RBD11 SG - One City Challenge

DOH :splat:

Two wrongs don't make a right.

I pick the zip with the latest date.
 
0) 1000BC I move a citizen from the flood plain to the iron. We're not going to grow any more, so might as well go on food shortage to boost production while we're building wonders.

3) 925BC Our workers amuse themselves blocking American warrior+settler pairs trying to cross our territory.

Rome tries to sell us Code of Laws for 50 gold. I figure we're doing the Great Library gambit, so no thanks.

4) 900BC Great Library in 8 turns. Drop to 0% science.

6) 850BC We could get gems from America, but they want more for it than we would save by dropping our luxury tax.

Japan starts building Pyramids. A bit late :)

7) 825BC An American galley sails past.

11) 730BC Paris has built the Great Library :D

12) 710BC Mathematics, Code of Laws, Map Making, Polytheism from GL.

13) 690BC We trade Literature for American wines and territory map, start building another library, and start research on Republic.

Whooo. This is a crowded little piece of land.

15) 650BC Library finished.

16) 630BC I remember embassies :) Delhi will finish Pyramids in 6 turns, Washington is building a spearman, London won't finish Pyramids in 28 turns, Kyoto certainly won't finish Pyramids in 65 turns, nor will Rome in 25 turns. Nobody is going to be able to cascade to Great Lighthouse.

17) 610BC Barracks finished.

18) 590BC We build a spearman, start on Great Lighthouse.

19) 570BC For some reason, nobody will pay for a RoP with us :D

We get 20 shields/turn running at -1 food. Inconveniently, most stuff we can build is a multiple of 20 shields, so if we have to run a food surplus, we waste a lot of shields. We will get Republic soon, though.
 
Great, none of the other capitals are coastal, meaning we can get the Lighthouse pretty much whenever we want. Lets use it as a placeholder for now and swap to a better wonder when we get a chance. Hopefully one of the AIs will research Monarchy before we're done building it -- just not within the next 6 turns... :)

On a slightly related subject, under ideal circumstances we should probably grab a colliseum before we grab any of the low-culture ancient wonders, as (a) it will be done faster, so more culture and (b) it helps with happiness, which we need anyway. OTOH, if no ancient wonders are still available by the time we get to the Middle Ages then it reduces cascade effect which is always good; also it depends on when Construction is researched.
 
Inherited Turn 550BC: All is well in Paris. I spot that Japan does not yet have Polytheism. I decide to trade him that and about 65 gold for his world map. (I must have good intelligence! You have NO IDEA how torturous it was for me playing RBD7 in the dark :mutant: ) Map brokering nets us the rest of the known world maps and about 20 of that 65 gold back.

490BC: As Jaffa predicted, Delhi completes the Pyramids. Washington is building the Lighthouse? Jaffa reported them building a spearman just recently, so they can't have much, if any, already built up. I look and they are a pathetic size 2 with virtually no food. Can they even get to size 6? Not without a harbor! :lol:

370BC: The Great Library hands us Monarchy. We have six turns left on the Lighthouse. I opt to revolt! OH YES! We draw a blissfully short four turns of anarchy!

:jump:

The GL then hands us Construction. Oh boy, the AI's have been busy lately! I check and almost all of them have both techs now.

350BC: everyone and his brother starts Hanging Gardens and/or the Great Wall.

290BC: France is now ruled by a Monarchy. I swap us from Lighthouse to Hanging Gardens and shift one tile so that we'll get the Gardens in five turns instead of six.

270BC: England threatens us. I cave in and pay 33 gold, we're now polite with Liz.

210BC: We discover Republic @ 2nd civ. Bah, as it turns out, we could have run zero science there, as we ended up revolting to Monarchy to get OUT of despotism in time for our golden age. Then again, going full tilt for Republic WAS the safer bet, just in this case turned out to be an unused and slightly pricey insurance policy.

190BC: Paris completes the Hanging Gardens! OUR GREAT CIVILIZATION HAS ENTERED A GOLDEN AGE! (Just as I knew it would, upon completing an Industrial wonder, having build the Colossus, a commercial wonder, already).

Great Wall due in 6 turns! :jump: [party] [dance] :love2:

Lighthouse due 9 more turns after that. ;) No way can Abe finish his in under 15 total turns. As well as having a pathetic capital, he's in the middle of anarchy switching to monarchy, and might go through ANOTHER anarchy after that if we give him republic. No one else has even started theirs.

We'll sweep 6 of the 7 ancient wonders in a single city! Then build a collesuem, and LK will get to build us a bucketload of troops to defend our little cultural center. From there, it will just be a matter of surviving until 1900ish. Not that that's going to be cakewalk, but we already have in place the pieces for a cultural victory. From here on out, it's just staying alive and, where we can, shaving more turns off our victory ETA with more cultural buildings and more wonders.

