It is a great honor and a great responsibility, being nominated to the office of CEO of B team. Several days were spent examining the current position and carefully reading notes from the prior CEO before any move to act was made. Specifically, careful molestation of the current position of both ourselves are potential enemies and allies. One thing of note, although not as significant as other problems, certainly vexing is that I am not as skilled in reporting as other CEOs. I do not know how to set the colored text that so easily designated a separate actions, hopefully I shall learn.
231
I begin by examining migration is requested by the previous CEO, migration is set for both Esra 6 & 7. In doing so, I noticed that migration is still center a great many of worlds are already highly populated, I make it my first mission to examine our tourists and relocation office, with the intention to encourage migration to those worlds that are lowering population and are understaffed in running their glorious economies. Five planets with populations over 20 had migration orders canceled, while all planets with populations of less than 10 have migration orders set, excepting only those three that are totally dominated by harvesters. A less squeamish CEO may not have difficulty encouraging our most populous race, humans, to move to a world where the dominant species considers them menu items, but I was not able to give such orders.
My second set of orders regard diplomacy, something that seems to be hotly discussed by the executive council. I decided to attempt to minimize the impact of the total war bill by attempting to get cease-fire declared by all races except for the dreaded harvesters. To Beononi (Psylons) I offer an intelligence agreement, mostly so we can learn the extent of their worlds.. At least at first, the easily my early goals, re-establish peace with his many empires as possible and strengthening our relationships with Beononi and Ivaquaria. Dekalip is allied with Beononi and Ivaquaria, and thus I believe we should work to attempt to re-establish relationships there. However Sariar is allied with both Vomnast and Gaulrdu, some of any industry of them become our next target, relations with the others will worsen and evolve into war. I consider these three a triumvirate of opposition, and will not work hard to regain any of their regard. In fact, I seriously considering attempting to get them removed from the Senate. However, I hold on such drastic measure at this point.
As far as imperial finances go, we are hugely ahead here, with the balance of almost 77,000 AU. I switch our policy to spending and dump a fair amount of additional money into R&D, hoping to jumpstart our research again. I'll monitor this over the early years of my stewardship.
Militarily, I concur that we do not need to completely eliminate the harvesters, four of their planets are in Dekalip territory, and therefore are their problem. However, Manzil & Skirmir will fall. 1 IF Armada, 1 transport fleet and a squadron of short-range defenders are sent to the under defended Skirnir, while the rest of the fleet of do and another army are sent to Manzil.
time...
passes (232)
Military - 12 orbitals defended Manzil - many loaded with missiles, and initial incoming way of of missiles and fighters seemed overwhelming, however, it was not until the third wave that was unleashed by the enemy forces that our short-ranged Armada finally succumbed to the last vessel. By this time, their system fleet was so much floating space junk, half their orbitals as well as all planetary installations had been leveled, the outcome of the battle was assured, and the remaining orbitals salvos could not penetrate the point defense fire. The world is highly developed, in spite of the additional risk to our space forces, bombing was not authorized. Hopefully the armies would be able to take this planet in the next battle.
Cloak&Dagger - we lost our last leader due to assassins.
Diplomacy - the voted appraising New Orions, hoping to raise our relationship with them in order to get them to seize the total war against us, seconded a junk tracking law to see other ships more accurately, and accepted a defensive alliance offer to us by Beononi (psi)
Colonization 2 G+ and one Y1g-rich world in Silnth are setteled, their zoning is left to local vicroys.
time...
passes (233)
Military -- Vomnast forces appear above Slkim and a short-range Armada was created at Alya to track the invaders down... the battle for Manzil continues.. over five orbitals were rebuilt, however their carrier orbitals, and their fighters were insufficient to penetrate armor and our shields in the time it took us to destroy them.
Science -- telepathic training has been completed, they should give our spies a boost.
Diplomacy -- Beononi (psi) accepts our intelligence offer, Sariar agrees to cease-fire, we remain at war with the other empires.
Cloak & Daggar -- We are still suffering unrest from foreign agents, and losing a few buildings.
Colonization -- Both outposts at Esra develop into colonies.
time...
passes (234)
Military - the battle for Manzil continues.. five orbitals were rebuilt again, and a third of our doomsday fleet was lost, primarily picket and passport ships from each of our Armadas. However, on this turn the ground invasion of both of the Harvester worlds begins - a foothold is established Both worlds.
Diplomacy - we attract a new leader - Saust Hessara -we will add 15 percent toward diplomacy, additionally our war with the Mecklars had ended (like peace).
time...
passes (235)
Military -- While we successfully conquered Skirnir, the battle for Manzil does poorly, new troops should arrive soon.
Construction -- as has been happening all through my term as CEO, many clients are completing improvements. Additionally, a number of colonies ships standby and are ready to use. I have obsoleted the colony design, but not removed any currently in progress from the ques. I do not know where these colonies ships were intended to be deployed, but the next CEO will have a number of them in reserve and ready.
