RBC10 Cultured Communists, Second manifesto of Grimjack
Order of the politbureau . Expansion at all costs. High time to build culture if we havn't done already.
550BC We have a poaching american settler heading our way, and I suspect he is after our oil. ( With the amount of tundra we have in our planned borders, we have to have oil somewhere. )
I wouldn't want him to disrupt our dotmaps though, so I will see if I can run interference without waking up the barbs.
Even though Samarra lacks aqueduct I swap it to Forbidden Palace. It will get the palace built before reaching size 6, since it lacks a granary.
I was seriously considering Tver, but military need to come from somewhere.
IBT: Our warrior sent out to report about the barbarian movements in the tundra fail to report in, and is presumed missing in action.
530BC: I send the settler towards the eastern dots, hoping to avoid any barbarian horsemen lurking in the mists.
Krasnoyarsk is founded and set towards producing a library.
Our southernmost scout stumbles upon a stack of barbarian horsemen.
IBT: St Petersburg is missed, and riots at size 3. I give it a scientist, and move on. Tver produces a granary, and starts a spearman.
510BC I have nothing with which to impede the american settler/spear pair.
IBT: MOscow: Settler->Barracks ( For getting military out between settlers. ) Vladivostok worker->Library ( For something to sink forest shields into. )
American settler/spear pair heads up into the north where the barbarian horsemen lives. I have no observers here, so I will wait a little while to see if they can soak up the horsemen.
490BC Move settler towards the small lake, being ready to pounce should that spot be available.
With two points of population missing from MOscow, I can nix lux taxes. ( For one turn, until Novgorod grows. )
Or not, as I notice Yekaterinberg has been whipped recently, so luxes back to 10%. Hmm, not good enough for Yekatinenberg. They apparently grew this turn. 20% lux would cost us 2 turns on feudalism, so I give Yekatinenberg a scientist instead.
WOrker in Vladivostok will stay put for now, as I do not want to draw the attention of the barbarians. I would much rather they struck at the American settler/spear pair.
IBT: The american settler/spear goes northwards closer to the barbs.
470BC Fiddle with lux taxes. Ragnar has discovered Monarchy. As he is at war with Germany, he cannot use it to break monopoly on Monotheism.
IBT: A horseman destroys our southern scout.
450BC Movement, fiddling with Tver and Novgorod to make sharing more optimal.
IBT: A green galley lands a settler/spear pair on top of the iron outside St Petersburg.
Novgorod Settler->Settler, Tver Spear->Worker,
Japanese start SunTzu.
430BC Found Khabarovsk by the lake. Discover that the green people are the Japanese. They are up Republic,Monarchy and Feudalism on our Literature and Engineering. They want Literatuer,Engineering and some 400 gold for breaking their monopoly on Feudalism.
I do not see the rush, as I cannot get anything back from selling to Germany ( Except Monotheism of course. )
I will wait and see if Japan/Germany will trade with each other to break their respective monopolies. It would possibly have been nice to start Cathedrals, but at this stage I do not think it is in such a hurry.
IBT: Japan settles aggressively on the iron. Hopefully we will convert their city to our beliefs soonish.
410BC No sign of a new american city, starting to look like the barbs did their work. That also means there still are a horde of unwashed barbarians on our settling grounds.
Gems are roaded up, and I will make a new check to see if I can nix lux taxes. Seems like germany and Japan do not like each other very much, as they didn't trade at all.
IBT: With an empty city on our borders, here comes a horseman. Our spear will reach it in time to defend. Lets hope that will deter the horseman. Tver completes a worker, and starts a spear. Vikings start Temple of Artemis.
390BC. Still no trade opportunities. Meanwhile our own research is chugging along.
IBT: Our spear repels the horseman. As soon as I get a warrior I will have to go explore, to see if it is safe to send settlers into this area.
370BC Found Bryansk in our eastern portions.
IBT: Nothing
350BC Doublewhip a temple in St Petersburg ( By way of Barracks. )
Germany and Japan have traded, and it is time to see what we can get for our monopoly on Engineering. ( And our 15 turns invested into Feudalism. )
Get Feudalism, Monotheism and 206 gold from Japan for Engineering. All the rest of the AIs are poor, so no more trades.
I put research on Invention, as no AI has started research on this. It is possible Germany has research Theology for a while, but I suspect Republic, so any of the three techs would be good for research.
Feel free to try the other techs. My guess is that Japan will go after Chivalry, as that is their UU tech.
The settler is heading for the corner forest to seal off the americans more effectively. The warriors are up scouting to see if it is safe to send settlers up into the tundra.
Both Tver and Moscow will soon be ready for another settler/worker. Both are perhaps needed a touch more desperately than military.