Heh, the easy part is just about over, too.

150BC: I trade Monarchy and a few gold to Abe for two lux and his world map. I broker the map for a net profit of about 30 gold to the rest of the world. We're now down a mere 15 gold on the initial world map purchase, and continued brokering should put us into the black as well as keep us better informed about what's going on.

No sense revolting to Republic until our golden age is over (it's only 2 turns in), and we have enough defenders to stand a chance against any potential aggressors. I also think we should run zero science from here on out.


- Sirian
 
Zed, IIRC, Mrs. Zed laid down the law of no more late nights for you during the weekdays. Technically, that doesn't preclude all possibility of Civ3. Maybe you can find an hour in there somewhere? :) We have no units to move. You could probably do your turn in five minutes, except for having to make diplomatic rounds.

If not... we'll see you on the weekend.


- Sirian
 
I'm home sick today & not at work! So yes I can take turns in this one & 5CC if I'm up.

Generally the restriction is, no starting games until after daughter's to bed, which happens at 9:00, so I can usually sneak in 1.5 hrs or so in the evening. Enough for a turn in a small game (if not at war), but not a med-large one. Hence I've restricted games like Infantry and RBD4 to weekends & have started ignoring RBD5 entirely.
 
150 BC (0): All looks good. We can lower lux to 0 and still be content, now that we have the Gardens and some American luxuries! I do so. We're definately not going for score here... instead we're raking in 35 gold a turn. :)

Jeepers, I wouldn't want to be the Americans in this game, looks like they're really cramped in there and cursed with lousy land.

130 BC (1): Looks like America agrees with me. They declare war on India!

110 BC (2): Rome wants territory map swap, sure why not? The English are building the Great Wall. A little late... We buy 2 workers off India for 30 gold & world map. That's pretty cheap since we've already swapped maps around, and those 2 workers are zero maintenance. They'll come in handy later when we hit Industrial. I decide to hold off brokering Republic around until after America comes out of Anarchy.

70 BC (4): Currency pops out of the Library from England and Rome, and we enter the Middle Ages -- also we complete the Great Wall! Something tells me that size 4 Washington is not going to complete a Great Lighthouse anytime soon if his civ is at war, sooner or later he'll have to pull off of it. We start a Colloseum (due in 4 turns) first before turning our attention to the Great Lighthouse (or Sun Tzu if someone finishes researching Feudalism first.) A Marketplace would be nice too but that can wait. Ah, America is now a Monarchy! Unfortunately, it looks like everyone has traded around Republic already. Bummer...

10 AD (8): Our people celebrate the coming of a new Millenium by enjoying the games at our new Colliseum! We start building the Great Lighthouse (due in 9 turns.) India's broke, but we trade them Currency & 50 gold for 2 more workers. On the surface it's a good deal for India, but they were nearly done researching Currency anyway, and we're slowing them down by crippling their ability to improve their land. We might even be indirectly helping America out in their war; goodness knows they can use it. :scout: We also trade maps around again. Our workers are waiting for Engineering to pop out of the Library so we can build some forests at our borders to slow down potential enemy attacks. You never know when they might come in handy on this crowded map! Besides, we could clear them later for shields if need be.

70 AD (11): The English are building the Great Lighthouse at Warwick, a size 4 city with no tile improvements. A little late again... :p

130 AD (14): Now Japan joins the Great Lighthouse hunt at Tokyo, which is size 3 with only a road for tile improvements. Not gonna happen.

170 AD (16): The Indians want help against the Americans! Umm, no... how about a free map instead? OK? Good.

190 AD (17): We finish the Great Lighthouse! Hmm... now what. Neither Monotheism nor Feudalsm have been researched yet. A marketplace perhaps? Nah, since we've got the Lighthouse, let's build a couple Galleys first so we can explore and trade maps around! They can keep doing that while we're in Anarchy so I postpone swapping to Republic for a bit. Who knows, maybe we'll even spot another continent. :D I trade maps around again to make sure we're quite up-to-date.

210 AD (18): Our Golden Age has ended. We're back down to 25 shields a turn less one for corruption, not quite enough to build a Galley in 1 turn.

250 AD (20): India and America sign a peace treaty; as far as I can tell there was no visible effect from their little war. We lost our spices & gems from America; I'll leave it up to the next leader to decide whether to get more. We might need them in Anarchy, not sure, but for now at least we're perfectly good without them. Our first Galley is headed south to investigate sea currents off a little island populated by the Romans and Americans, our next one will head north. After it's done building, we can swap to Republic.

Post-turn notes: For the moment Dehli's about the only city that can even consider competing with us for production at size 10, but they are still short on improved tiles (wonder why? ;) ) and don't have many hills or mountains in range. The other capitals are more of a threat long-term but don't have the population yet.
 
