Welcome to RB8 - Multiplayer Madness!
Drasca and I have played the first 30 turns. When setting up the game we decided on a mini-theme for our civ selections.
Difficulty: Prince
Map Script: Continents
Map Size: Standard
Game Speed: Normal
Teams: 2 v 2 v 2
Team 1 - Player Team - Japan (Tokugawa) and Germany (Bismark)
Team 2 - AI Team - England (Victoria) and America (Roosevelt)
Team 3 - AI Team - Mao Zedong (China) and Catherine (Russia)
Inspired by WWII
Variant Rules: See below
Victory: Any
Patch: 1.52
Roster
Team 1 - Snaproll* / Drasca
Team 2 - Morred* / thunderbunny (JUST PLAYED)
Team 3 - Uniqueuponhim* / Atlas (UP!)
Team 4 - Thormodr* / Chriseay (ON DECK)
Alternate 1 - open
Alternate 2 - open
Alternate 3 - open
* denotes reporting player (see below)
We are still accepting more interested players for a possible 4th team and / or alternates.
Special Rules
Got it / Reporting time limits - The standard 24/48 for reporting and posting will be modified somewhat. There will still be a 24 hour limit for announcing a "got it", but then you will have a full 96 hours to play. This is to accomodate the increased logistical challenge of finding a time when both players are available. Of course, the faster the better. You still just play ten turns, so the time commitment isn't extreme once the game is set up.
Reporting - Each turn, only one team member is responsible for reporting (denoted by the *). Players will take turns, so you actually only need to report half the time! The reporting player is responsible for taking screenshots and notes and then posting the turns to the forum thread. Of course, the other player is welcome to add thoughts or analysis at will. Take special care in capturing the thought processes and conversations that you have with your teammate during the game - my expectation is that these will be of particular interest of those reading your report.
Alternates - If, at any point, one of the two team members needs to take a skip, instead of skipping the whole team an alternate will step in. Because of this, alternates will almost certainly play, and might end up playing a lot! This should also keep the game moving, as one skip won't actually delay a turn as long as an alternate is ready to step in.
Game Type - Because this is the first time this has been tried, I'm keeping things simple. Continents map, standard size, normal speed, random civs, prince difficulty, teams of 2. Multiplayer options will be simultaneous turns, no turn timer. Teams of two is the obvious starting point because any more and the logistics become increasingly complicated very quickly. I imagine that teams of 3 would be close to the limit for this type of game.
Multiplayer Issues - The game must be saved by the reporting player at the end of each play session and uploaded so the next team can have access. Games can either be played via IP connection or in the gamespy lobby. It would be very nice if teammates had a compatible instant messenger connection to facilitate getting together, although a pre-set time to meet could work too. I would strongly suggest using forum PM's or instant messenger programs to coordinate with your teammate, to keep the clutter in the actual forum thread to a minimum.
Drasca and I have played the first 30 turns. When setting up the game we decided on a mini-theme for our civ selections.
Difficulty: Prince
Map Script: Continents
Map Size: Standard
Game Speed: Normal
Teams: 2 v 2 v 2
Team 1 - Player Team - Japan (Tokugawa) and Germany (Bismark)
Team 2 - AI Team - England (Victoria) and America (Roosevelt)
Team 3 - AI Team - Mao Zedong (China) and Catherine (Russia)
Inspired by WWII
Variant Rules: See below
Victory: Any
Patch: 1.52
Roster
Team 1 - Snaproll* / Drasca
Team 2 - Morred* / thunderbunny (JUST PLAYED)
Team 3 - Uniqueuponhim* / Atlas (UP!)
Team 4 - Thormodr* / Chriseay (ON DECK)
Alternate 1 - open
Alternate 2 - open
Alternate 3 - open
* denotes reporting player (see below)
We are still accepting more interested players for a possible 4th team and / or alternates.
Special Rules
Got it / Reporting time limits - The standard 24/48 for reporting and posting will be modified somewhat. There will still be a 24 hour limit for announcing a "got it", but then you will have a full 96 hours to play. This is to accomodate the increased logistical challenge of finding a time when both players are available. Of course, the faster the better. You still just play ten turns, so the time commitment isn't extreme once the game is set up.
Reporting - Each turn, only one team member is responsible for reporting (denoted by the *). Players will take turns, so you actually only need to report half the time! The reporting player is responsible for taking screenshots and notes and then posting the turns to the forum thread. Of course, the other player is welcome to add thoughts or analysis at will. Take special care in capturing the thought processes and conversations that you have with your teammate during the game - my expectation is that these will be of particular interest of those reading your report.
Alternates - If, at any point, one of the two team members needs to take a skip, instead of skipping the whole team an alternate will step in. Because of this, alternates will almost certainly play, and might end up playing a lot! This should also keep the game moving, as one skip won't actually delay a turn as long as an alternate is ready to step in.
Game Type - Because this is the first time this has been tried, I'm keeping things simple. Continents map, standard size, normal speed, random civs, prince difficulty, teams of 2. Multiplayer options will be simultaneous turns, no turn timer. Teams of two is the obvious starting point because any more and the logistics become increasingly complicated very quickly. I imagine that teams of 3 would be close to the limit for this type of game.
Multiplayer Issues - The game must be saved by the reporting player at the end of each play session and uploaded so the next team can have access. Games can either be played via IP connection or in the gamespy lobby. It would be very nice if teammates had a compatible instant messenger connection to facilitate getting together, although a pre-set time to meet could work too. I would strongly suggest using forum PM's or instant messenger programs to coordinate with your teammate, to keep the clutter in the actual forum thread to a minimum.