Diplomacy -- unfortunately those empires that we were at peace with three declared their wars, and Dekalip continues to refuse to cease-fire. Only our allies stand firm, and becoming concerned about maintaining friendships I offer Beononi a full alliance.
time...
passes (236)
Military -- our garrison force in Phelot suffered losses repelling a Vomnast attack, while the force bombarding Slkim has been destroyed. The second army are arriving at Manzil turns the tide, the planet is captured. The harvesters are no longer a threat to us. I move the short-range Armada which finally track down the invaders to the system of Aeient.. This is an empty system that will prevent Vomnast from hitting the our northern colonies through the wormhole. He has colonies on this side of that blockade system, specifically at Miram and Phi Bootis. If we decided to war against the Rock Lords, these two systems must be conquered. I decided to leave all deployed armies on the conquered harvester systems for now, the next CEO can determine attaches to disband those armies.
Diplomacy -- our diplomatic leader was short-lived, assassins took him down. Nevertheless, a white peace ends our war with Dekalip and I move quickly to offer him agreements attempting to secure the peace. Meanwhile a jump lane tracking law passes and the NO are praised in spite of their objection. Tiring of the constant interference of Vomnast, I asked the Senate to declare total war against him.
time...
passes (237)
Diplomacy - the few remaining harvester planets are so far from our systems we have lost contact with that empire. I accept a nonaggression pact offered by Dekalip
Colonization - one planet in Manzil is green to us, and colonies ships are sent to the system.
time...
passes (238)
Exploration -- incredible mailers, the entire expedition has made a partial archeological discovery!!!!! (note to corportate staff, I have no clue what we do next).
Cloak & Dagger -- two spies of the Rock people have been discovered, how did they possibly hide themselves our society?
Colonization -- Unrest from the newly captured harvester planets is all but gone.
time...
passes (239)
Construction - the choice to limit collateral damage when capturing Manzil proved to be as hourlong. The world industry is largely intact in the mobilization center will be rebuilt by the next cycle. This gives us a mobilization center on the front lines if we choose to invade Vomnast. And other news, another large number of colonies ships were completed. I do not know how many moreare in the ques, but we should have enough to found several very successful colonies.
time...
passes (240)
Colonization -- rechecked migration orders, migration to some system uses incredible, they have risen by over Chen population points in my turns alone. Again, it is for the next CEO to decide whether the low density Harvester worlds shall be marked for colonization.
Diplomacy -- Basic trade, research, and nonaggression treaties have been concluded with Dekalip.
End of an age!!!!!
As I began turn 241, I was presented with a vote for the Orion Senate. The vote was between US and the leader of the Ivaquaria... that means this is the very last turn of the game (I thought). I presumed that the New Orions are too insignificant to maintain control of the Senate, however they may have the deciding vote in who succeeds them. I saved the game at this point. Our Antarian Expedition made another partial archeological discovery, and a large number of improvements were built throughout the planets are empire, but aside from mobilization centers at both Manzil and Silnth, nothing of consequence was built this turn.
I cannot resist voting for our human empire and simply advancing to the next cycle, as it seemed all other entries in this report may have been reduced too insignificance. I find myself to be significantly mistaken, as on the following turn we receiving notice at a new Orion to maintain control of the Senate! Check air victory conditions, we garnered 15 percent of the Senate vote, and I am assuming that our allies also had under 50 percent. So while the vote was between ourselves and our allies, neither side mustered the 50 percent vote needed to displace the New Orions. Both challengers failed probably due to many empires abstaining from the vote!!! In any case, I did not actually taking actions on turn to 41, I had just simply wanted to see if the game was over. So use save 241 save above, (I would still be sure to vote for ourselves just in case that matter).
For my successor:
1) You have diplomatic offers to consider.
2) The Armadas at Manzil should probably be disbanded in rebuilt, as most of them are down to 10-12 ships. Also at this system is the colony ship detachment that can be landed on the green planets in that system. Finally the transport squadron that is there does contain a full mobile army, but the transport ships are older, slower transports. That can be disbanded and upgraded to newer transport ships or left as is.
3) New expansion target. We need a much larger population, and thus we need a new target for expansion. Although we are currently not at war with Vomnast and the rock people do to a white peace. I guess as you'll see that read declare immediately. Additionally, it seems that we are likely in a permanent state of war with the Meclars and with Sariar of the Imsaeis. This last enemy still shows very good relations with us, so they may be dragged in other alliance with the other too. If this is so, it might still be possible to avert that war. As Vomnast is the only one of our enemies who has actually sent small fleets against us, I suggest that we turn our efforts in his direction.
I do hope you enjoyed this report, I had a lot of fun playing these turns and writing this report!
Turn 241