Charis
Realms Beyond
The country was in turmoil. The great nation of India had been defeated in an
unexpected blitz war. The people were in an uproar, they called for new, strong
leadership. Some, perhaps too many... turned to the pungent weed!! Once again
the line of Charis ascended to the throne. He looked about the country, and
set forth the following as goals:
1. Maintain strong economy with 1000 gold to max interest.
2. Recapture Memphis and if possible, the other cities in the area.
3. Fortify our Western rubber colony.
4. Punish the Zulus.
5. Develop the awesome weapon of war known as the 'tank'.
Thus did he start by loading up cavalry, infantry and artillery to Memphis,
bring a settler in case it was autoraised. Also did he found a 'bridge' city
on the Western colony.
1800 AD (0) - Up'd the science rate to get Mass Production in 4 turns, switched
Calcutta and Delhi from wealth to placeholder for Battleship. If they want a sea battle,
CharisGandhi will give them one to send them crying for momma! Upgraded a galleon
in Madras to Transport (too bad southern coast cities don't have harbor yet!)
Had Bengal kick out a Settler (one turn, minimal shield loss)
Loaded up a Galleon with 2 Elite Cav, 1 Infantry and 1 Artillery, sent it
to Cologne at max speed.
1802 AD (1) - During their turn, naval Bombardment at Pasagarde. Aha, a target for
our not-yet-built Battleship already! The Germans seek an MPP. Hmmm... well with
them MPP to Americans and us MPP to Americans, it doesn't hurt. Promoting
in-fighting with the #2 and #3 AI's seems a good thing. Hopefully once these two
MPP's expire, we won't see any more for a while. Loaded up our Elite Cavs onto
the Transport and Galleons. This is their last chance for glorious battle (and
for trying for a GL) since soon they will be outclassed by Tanks. The transport
will land troops on the doorstep of New Ngome the very next turn
1804 AD (2) - Persians request an audience? Oh, trade territory maps? Sheesh,
can't you see I'm busy? Ya, ok, fine. Triple pollution hits. Well at least now
I know what to do with the gazillion workers I'm ordering around
The city of "Pungent Weed" is founded! Right between New Lahore and New Karachi.
It's the West colony 'bridge' city, and founded squarely in the jungle, the home
of ALL manner of pungent weeds! The people are most pleased!
1806 AD (3) - Lincoln must be broke, and can't renew RPP for cash, so we renew
for free. Zulu colonge Riflemen go on *offense* against our infantry and are
just crushed. Infantry goes against a 1hp Cav in the hills and becomes Elite.
New Ngome is crushed, and autorazed. We should get one of those spare settlers here
for a nice beachhead city. We capture Cologne, and have another rubber source
This also denies Germany (one of) their rubber without even going to war against
them. We note that New Intombe, near the Rubber colony, is defended only by
Pikemen!
1808 AD (4) - Persia and Zululand have signed an embargo against us? Evil!
Pasagarde is upset by the news and needs entertainment. we note no other
ill effect. We're going to have a "talk" with Persia about this!! For now
we have them sign a trade embargo vs Zulu, and I tell Persia to pull its butt
out of my territory!
Heading for Motorized Transport in 4 turns, and still positive
cashflow Two Battleships and one sub set to arrive within 1-2 turns.
Placeholders for tanks started in Lahore, Bengal, Kohlapur, Madras.
Memphis is scantly defended and defeated by an Elite Cav (no GL).
1810 AD (5) - Cincinnati, with an Impi defender, pulls in its workers. (How nice
of them to gather them for our capture!) Two cavs take out Cincinnati's Impi
and Horsemen. We note America had a literal blockade of the port
Shift defenders, workers, and note that an oil source has been opened up due
to a razing! We're rushing a settler over asap!
1812 AD (6) - Karachi's influence expands, no doubt due to the new local source
of Pungent weed!! New Jaipur is founded where New Ngome was located.
1814 AD (7) - New Hyderabad is founded, not far from Dariush Kabir in the South
and within a Knight's move of the Rubber. If we raze Dariush, we get the rubber
1816 AD (8) - Tanks online baby! Turn to Radio next, last required tech before
modern age. Power-cleanup of two pollutions. Moved placeholders to tanks. In some
cases, a LOT of shields there, so kept with Battleship.
1818 AD (9) - The American dye treaty for 14gold/turn expires. We renew for 13/turn.
At end of turn, Persians settle Ergili not too far from where we plan to settle oil.
Glad we got to the 'prime' spot first ;P
1820 AD (10) - Polution found and cleaned up in Delhi, Indus, and Kolhapur.
New Bengal is founded, right next to the oil. (Considered putting in on the
coast, but that would be two squares away and someone else could build closer.
There are currently no roads to oil, just a tank and cav parked on it. Up to
future leaders to decide whether to leave it unconnected or not. There's a
worker in the city ready if/when we want to do that ;p
Seven turns left on America's MPP, 14 left on the Persian embargo vs Zulu,
Ten on the German MPP and 14 on their embargo. The English continue to pay through
the nose for saltpeter and luxuries ;P The Zulus refuse our ambassadors. I
guess they need another city taken! Thus ends the reign of CharisGandhi VII.
The zulu naval bombardment continues at Pasargarde. I have enough workers on
permanent station there that any round in which they hit and destroy improvements,
we can repair them instantly. In about four rounds, our Battleship now rounding
the corner at Sardis will arrive and pound them severely. (BTW, the recent
histograph is lookin great!)
To our next leader, there's a real mix of production, and no doubt several items
you wish to change. Although we have many infantry, they are REALLY spread
around, and we're by no means secure from another offensive "push" from a foe.
