity until 1954 AD. I launched and won in 2033. Very fun game--i made good use of spies/subs and sabotage. But i still rated "Warren G Harding." :cry:
 
350 AD (IT):
Nianni (SW city) production changed to Jewish temple instead of barracks. We must build culture there. Everything else left alone.

IBT: Khan comes ‘demanding’ 90 gold. I cave for now since we’re in no shape to fend him, or anyone off.

375 AD (1):
Gao builds granary, starts Jewish Monastery. Kumbi builds settler, starts Jewish Monastery.

400 AD (2):
Timbuk trains worker, starts another. Djenne finishes Skirmisher, starts Jewish Monastery.

425 AD (3):
Mathematics discovered, Sailing chosen next.

450 AD(4/IBT):
Our empire now holds ½ million people. We’re #1 in land, food and MFG, but 6th in GDP and 4th in military.

475 AD (5):
Kumbi builds Jewish Monastery, starts Worker.

500 AD (6):
Sailing discovered. Metal Casting up next. I chose this because it will help with our production sooner rather than later, and we need all the help we can get right now. MC due in 18. I’ll try to shorten that as I can.

520 AD (7):
Tadmeka formed on the middle purple dot. When borders expand out back lines will be closed off for good.

540 AD (8):
Kumbi trained Worker, starts a Jewish Missionary.

560 AD (9):
Djenne finishes Skirmisher, starts another. It’s set to auto-build now. Walata finally grows to size 4 and I :whipped: the library there. Timbuk finishes another Worker starts another.

580 AD (10):
Taoism founded in a distant land. Walata finishes the :whipped: library, starts Jewish Monastery. One of the Skirmishers in the North fends off a barb archer and promotes.
“Shock” chosen. Heh, +25% vs. melee units. Let’s see a Swordsman try to attack this city. Might want to move this Skirmisher more near the front lines.

NOTES:
There is a Skirmisher on GOTO from Djenne to the far North near where the “black dot” is on the map. We can decide where to settle that city later, IMHO. There is one city spot on the coast in the NE we need to settle as well as the one on the NW coast before we worry about “Black Dot”.

There is a scout (the one built in the SW city instead of something more culture specific which it probably needed a tad bit more) on GOTO heading below Gao since everything in the SW is blocked by foreign culture.

Various Missionaries are being trained to help spread our primary religion to our new cities. Workers are trying to mine any hills with Jungle on them since Jungle is useless compared to forests (IMHO) and also connect our cities.

PLEASE NOTE: The NE Skirmisher in the forest healing needs to more North ONE SPACE to be on the ‘dot’ location when we get ready to settle that spot. MC is due in 14, not sure what we might want to work on next. I build a pen for the cows, they need to be connected to our empire, and a work boat built for the seafood off the coast. The far NE city can build the boat(s), the city on the German border needs to pump all culture builds ASAP.

Other than that, we're much better on Workers than we were before, but we still need a few, one per city, IMHO. Farms on cleared land and mines on plain/jungled hills are probably for the best. If a city has 3 or 5 forest tiles we might want to leave them there if we can. Forests can become as nice as a mine once Lumbermills and the late civic/tech that gives +1 shield are discovered.

Any questions feel free to ask, let's get this thing going again! :hammer: :rockon:

(Sorry no pic's, I'm out of bandwidth till next month. :lol:)
 

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The third Ragnoff dynasty would hopefully be better than the previous two. The empire was much larger now. The empire consists of 8 cities now, 1 just founded. Maintenance costs are already high, and this Ragnoff, Ragnoff the Miserly, decides that founding more cites is not something the empire can afford right now. He also notes that some previous empire has converted us back to paganism. As Ragnoff intends to build up the existing cities during his turns, he switches the empire back to Organized Religion and Judism. This does cost us 6 culture per turn (empire wide) but adds happiness that will soon be needed, improved our relations with both our neighbors, as well as speeding the construction of various buildings.

600 A.D.
Kumbi and finishes a missionary and startes a lighthouse, Djenne finishes a skirmisher and starts a library, Adwaghost finishes barracks and starts library, we are behind in tech, and backwards compared to Ghengis. Julius starts sending a settler party up that 1 tile gap we have. Skirmishers moved to try and block him.

620 A.D.
I guess because we are not at war, the skirmisher fails to block Julius, and using the road we built, the Roman settler moves far enough into the gap that we cannot prevent the founding of a Roman city in the north.

640 A.D.
The Scout to the south reveals more to the French and some of the Mongolian empire. the Romans and Germans have no choice but to come at us, they are bracketed.

I have 3 skirmishers surrounding the Romans, do I declare war to preserve the north? If I do not, a city will found. This is too momentous a choice to make alone. Almost all cites are dedicated to producing culture and library buildings, which I see as vital, but war would also mean units must be produced. The skirmishers we have are good defense, most likely enough to preserve us during the initial attacks. The real question, will the Romans accept peace after we destroy the settler and defenders, or will we be committed to a lengthy war?
 
