After the reign of the Lord of Shadow, Schirroquois siezed power through a vastly complex scheme involving sharp sticks, "incense" (smuggled in from foreign countries), a new peace pipe called the "bong," fourteen hogs (there were plenty of those among Shirroquois' advisors), leather clothing, whips, a dozen eggs, three large blocks of stone fashioned into hammers

, and four bovines for good measure. Upon gaining power, Schirroquois set two goals for himself:
1. To continue the plan known as the "Spice Gambit."
2. To make contact with the mysterious tribe across the waters.
Inherited turn: We're running science while we have the GL??!! Someone spent too long smoking his peace pipe!

I decrease science expenditures to zero, raise the luxuries one notch, and fire all entertainers in all cities except for Salamanca, whose entertainer I change to an alchemist. I also upgrade a couple chariots and prepare to send the resultant mounted warriors to the spice blockade. Most of our cities are building military (ie mounted warriors).
2. We get polytheism from the GL.
5. Galley built in Allegheny. I move it towards the yellow border.
6. Barbarian galley appears out of nowhere and attacks our galley!

Two hitpoints taken off our galley before the barbs are destroyed.
7. We have contact with the Zulu! Apparently they are alone on their island, as they do not have communications with any other civ. They are also quite backward, and do not possess map-making, so they cannot make galleys yet to contact the other civs. I trade our world map for his world map plus 155 gold. I decide to keep the Zulu in the dark by not trading him any communications and by withholding our world maps from the other civs. As soon as we see a galley going towards the Zulu we can trade around their communications and world maps.
I also notice that our expenditures are getting quite high and that Xerxes has quite a few Immortals wandering around. I call up X-Man and trade 87 gold for gems and lower our luxuries down a notch.
8. We get Mathematics from the GL. A few catapults are started in various cities.
10. Because Schirroquois no longer had any "spices" to pacify his advisors with, the advisors of the five Iroquois tribes overthrow Schirroquois and install a new leader.
We have 14 turns to the Lighthouse. Also, our spice blockade is nearly complete! Speaking of blockades, there is a hole between Allegheny and Niagara falls in which an AI with a galley and settler could place a blight on our land. We may want to consider placing a blockade there, too.
EDIT: ARRGH! I did it again! I attached the wrong game (I'm playing my own Iroquois game at the same time as this one - probably not a good idea!).

Hopefully this attachment is the right one.

Btw, the spice blockade could be expanded with the amount of troops currently down there. We'll also need a few more troops on the coastline in case of galleys.
Here's the roster:
Sirian
Ozymandous
shdwlord
Schnarrd
Carbon Copy << up now
Grey Fox << on deck