This is the antithesis of Arathorn's No Cottage Challenge game! The rules are as follows: 1) Every flatland tile gets a cottage. 2) Every hill tile gets a windmill. 3) Universal Suffrage is permitted (and encouraged!) but NO rushing builds with cash. The goal is to have to overcome limited production, not buy everything in sight. We are allowed to build farms/mines/etc. ONLY to hook up resources (this is not intended to be a resource-less challenge). Obviously some locations are going to be drastically short of food in this game, so city placement will be extremely important. Every city must work a cottage or windmill tile if possible (obviously early on there will be some tiles that won't be improved, but we have to rectify that situation as soon as possible. No sandbagging on that!) Commerce will be disgustingly high, but production will be limited, at least until we get some towns + Universal Suffrage. This could prove to be a very easy game... or it might not if an aggressive AI civ thinks that we'd make a tasty snack. We'll have to play it by ear and see what happens. Civ: America, Washington (Mmm, American cheese! ) Map: Tilted Axis, Pangaea version Difficulty: Monarch Other: Random AI Personalities, Raging Barbs. Be prepared for a wild opening! Roster Sullla Conroe Garath Bede Methos First turns to follow this post.