Oh, the various auto orders almost caused problems again, as I spent a long time looking for and canceling them. I almost missed the skirmisher headed north, which i needed for my failed attempt to block teh Romans, and is now one of teh units that i will use if we decalre war. I would like to request we follow the SG custom of no auto orders, either move or build, that extend into the next player's turns.
 
Warren G Harding speaking.

Depending on how far the Roman city founds from our capital, it will probably be flip bait. I dont know how our cultures compare. We may be able to culture bomb it later.

If we go to war later with Rome, it's doomed. Either way, it saves us a settler.

Optics will soon allow them to use galleys to settle. At this point, the AI is trying to build enough cities to get a Forbidden Palace.
 
*shrugs* Either way, doesn't matter. The culture gap may have been closed if we had tried to concentrate on culture buildings earlier (which having an organized religion killed part of with Christianity in one of those cities trying to close the gap) but it's too late now.

Do what you think best Ragnoff. I've played enough solo games for this SG to honestly be an after thought more than anything else at this point anyway. :)
 
Ozymandous said:
*shrugs* Either way, doesn't matter. The culture gap may have been closed if we had tried to concentrate on culture buildings earlier (which having an organized religion killed part of with Christianity in one of those cities trying to close the gap) but it's too late now.

Do what you think best Ragnoff. I've played enough solo games for this SG to honestly be an after thought more than anything else at this point anyway. :)

hmm, perhaps we should just agree not to be on a SG team again, I can think of little more effective than that last comment to suck the little enjoyment left in this out. Our captain does not care and consideres this game an afterthough.

To be presise, it was adopting a state relegion, not the organized relegion civic, that reduced the culture. Although there is no reason to have OR without a state religion. I decided to check to see this would have made a difference.

The 2nd religion was founded in 375 BC, at which time No State relegion was adopted. We stayed there until I just took over in 600 A.D., which means we have spent 3 turns not getting max culture, so we are 15 culture less than the most we could have there. Gosh, I guess your right, that musta killed our chance to close that gap..... Oh wait, we are still 135 culture short :rolleyes: I guess my advocation of organized relegion caused all this.
 
660 A.D. Ragnoff decides that this transgression cannot be borne, and WAR is declared. Several skirmishers are shifted North, but the Settler and his escort are in the woods, and no attack is made this year. Theocracy would help, and can be achieved next turn. Gao finished a Monastery and begins a skirmisher. Kumbi finishes the lighthouse and begins an axeman. Will the first blow fall now?

680 A.D.
The battle begins?

Our skirmisher, against the odds, takes down the Roman axeman.

The second skirmisher eliminates the Roman spearman, and the Roman settler is captured and put to work.

The borders of Tadmeka expand, sealing the path that lead to this war. The north is safe, and the forces are shifted back south. Theocracy and Hereditary Rule are adopted.

700 A.D.
Little movement from the Romans, but they do finish the Parthenon. Timbuktu finishes a worker, I start a skirmisher, and note that this city, our capital, lags behind in production and size. Kumbi finishes his axeman and begins another. The axeman is given a double City Raider promotion.

720 A.D.
Djenne finishes a Library and begins an axeman. Gao finishes a skirmisher and begins a Barracks.

740 A.D.
Kumbi finishes the axeman and begins a skirmisher. The nearby Roman town has only 2 archers and a spear defending. 2 axemen and 2 skirmishers will soon be nearby ready for battle.

760 A.D.
I had a crash to desktop, and so restarted this turn from the autosave. Djenne finishes the axeman and starts a chariot.

780 A.D.
Timbuktu finishes a skirmisher and starts a granary. Kumbi finishes a skirmisher and starts a galley. Niani finishes the temple and starts a monastery. Walata finishes the monetary and starts a work boat, there being no culture buildings left. Forces converge outside the Roman town. 3 axemen with city raider promotions. Next player can continue the war or pull back and try for peace.

Go ahead and list me a auto-skip for the time being.
 

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Ragnoff said:
hmm, perhaps we should just agree not to be on a SG team again, I can think of little more effective than that last comment to suck the little enjoyment left in this out. Our captain does not care and consideres this game an afterthough.

I care enough to want to finish this yes, but after all the delays and debates already yes this game isn't as vitally important as it was since I have played more than this game in Civ4.

Does that mean I don't care? No. Does that mean this game is the first thing I think of when I wake up and the last thing I think of when I go to sleep? No. :lol:

It's a game. We'll see how well the different play styles turn out as things progress, that's for sure. At this point I'll just do pretty much what the group wants since it seems most of what I suggest or do IG is frowned upon or vetoed, which is another reason why this game doesn't rank as high in my priority list as it might for others.

In any event, this weekend is Thanksgiving so I'd expect things to stall from Wednesday night till as late as Sunday possibly.
 
lurker's comment:
Hi Ozy,

Ozymandous said:
I care enough to want to finish this yes, but after all the delays and debates already yes this game isn't as vitally important as it was since I have played more than this game in Civ4.

Think about this succession game as more than just 'a normal game of Civ 4 on Noble'. It's also an introduction for some people to SGs in general, and to RB games in particular. As I understand it, one of the game captain's roles is to keep the team together and the game going, and sounding a wee bit more enthusiastic in one's posts might be helpful... ;)

-Kylearan
 
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