Charis
Realms Beyond
The SG interest continues to run high, and there were enough interested
for one more, so here is the 'Hittite Charioteer' SG. The issue is
clear - how effective are the expensive 3-man chariots? Some claim they're
amongst the worst new UU, while others think they're quite good. The Hittites
are expansionist and commercial.
We're going to push the issue a little further, adding two variant rules.
- Build almost no slow military units! No warrs, archers, spears, pikes, etc.
This is a game to be decided by 3-man chariots, Knights, and Cavalry!
Slow defensive units may be built but may never leave the city they're built in.
- Do your best not to be at peace more than 20 turns, ever
Also, our wars should be brief, preferably not more than 20 turns as well.
We get one 'style point' for every strongest fast unit in a war:
3-man Chariots, Ancient Cav, Knights, Cavalry, Tanks, Mech Inf and Modern Armor.
(If the game ends before the unit arrives, that counts too)
In other words, this will be a "Mounted Oscillating War" game!
For the original game with this concept, see our MOW Ottoman game:
http://forums.civfanatics.com/showthread.php?s=&threadid=45322
* It's suggested that The Wheel be the first tech researched, asap.
* It's suggested we build or capture the Statue of Zeus
I've solo tested this game and have won on Emperor diff, in 1365 before I even
got cavalry. So while there are some names I don't recognize, I'm going to pump
this puppy up to Demigod difficulty.
Standard size map, pangaea 60/40, 5 billion, temperate and normal. Because we
aren't allowed warriors or archers, the barbs are sedentary. Seven foes, all random
except the Ottomans (our first MOW civ).
I will play out until The Wheel shows up, to confirm the game isn't broken with
no horses and a requirement of no slow units BTW, the Hittites do NOT ever
build horses, so there is no need to avoid HBR tech. 3-man updates to Knights.
If anyone is not familiar with them, please look over the "RBCiv" Exploits and Tactics page.
This will be a stricly no-exploit game, and do not purposefully trash our rep.
http://realmsbeyond.net/civ/erules.html
http://realmsbeyond.net/civ/etactics.html
Roster: Not finalized yet, but tentatively I'm aiming at folks who requested
a RB SG that ended up being full. These are:
Charis
Elvis
Dwip
6thGenTexan
Hotrod
Yom
Please confirm if you're interested, and (Elvis and Yom) that you think you can handle Demigod ok.
Starting position:
Charis
for one more, so here is the 'Hittite Charioteer' SG. The issue is
clear - how effective are the expensive 3-man chariots? Some claim they're
amongst the worst new UU, while others think they're quite good. The Hittites
are expansionist and commercial.
We're going to push the issue a little further, adding two variant rules.
- Build almost no slow military units! No warrs, archers, spears, pikes, etc.
This is a game to be decided by 3-man chariots, Knights, and Cavalry!
Slow defensive units may be built but may never leave the city they're built in.
- Do your best not to be at peace more than 20 turns, ever
Also, our wars should be brief, preferably not more than 20 turns as well.
We get one 'style point' for every strongest fast unit in a war:
3-man Chariots, Ancient Cav, Knights, Cavalry, Tanks, Mech Inf and Modern Armor.
(If the game ends before the unit arrives, that counts too)
In other words, this will be a "Mounted Oscillating War" game!
For the original game with this concept, see our MOW Ottoman game:
http://forums.civfanatics.com/showthread.php?s=&threadid=45322
* It's suggested that The Wheel be the first tech researched, asap.
* It's suggested we build or capture the Statue of Zeus
I've solo tested this game and have won on Emperor diff, in 1365 before I even
got cavalry. So while there are some names I don't recognize, I'm going to pump
this puppy up to Demigod difficulty.
Standard size map, pangaea 60/40, 5 billion, temperate and normal. Because we
aren't allowed warriors or archers, the barbs are sedentary. Seven foes, all random
except the Ottomans (our first MOW civ).
I will play out until The Wheel shows up, to confirm the game isn't broken with
no horses and a requirement of no slow units BTW, the Hittites do NOT ever
build horses, so there is no need to avoid HBR tech. 3-man updates to Knights.
If anyone is not familiar with them, please look over the "RBCiv" Exploits and Tactics page.
This will be a stricly no-exploit game, and do not purposefully trash our rep.
http://realmsbeyond.net/civ/erules.html
http://realmsbeyond.net/civ/etactics.html
Roster: Not finalized yet, but tentatively I'm aiming at folks who requested
a RB SG that ended up being full. These are:
Charis
Elvis
Dwip
6thGenTexan
Hotrod
Yom
Please confirm if you're interested, and (Elvis and Yom) that you think you can handle Demigod ok.
Starting position:
Charis