Originally posted by Charis
Not a true poll, but just wanted to get feedback from rbd folks and/or others who have shown recent interest, on what games to be targetting as next (rbd9, 10) Several good ideas have surfaced for possible 'next games', so I wanted so summarize a few that I could find from our game threads, and add a few more.
If you could, please respond with: x, y z sound good (or 'nn won't work because...')
1. Globocop. Simple premise - make sure no civ ever gets wiped out.
Chinese (patch 1.17 should help early/good/fast Riders, due to upgrading)
Large map, 12 civs. (There is an initial element of luck in that two civs
might start out in civil war against each other before you even meet them.
But I think it will take a LOT of skill not to just conquer, but to work
the AI's so much that none get eaten up)
2. Army game. (Jaffa showed interest here, and I like) Along the splendid
lines of the Infantry and Artillery games, only the "Army" unit may be
used for offensive attacks to take a city. Mil civ, focus on getting an
early GL, Epic, Mil Tradition, etc. With new 1.17 army-can-blitz rule,
should rock.
2B. Air Force game. Babs or Americans. Main 'offensive' units are the archer
(bowmen), longbow, all artillery units, missiles, nukes, all planes and
paratroopers. Pretty much all expansion would be ancient and middle ages,
since longbowmen is last unit until paratrooper that can take a city.
Wars are wars of attrition, pounding the heck out of enemies without
capturing their cities per se. (Recapture allowed) Carriers would be key.
3. Ignoranti, Clueless Newbies, Dark Ages, however you call it. Zero percent
science, must win by Space Race. How far can you go with a lone scientist,
the Great Library, Trading, Tribue and Espionage? Have several 'sci' civs
in the game. My MOST recent games suggest this won't be nearly as bad as
it sounds at first. (Arathorn showed interest in this one)
3B. Cretans. No culture (the palace is IT). No temples, libraries, culture
wonders. Push the limit and see what kind of impact near zero culture would
have for attitude, flipping, reversion. Crete=Greece? (Sirian suggested
this iirc, as a followup to a Dark Ages proposal) Your city radius will
ONLY be 9 total squares except for your capitol.
4. Five city challenge. Build five cities. Be first to Alpha Centauri.
5. Swiss game - neutral folks, no whipping, razing, bombarding. French, Greek
or Roman as actual civ, with mil opponents.
6. Opium Barons. Trade and luxury focus, no religious happiness wonders
(ie colliseums ok, no temples, cathedrals or related wonders)
Control the masses with luxuries. Overarching goal is to have as many
luxuries for your cities as you possibly can. Perhaps India as 'Thailand'
7. Capitolists. (Yes, that's spelled right) A definite anti-blitz game. The
ONLY cities which may be taken are capitols (and no razing of other ones).
Penetrate, capture, garrison vs flip, and hold. (Actually extend from capitols
to also include any city with a wonder) For added spice, you can't build
wonders, only capture. This has a xCC flavor in that once initial expansion
is done, you won't be getting many new cities (hmmm... capitol hopping would
be an issue) Victory: space race, with ship components only built in
ex-foreign capitols![]()
8. Methodists. (No, not the denomination) A peculiar methodical civilization
which thinks some things are just done best in a certain order. Rather than
wait 3500 years to build the FP, why not make it right away? Well, you need
a certain minimum number before you can build it, but basically the last
city that causes this message to fire is the one you want for your Forbidden
Palace, and you start it right away. Max civ size is the 'optimal' size,
which is double the size where you can build the FP. (8 city/16 on std map)
Note, some of these 'combine' fairly well, like 5CC with Swiss for a 'leave me
alone!' attitude, or a 5CC+original-foe-capitols game.
Charis
Post what you think about these, and suggest your own ideas!