Plans for the turn, get started on expansion, do some scouting,
IHT: Not much to do
3160 BC (2) Pop another hut and the Northern scout gets experienced too.
3120 BC (3) Bronze Working comes in, I decide to go for Pottery next. We can now switch to slavery, but there doesn't seem to be much of a point to that yet. We have copper in Persepolis's range ! Our scout becomes a Woodsman now he's nearing the northern region.
3000 BC (6) Meet Gandhi to our West. Northern scout pops a hut for 41 gold and meets the Greeks. Persepolis finishes worker, I decide to let the warrior finish first so it can start building the settler at size 4. Worker will start to pasturize the pigs as I think that's the most efficient in terms of extra output per worker turn (+3 food in 4 worker turns).
2960 BC (7) Eastern scout uncovers the edges of the map, will start to double back for exploration nearer the capital.
2920 BC (8) Our hut luck continues
2880 BC (9) Quatorze (XIV) comes offering Open Borders, I see no reason to decline.
2800 BC (11) Meet Peter the Great to the Northwest
2760 BC (12) Pottery comes in, go for Archery next. The time for Barbarians appearing is near, so we'll have to send proper escorts. Warrior is finished, settler is next. Worker starts chopping NW forest hill, warrior is sent North along the river to clear the fog for the upcoming settler.
2680 BC (14) Southern Scout on defense defeats panther without a scratch. Got to love that woodsman promotion !
2600 BC (16) Chop is done, worker starts mining Copper.
2520 BC (18) Archery comes in, mysticism started. We have no use for Masonry yet. Warrior arrives at where I think the next city should go and fortifies. We have full LOS over the path the settler should take.
2480 BC (19) Settler finishes, Archer started.
2440 BC (20) Pop another hut for xp, our Southern scout is now level 3 (I suggest a combat promotion). Settler will found next turn. On hindsight, maybe it was better to send him West but I didn't spot the cow bonus at first.
Re the Scouts, I should probably have sent one to the NE instead, our scout in the North could probably do that job now. Alternatively, double the Southern scout back again and create a new one (or an extra archer) to investigate our immediate scoutings a bit more closely. On the bright side though, the scout did pick up a rather expensive tech, so sometimes it's better to be lucky than, well...
Here's a map of our lands, warrior is at suggested city spot.
And here's
the save.