Good luck,
Charis
unexpected blitz war. The people were in an uproar, they called for new, strong
leadership. Some, perhaps too many... turned to the pungent weed!! Once again
the line of Charis ascended to the throne. He looked about the country, and
set forth the following as goals:
1. Maintain strong economy with 1000 gold to max interest.
2. Recapture Memphis and if possible, the other cities in the area.
3. Fortify our Western rubber colony.
4. Punish the Zulus.
5. Develop the awesome weapon of war known as the 'tank'.
Thus did he start by loading up cavalry, infantry and artillery to Memphis,
bring a settler in case it was autoraised. Also did he found a 'bridge' city
on the Western colony.
1800 AD (0) - Up'd the science rate to get Mass Production in 4 turns, switched
Calcutta and Delhi from wealth to placeholder for Battleship. If they want a sea battle,
CharisGandhi will give them one to send them crying for momma! Upgraded a galleon
in Madras to Transport (too bad southern coast cities don't have harbor yet!)
Had Bengal kick out a Settler (one turn, minimal shield loss)
Loaded up a Galleon with 2 Elite Cav, 1 Infantry and 1 Artillery, sent it
to Cologne at max speed.
1802 AD (1) - During their turn, naval Bombardment at Pasagarde. Aha, a target for
our not-yet-built Battleship already! The Germans seek an MPP. Hmmm... well with
them MPP to Americans and us MPP to Americans, it doesn't hurt. Promoting
in-fighting with the #2 and #3 AI's seems a good thing. Hopefully once these two
MPP's expire, we won't see any more for a while. Loaded up our Elite Cavs onto
the Transport and Galleons. This is their last chance for glorious battle (and
for trying for a GL) since soon they will be outclassed by Tanks. The transport
will land troops on the doorstep of New Ngome the very next turn
1804 AD (2) - Persians request an audience? Oh, trade territory maps? Sheesh,
can't you see I'm busy? Ya, ok, fine. Triple pollution hits. Well at least now
I know what to do with the gazillion workers I'm ordering around
The city of "Pungent Weed" is founded! Right between New Lahore and New Karachi.
It's the West colony 'bridge' city, and founded squarely in the jungle, the home
of ALL manner of pungent weeds! The people are most pleased!
1806 AD (3) - Lincoln must be broke, and can't renew RPP for cash, so we renew
for free. Zulu colonge Riflemen go on *offense* against our infantry and are
just crushed. Infantry goes against a 1hp Cav in the hills and becomes Elite.
New Ngome is crushed, and autorazed. We should get one of those spare settlers here
for a nice beachhead city. We capture Cologne, and have another rubber source
This also denies Germany (one of) their rubber without even going to war against
them. We note that New Intombe, near the Rubber colony, is defended only by
Pikemen!
1808 AD (4) - Persia and Zululand have signed an embargo against us? Evil!
Pasagarde is upset by the news and needs entertainment. we note no other
ill effect. We're going to have a "talk" with Persia about this!! For now
we have them sign a trade embargo vs Zulu, and I tell Persia to pull its butt
out of my territory!
Heading for Motorized Transport in 4 turns, and still positive
cashflow Two Battleships and one sub set to arrive within 1-2 turns.
Placeholders for tanks started in Lahore, Bengal, Kohlapur, Madras.
Memphis is scantly defended and defeated by an Elite Cav (no GL).
1810 AD (5) - Cincinnati, with an Impi defender, pulls in its workers. (How nice
of them to gather them for our capture!) Two cavs take out Cincinnati's Impi
and Horsemen. We note America had a literal blockade of the port
Shift defenders, workers, and note that an oil source has been opened up due
to a razing! We're rushing a settler over asap!
1812 AD (6) - Karachi's influence expands, no doubt due to the new local source
of Pungent weed!! New Jaipur is founded where New Ngome was located.
1814 AD (7) - New Hyderabad is founded, not far from Dariush Kabir in the South
and within a Knight's move of the Rubber. If we raze Dariush, we get the rubber
1816 AD (8) - Tanks online baby! Turn to Radio next, last required tech before
modern age. Power-cleanup of two pollutions. Moved placeholders to tanks. In some
cases, a LOT of shields there, so kept with Battleship.
1818 AD (9) - The American dye treaty for 14gold/turn expires. We renew for 13/turn.
At end of turn, Persians settle Ergili not too far from where we plan to settle oil.
Glad we got to the 'prime' spot first ;P
1820 AD (10) - Polution found and cleaned up in Delhi, Indus, and Kolhapur.
New Bengal is founded, right next to the oil. (Considered putting in on the
coast, but that would be two squares away and someone else could build closer.
There are currently no roads to oil, just a tank and cav parked on it. Up to
future leaders to decide whether to leave it unconnected or not. There's a
worker in the city ready if/when we want to do that ;p
Seven turns left on America's MPP, 14 left on the Persian embargo vs Zulu,
Ten on the German MPP and 14 on their embargo. The English continue to pay through
the nose for saltpeter and luxuries ;P The Zulus refuse our ambassadors. I
guess they need another city taken! Thus ends the reign of CharisGandhi VII.
The zulu naval bombardment continues at Pasargarde. I have enough workers on
permanent station there that any round in which they hit and destroy improvements,
we can repair them instantly. In about four rounds, our Battleship now rounding
the corner at Sardis will arrive and pound them severely. (BTW, the recent
histograph is lookin great!)
To our next leader, there's a real mix of production, and no doubt several items
you wish to change. Although we have many infantry, they are REALLY spread
around, and we're by no means secure from another offensive "push" from a foe.
Good luck,
Charis