What's another word for Moo Gal? Cow! As in female bovine, Moo Gal. (OK, dreadful pun, but an even worse one is coming.)
Our city of Agra starts working on Culture.
Agra Culture!
Ooh, bad Sirian. BAD!
3650BC: Our worker has finished another road segment, moves toward Agra.
3550BC: Agra grows to size 2. Our scout meets... an English settler??? Ruh roe, they couldn't have produced that, must have gotten him from a hut. An AI getting a free settler this early means almost as much for them as it would mean for us. Lizzie is going to grow large large large and she's right on our doorstep.
3500BC: English settler moves away from our scout, under protection of a warrior. Our scout turns east.
3450BC: Our worker has finished a third road segment, now moves onto grassland with shield, adjacent to Agra. He has finally caught up! Our scout turns south, we need to discover the lay of the upriver region to the east of Agra, so I can know where to send our settler.
(Did I mention that Agra is building a settler? Well it is. While we're at it, let me introduce you to our two legions of military units, codenamed "Smoke" and "Mirrors".

Hey, don't put me up on the first turn if you want a conservative start. Everybody knows I postpone military development until I've spread out a bit -- as long as barbarians don't kill any workers or settlers, it's all good. Did you know that my capital got ransacked in Apoly 3? They stole 6 gold!).
3300BC: Agra grows to size 3. Luxuries increased to prevent riots. (Entertainers across the land are told "Go Away, No Openings for You).
3250BC: Our worker has finished the road in the grassland tile, now moves onto our cattle tile. (I should move him into the desert to irrigate first, get into the FULL swing of a game focused on trading in Pungent Weed, but... I'll leave that to others. Hey, I don't smoke!

).
Oh, cool. Our scout pops a hut JUST under the fog east of Agra and out pops a settler! Arrrgh, if only I had popped that hut sooner, we could have a city already rolling over there! Well, I shouldn't complain, this is going to mean two extra cities on my turn! I move the settler north (yes, TOWARD the river.

)
3200BC: Bombay founded, with a flood plain wheat and a cattle plain in range. NOTHING but desert and flood plain in range (a couple plains, one hill). Going to have to mine that cattle, then irrigate the wheat. Starts a worker, as the sooner we get improved tiles going, the faster we will grow.
3100BC: Agra grows to size 4, settler produced on same turn, back down to size 2. Lux back to zero. Settler crosses river. Must... seek... WEED...
3000BC: Madras founded. Heh, in our exact original starting location. Now there's a twist! Wow, 3 shield and only 2 food. We start a warrior (to be sent to Agra). I wanted to build more scouts in here somewhere, but... never got around to it.
Our scout, heading east, finds yet another river, and more wheat there, and IVORY! Pop another goody hut, we learn Masonry.
2950BC: We meet an Egyptian warrior. I top off our bronze working research for 2 gold from England, saving one turn on it and improving Liz to Polite. We start on Mathematics! (Might as well beeline right to Currency and get our UU working ASAP, so we can race across the continent to grab luxuries, as Charis envisioned.
Bombay to size 2, now pulling in 2 shields per turn.
2900BC: Agra back up to size 3, Lux slider raised off of zero again.
2850BC: Bombay builds worker, back down to 1.
2800BC: Madras builds OUR FIRST MILITARY UNIT. A warrior. He is sent toward Agra, going to get there just in time for the city to grow to size 4. We start on temple (and warm up the whip).
2750BC: Agra to size 4.
2710BC: Agra builds settler, heads east toward ivory. Bombay to size 2. Lux to zero.
Our scouts have found OPIUM! Unfortunately, it's growing in the forests surrounding the Egyptian city of Memphis.
I decide to sell Warrior Code to England for 41 gold. Since Egypt is broke, I GIVE IT TO THEM as a friendly gesture. We're going to want to muscle in on that Opium some day, but... in the mean time, better us with a diplo bonus than Liz with whatever she would get for selling it to them.
2550BC: Agra to size 3.
2510BC: Temple whipped at Madras. (EDIT: OOPSIE! OK, changed this to granary and replayed from here, see below).
Bombay to size 3, requiring lux to increase to 20%! Heh, running a desert tile in Bombay now (by choice) to increase shields from 2 to 3, settler there due in five turns now. Yes, an unmodified desert tile, that's desperation.
2470BC: Madras temple built, starts spearman. (Nonvet).
2430BC: Agra settler built. An egyptian warrior steals a goody hut RIGHT out from under our scout's nose. Grrr.
2350BC: Bangalore founded at the ivory, starts warrior. Had choice of founding on the coast OR founding with wheat immediately in range, chose the latter. Bombay settler, built, back to size 1.
2270BC: Calcutta founded next to Mount Sirian (that one first spotted by our scout, which led to the River Plan). This area is all plains, thick with forest. Needs irrigation, but for now... with just 1 food and 3 shields, I start a barracks here. Need somewhere good to crank some early military.
2230BC: We make contact with Rome, have located city of Veii. Also gems in this area.
2190BC: Madras trains spearman, starts worker.
2150BC: Lahore founded.