Grimjack
Save is here
Order of the politbureau . Expansion at all costs. High time to build culture if we havn't done already.
550BC We have a poaching american settler heading our way, and I suspect he is after our oil. ( With the amount of tundra we have in our planned borders, we have to have oil somewhere. )
I wouldn't want him to disrupt our dotmaps though, so I will see if I can run interference without waking up the barbs.
Even though Samarra lacks aqueduct I swap it to Forbidden Palace. It will get the palace built before reaching size 6, since it lacks a granary.
I was seriously considering Tver, but military need to come from somewhere.
IBT: Our warrior sent out to report about the barbarian movements in the tundra fail to report in, and is presumed missing in action.
530BC: I send the settler towards the eastern dots, hoping to avoid any barbarian horsemen lurking in the mists.
Krasnoyarsk is founded and set towards producing a library.
Our southernmost scout stumbles upon a stack of barbarian horsemen.
IBT: St Petersburg is missed, and riots at size 3. I give it a scientist, and move on. Tver produces a granary, and starts a spearman.
510BC I have nothing with which to impede the american settler/spear pair.
IBT: MOscow: Settler->Barracks ( For getting military out between settlers. ) Vladivostok worker->Library ( For something to sink forest shields into. )
American settler/spear pair heads up into the north where the barbarian horsemen lives. I have no observers here, so I will wait a little while to see if they can soak up the horsemen.
490BC Move settler towards the small lake, being ready to pounce should that spot be available.
With two points of population missing from MOscow, I can nix lux taxes. ( For one turn, until Novgorod grows. )
Or not, as I notice Yekaterinberg has been whipped recently, so luxes back to 10%. Hmm, not good enough for Yekatinenberg. They apparently grew this turn. 20% lux would cost us 2 turns on feudalism, so I give Yekatinenberg a scientist instead.
WOrker in Vladivostok will stay put for now, as I do not want to draw the attention of the barbarians. I would much rather they struck at the American settler/spear pair.
IBT: The american settler/spear goes northwards closer to the barbs.
470BC Fiddle with lux taxes. Ragnar has discovered Monarchy. As he is at war with Germany, he cannot use it to break monopoly on Monotheism.
IBT: A horseman destroys our southern scout.
450BC Movement, fiddling with Tver and Novgorod to make sharing more optimal.
IBT: A green galley lands a settler/spear pair on top of the iron outside St Petersburg.
Novgorod Settler->Settler, Tver Spear->Worker,
Japanese start SunTzu.
430BC Found Khabarovsk by the lake. Discover that the green people are the Japanese. They are up Republic,Monarchy and Feudalism on our Literature and Engineering. They want Literatuer,Engineering and some 400 gold for breaking their monopoly on Feudalism.
I do not see the rush, as I cannot get anything back from selling to Germany ( Except Monotheism of course. )
I will wait and see if Japan/Germany will trade with each other to break their respective monopolies. It would possibly have been nice to start Cathedrals, but at this stage I do not think it is in such a hurry.
IBT: Japan settles aggressively on the iron. Hopefully we will convert their city to our beliefs soonish.
410BC No sign of a new american city, starting to look like the barbs did their work. That also means there still are a horde of unwashed barbarians on our settling grounds.
Gems are roaded up, and I will make a new check to see if I can nix lux taxes. Seems like germany and Japan do not like each other very much, as they didn't trade at all.
IBT: With an empty city on our borders, here comes a horseman. Our spear will reach it in time to defend. Lets hope that will deter the horseman. Tver completes a worker, and starts a spear. Vikings start Temple of Artemis.
390BC. Still no trade opportunities. Meanwhile our own research is chugging along.
IBT: Our spear repels the horseman. As soon as I get a warrior I will have to go explore, to see if it is safe to send settlers into this area.
370BC Found Bryansk in our eastern portions.
IBT: Nothing
350BC Doublewhip a temple in St Petersburg ( By way of Barracks. )
Germany and Japan have traded, and it is time to see what we can get for our monopoly on Engineering. ( And our 15 turns invested into Feudalism. )
Get Feudalism, Monotheism and 206 gold from Japan for Engineering. All the rest of the AIs are poor, so no more trades.
I put research on Invention, as no AI has started research on this. It is possible Germany has research Theology for a while, but I suspect Republic, so any of the three techs would be good for research.
Feel free to try the other techs. My guess is that Japan will go after Chivalry, as that is their UU tech.
The settler is heading for the corner forest to seal off the americans more effectively. The warriors are up scouting to see if it is safe to send settlers up into the tundra.
Both Tver and Moscow will soon be ready for another settler/worker. Both are perhaps needed a touch more desperately than military.
Grimjack
Save is here