It ended up being so easy because it IS so easy, so long as you can avoid getting overrun. The AI is very bad at prioritizing treasure delivery (true in Middle Ages conquest, too, just less noticeable there). As long as the human gets treasure-producing cities set up and going reasonably early and doesn't completely neglect the sea, the human will win.
Great scenario concept and some fun units, but the AI just doesn't seem equal to the task. Disappointing in a way.
Anyway, thanks to the team! Big kudoes to Jabah for surviving the roughest turns. And thanks to T-hawk for setting it up, running it, and finishing it off. I think you're right about Cueta serving approximately the same purpose, difficulty-wise, as our cities in Portugal.
Arathorn
Great scenario concept and some fun units, but the AI just doesn't seem equal to the task. Disappointing in a way.
Anyway, thanks to the team! Big kudoes to Jabah for surviving the roughest turns. And thanks to T-hawk for setting it up, running it, and finishing it off. I think you're right about Cueta serving approximately the same purpose, difficulty-wise, as our cities in Portugal.
Arathorn