For the curious, here's a pic of our civ and a couple of our neighbors...
 
Originally posted by Zed-F
After it's done building, we can swap to Republic.

Do we actually get any benefit from swapping to Republic? We lose several turns of production to anarchy, and have to start paying for troops, for what? Lower corruption in our huge :) empire?
 
We get +1 trade per square -- that's +12 trade, since we're size 12. Of that, we pay an extra 4 for troops (cash, not trade). Once we have a cathedral we still won't need lux, so that's a net gain of at least 8 trade per turn, more if we've built a marketplace/bank.

We're going to need all the trade we can get when we hit Education and our GL expires. 4-8 turns of production right now, when there's nothing critical that needs building, is probably acceptable. We definately want to avoid doing it later when there are Middle Ages wonder races going on.

On a side note, having all the AI empires crammed together like this is a big advantage for us, because it means a couple things:
- The local AIs don't really have enough land to be good researchers. The slower the pace of tech advancement in the game, the better for us. It doesn't hurt that none of them are scientific either. :)
- Assuming we can contact them, we can probably arrange to keep the remaining 2 civs in the dark for quite some time, as client states dependent on us for tech handouts. We can probably milk them for quite a bit of cash on a gradual basis.
- This means we want to be a bit careful about trading our map from now on. For one thing, it's worth real money now, and for another, we control access to any new land we find that's colonizable by the AI. If we don't let them know about it, they'll have to search for it on their own once they get Astronomy.
 
Originally posted by Zed-F
We get +1 trade per square -- that's +12 trade, since we're size 12.

You do? I thought democracy was the only one that got a commerce boost. Guess I haven't been paying attention enough :)
 
:goodjob:

We definitely want some more troops. At some point, we probably also want to buy a round of horsies and get some of those going, too, although when to do that, I don't know. It might be to our benefit to wait and get knights, which we can build in three turns, rather than build horsies in two turns and pay big cash to upgrade them. My only concern is that by that time we'll be busy racing for middle age wonders.

LK is as big on security as I am, so I'm sure he'll beef up our military quite nicely. :D

- Sirian
 
Pre-turn -
Lee wakes up from a short nap, and is called to duties again.

"LK is as big on security as I am, so I'm sure he'll beef up our military quite nicely".
Hmmm, Sirian is this comment because I have nagged in some of my succession games when there is far to little military? Or perhaps, that fact that I hate to waste shields on regular troops?

We can't handle a war, so I give America has $61 demanded.
260 AD - Spearman on the way.
270 AD - Repeat 260 AD.
280 AD - Umm, repeat until done?
290 AD - Disband both warriors, and I shave a turn of marketplace :) We still have 1 more military unit then at the beginning.
320 AD - Free tech time, Feudalism.
340 AD - Begin building Sun Tzu, I hope we can swap to Sistine instead, as this one have very little culture.
350 AD - I have shaved 2 turns on the building of Sun Tzu. Since Paris is stuck at size 12 until hospitals, I mine 2 plains and Paris has zero food growth. :lol: I ahbor mined plains, yet I just did it :confused:
370 AD - You have got to love the GL. Free tech of Engineering.
450 AD - My final act, selling the World Map around. We haven't found any thing of interest yet. However, we opened up a lot of sea squares.

Summary - Hmmm... I wonder if the galleys should just suicide right from Seattle and Liverpool.

After Sun Tzu, I hope we can build some knights.
 
Umm, we're still in Monarchy? Minor whoops there, IMHO...

Hasn't India built any more workers since I bought their 4? If so there's little evidence of it! :smoke:

I hope we can't swap to Sistine because no-one has researched Monotheism, let alone Theology, by the time we're done Sun Tzu. The longer they hold off on moving toward Education, the better. Cmon, AI, you want Invention, Gunpowder, and Chemistry! I know it! :)
 
Swapping governments would get us more cash, but we NEEDED a troop ugrade. One spear and two warriors was just a bit too thin, and then we were already on to SunTzu. Where was the chance to switch? Could have been done, but only if we skipped the troop building. The research pace is flying along, despite their smallish sizes and rugged lands. I guess all those hills let em build more improvements sooner.

As for when to swap to republic... tough call. Don't want to lose a wonder race over it, for just a little more cash. On the other hand, we definitely want to be in Republic BEFORE education arrives and we start having to research again.


- Sirian
 
Hopefully we'll get a chance after Sun Tzu is done if the AIs don't discover Monotheism first. Otherwise it's after the Cathedral is done I suppose.
 
0) 450AD Everything looks good. I prepare to hit next turn a few times :)

1) 460AD Sending our galleys on speculative voyages into the big black space seems like a really good idea, actually. Not much to lose -- what do we need galleys for? -- and potentially huge benefits if we can contact the other Civs before the AIs.

