In the year 330AD, our Benevolent, the great king Cy-Tzeltal, was struck down by a strange sickness. His son, Siri-Tzeltal, whipped the entire palace in a froth, demanding to know the source of the illness. Our wisest alchemists concluded that the fetid jungle around our home city had gestated something evil. What, they were not quite sure, but pointed to records from ancient times when a bout of disease struck the entire capital.
"CUT IT DOWN!" said Siri.
"How much of it?" they asked.
"THE WHOLE JUNGLE. EVERY LAST FERN, TREE, AND WEED!"
So workers from all over the kingdom were recalled to Xenalia (with a few minor exceptions) and many new workers were trained at a school in New Susa, some from Gossamer and Chicken Itch, too. They have set in to chop down the jungles, and more workers yet are needed. Many, many more.
Siri-Tzeltal received a message one day. A rider from the distant northern colonies arrived. He bore a parchment that said only, "Forty-Two."
"What is this?" Siri demanded.
"The answer to a question."
"What question?" asked Siri.
The messenger scratched his head. "Uh... I have no idea, My Benevolent."
"Who asked this question?"
"Your Great Great Grandfather, Benevolent One."
"Hmm. Well it must have been important, right? No wonder those colonies are so useless. By the time we can do anything about their problems, it's too late. Well, off with you. And next time you come, bring the answer AND the question."
Now what in the cosmos does "forty-two" happen to mean???
Effort expended by Siri-Tzeltal on the northern colonies: zero. They were allowed to run their own affairs. Cy, I forgot your city names once I started, but you can rename them next time you're up if you like. I also decided to go ahead and even out the turn numbers, as waiting all the way through another cycle is going to drive us all mad.
Inherited Turn: RoP's with England, China, for all they would pay plus world maps. Inspected the workers, zoomed all the cities. A few worker assignments looked questionable (mining in the north? When it's all lost? Why not irrigate a little first, get them growing faster -- especially on rivers -- and mine later? Oh well, I'm not paying attention up there, just worked on a road to connect a former Persian town to the luxuries). Irrigating deserts instead of plains at Dzin was a minor weedy choice -- could have mined plains for more shields, or irrigated them for more food. A whole lot of workers doing lowish priority jobs at colonies, while just a couple workers in our heartland. I decided it was time for labor reforms on a national level.
New Susa swapped to aqueduct, then set up to crank workers every other turn from now until the space ship launch. Or... at least until we have 40+, or else some other locations to take over the worker training. We have a LOT of work to be doing, with jungles but also a ton of cities with little or no improvement. I managed a major effort in the Crystal Lake area, but everything else in the south was pulled home to Xenalia (after vital road nets, in some cases).
We've got core river cities with no irrigated grass? We got off despotism quite some time ago, our cities should be much larger even counting building so many settlers. I'd like to set as a goal to get Xenalia to size 12 by the time the game gets back to me. Grow it quickly, then later we can swap irrigated grass to mined hills and really crank something... maybe troops.
Our colonial phase is now all but over. Let the cities in the north build more settlers, but no more support for them from home unless they are invaded. (Except maybe a worker or two to connect the silk). We had not yet paused in stretching our neck, but our once-military is now in shambles, scattered widely and about to go obsolete in terms of siege warfare.
So with these two things in mind, I said fooey to infrastructure (except granaries and aqueducts, which are NEEDED for growth, please put some priority on them, and on courthouses in cities with more than 40% corruption happening). Units and more units, that is what I wanted to build. Dzin and Ironopolis are now cranking troops at a decent clip and could stand to do so for a long long time, because other cities are busy with wonders or worker training... or too corrupt to pitch in.
Oh, one more thing. Everybody borrowing tiles from Xenalia was told to take a hike. The capital is the top priority.
340AD: I decided to research Feudalism at our best rate (without large deficit). If we get the Great Library, this might be a bit of a waste, but then again... we'd be on toward SunTzu and more importantly, Pikemen. We could really stand stronger defenses.
370AD: all the old deals expired, and we dropped about 30gpt. To recover from this, I renewed RoP's with all our near neighbors except Iro's, and this will keep most of them poor and us richer. Feudalism research continues, due in just over a dozen turns. New Susa starts its continuous worker production.
380AD: settler sets sail across the bay.
390AD: JOAN PROVOKES WAR!
Er... uh... hmm. Where is our army? Dangit. Um... FALSE ALARM. We have no army. Joan can do as she pleases, for the moment, and what pleases her is grabbing more land out of the middle. (India got barricaded again on my first two turns, so we've not heard anything more from them).
400AD: Joanie's bold moves continue. She has two cities now on the coast. Our settler has no choice but to head for the gems. That may seem like a sad consolation prize, but may ultimately be worth more to us than either of Joan's locations would be. Gems = big trade value, while two corrupt cities with lots of food = not much more than a boost in territory to slightly increase RoP profits.
430AD: Mayans complete Great Library in Riggoro. (Sirian eats hat. Ooh, cotton, flax and dye, tasty).
440AD: India completes the Lighthouse from cascade -- at same cost as GL??? WE BEAT THEM BY ONE TURN! Today must be my lucky day, beat the AI's on Emperor in RBD7 by just 3 turns. The cascade has ended! We are now 100% certain to get SunTzu in El Dorado, and could start a placeholder again in Riggoro after it finishes aqueduct to go for another one.
450AD: Much map brokerage. England/China too poor to pay for full world map, so they don't have it yet. Everyone else does.
My suggestions: THE GREAT LIBRARY IS OUR FRIEND! Let the AI's do our research for a while, and keep sapping them for RoP money until such time as we are in a position of strength sufficient to BE ABLE to fight a winnable war. Finish Feudalism at rapid rate, swap El Dorado to SunTzu, then drop science to zero (maybe run one scientist in a northern colony, for 40 turn breakthrough on Engineering, that's one the AI's sometimes skip if they head right for education). We need all kinds of spears, pikes, horsies, and especially workers, but don't build any more new barracks, as SunTzu is going to wipe them out anyway.
Japan has a ship near our capital, and Delicious Whale never got a troop. If Japan has the gall to attack an undefended city, they are to be eradicated from this world by the end of the game (their worst mistake). If all they want to do is found a city FOR US right next to our capital in the old purple dot spot, where it's immediately under unbearable cultural pressure, well, sure, go right ahead!
The settler near the gems, I think should be moved onto the hill where the Jag is standing. That gets the defensive bonus in a HOT location that may well see combat. BUILD WALLS. Even ahead of a temple. This location gets the gem in immediate range, and picks up some flood plain to supply food. With no hope of a road any time soon, I rushed the harbor in Persepolis to allow for the gems to start trading. We may need a harbor in Gossamer to go along with it, I'm not sure.
Please focus attention now inward, on supporting and improving our core cities. Yes, defend the frontiers and colonies, but let them slack off on infrastructure in favor of walls and defense units. Our high production cities are what we will need to crank lots of troops, just like happened in the ancient war with Persia, and it will take time and lots of focus to bring our heartland up to full speed.
Good luck, One in Ten.
- Sirian
PS: for the next 800 years, and to benefit Those Who Can't Count
each player's turn will conclude on a year ending in 50.