Caesar wants our world map + 87 gold. I don't want to interrupt wonder-building to fight a pointless war, so let him have his way. His name goes on the list, though.

8) 530AD Some dusty tomes in the Library turn out to contain the secrets of Monotheism.

9) 540AD One of our galleys volunteers for the hazardous journey out into the deep ocean. We see culture borders and more coastal waters ahead. Zulus? And Aztecs?

Our galley sinks. Drat.

10) 550AD Build a temp mine on one plains square, going into food shortage in an attempt to finish Sun Tzu one turn earlier. We're making 28 shields/turn. There's less than 60 left, but I can't tell quite how many.

11) 560AD Mine another square, bringing us to 29 shields/turn. Yes! [party] We finish Sun Tzu, and start on a cathedral. Romans start on Leonardo's Workshop.

12) 570AD India tries to sell us Invention. "What's that?", we think. We look in the Library, and sure enough, there it is.

Everybody else starts building Workshops.

14) 590AD We build a road on the iron, and upgrade all but one of our spearmen to pikemen. The last spearman pillages the road (and the mine, unfortunately).

What happens if we connect the iron, trade it for oodles of moolah, and then disconnect it? *evil grin*

15) 600AD Rebuild road, remaining spearman gets upgraded, and a pikeman pillages.

16) 610AD Our second galley is also lost at sea :(

20) 650AD Diplomacy check. Nothing to do. Nobody has any techs we don't.

We're building Leo's, but I suspect we want to switch to Sistine if that becomes available before it finishes. I don't think we will be able to get both, unless the AIs are very tardy in researching Theology.

Hmmm. One of the culture borders that was visible out at sea has vanished. Is there a war going on?

Ummm. Attachment uploads temporarily disabled? Okay, I'll email it to Sirian.
 
Well, things here are really flying along now. :)

Inherited Turn 650AD: I decide to plant forests defensively, they are as good as mines unless/until rails come along. I'll be able to shave one turn off our wonder ETA, also, while refilling our granary to max.

730AD: Gunpowder pops out of the Library.

740AD: Chivalry and Theology pop out of the Library. I switch us from Leo to Theo. :) Theology renders our Oracle obsolete and one citizen goes unhappy, forcing me to raise lux to 10% (3gpt).

770AD: Rome demands 111 gold from us. On a hunch, and backed by five pikes and a goodly distance, and the hope of buying an ally if necessary, I tell him to take a hike, and he tsks tsks at me. Whew! Caught the SOB bluffing! Took a big chance with that, though. I wouldn't have done it if he wasn't the most distant nation. We really can't afford wars.

800AD: We complete the Sistine Chapel! I start a cathedral. Best to get that out of the way, just six turns, then a good opportunity to revolt to Republic right before Education comes in, and with enough happiness not to need to run any luxuries even without martial law!

820AD: Rome completes Leo! Wow, just two turns behind our pace? And that's with me shaving a turn off our ETA! :eek: On the up side, the cascade is broken! [dance]

840AD: I wish we hadn't sunk all our ships. Was a worthy gamble, as either getting to the other side would have paid off BIG for us! But now we're no longer in a position to rush over there when Navigation comes online. Oh well.

850AD: Rome declares war on England! :eek:



Our cathedral is due next turn. I forested all applicable lands, maxing us at 27 shields per turn with break even food. When we come out of revolt, there is a tough choice to make: build some knights, or keep going through a whole other round of wonder building on just five military units. I'm the nervous type, I like the idea of building some knights here. We could crank one every three turns, if we connect our iron and buy a round of horsies from India for ~100 gold, we could build six or seven knights in a row. Barring that, we ought to AT LEAST pause long enough to build a couple catapults at one per round. Those could save our butts someday, and are upgradeable to artillery later.

We'll be building our last 1000-year bonus item THIS coming turn, as 860AD plus 1000 is 1860. We're probably slated to win the game between 1900 and 1940AD, so... our cathedral will be the last item to pull in any bonus points for us. Our priority needs to shift to staying alive now. Yes, get more culture, more wonders, but not at all costs. Remember my OCC game. Wars MAY happen to us! And all victory conditions are on the table, too, meaning the AI's can win by domination.


As far as wonders go, forget functionality and think culture. In order of preference, the remaining middle age wonders would be ranked like this:

Shakespeare's - 8
Newton's - 6 (and useful)
Bach's - 6 (less useful)
Copernicus - 4 (useful)
Magellan - 3 (coastal, easier to get)
Suffrage - 4
Smith - 3



- Sirian


Zed, Click Here to grab the save file, 850AD.
 
Back
Top Bottom