Griselda
Realms Beyond
Hmm, I thought I was going to get off easy this round, building stock exchanges and buying techs. Wrong! I should have knows *that* wasn't going to happen.
(0) 1450 AD - We are researching communism? OK, looking back I see that this was very clearly mentioned in your report, but I really don't see anything about why we would possible want communism, even though we're religious. Even if we need to swap out of democracy, we're a nice, compact little civ, and I just can't see that communism would help in any situation. Sure, we could build police stations, but would their upkeep even pay for the lower corruption in our case? I know that I'm risking
, but I put our lone scientist back to "real" work.
OK, we have 14 cities, 18 inf, 8 cav, 16 spears, and assorted other units. We're paying 79 gpt upkeep, eek! Well, if we're paying for them, we might as well have the best, so I upgrade 2 cannons. Barcelona and Madrid have entertainers who could be collecting taxes. Their labor plus the fired scientist gives us another 10 gpt.
BT - Rome wants to renew lux deal (I'd been hoping to renegotiate all luzes in 1 turn), and they agree to pay us slightly more than they'd been paying before- 18 gpt now!
Madrid intelligence - artillery
Murcia coal - stock
Valencia factory - stock
(1) 1455 AD - Clean up some pollution. I decide not to build a coal plant at Valencia and other places, because we're close enough to electronics that we could just build hydro in a few turns anyway. Plus, gold just may be more essential to us than shields at the moment.
The Romans move 2 battleships into our territory.
I buy flight from the Iro for 3800 gold. Then, I sell it to the Zulu for mass production, 40 gold, and 5. Now, we lack amphibious war (Rome and Iro have) and electronics (just Rome). Yes, I thought about a 3-for-1 buying electronics, but I figured we'd never be able to afford to pay cash @ 2nd before something else fell through.
Our cities are growing. I renegotiate our spice deal with the Iro for silks and 2 got. Seville swapped from coal to stock exchange. Madrid, Toledo, Santiago to commercial dock.
BT - Barcelona wall street - commercial dock. Jaen bank - stock (yes, even instead of a factory, vetoable if you disagree, of course!). Roman ships move back out of our territory.
(2) 1460 AD - We're at +838 gpt now. Zulu now have amphibious war + gpt. I trade them spices for 34 gpt, since I think we need that more than oil or rubber.
(3) 1465 Note that Hi has cancelled MPP with Zulu.
BT - ROME DECLARES WAR ON US!
[punch]
We do manage to kill 3 cavs and their MDI on our territory between turns, but they take Logrono and 96 gold. I'm wondering if we should have just disbanded that city earlier so that we wouldn't look so much like a target. Too late to worry about that now, I guess!
Madrid dock - arty
Rioting in Seville (we lost two inported lux from Rome). I scroll ahead to prevent rioting at other cities. I don't think that's "instant military", what do you guys think?
Toldeo dock - cav
Santiago dock - cav
(4) 1470 AD - I'm thinking that it's possible that Rome just wanted Logrono, and there's a chance they won't come to the mainland. I don't want to buy alliances, so that we can get out of war quickly, but I don't want Rome to buy them, either. I hope you guys don't mind, but I signed us up for the next best thing- MPP with Iro and Zulu. Hopefully they won't get into a war with one another in the next 20 turns now. It costs about 400 gold for both MPP's.
I buy rubber from the Zulu for 520 gold (shoot, probably could have gone gpt for that). Seville needs 2 clowns without those Roman luxes! Noboady else has any available to buy. I go to 10% lux tax, and for 43 gold we only need one specialist in Casearaugusta (Madrid gets one too, but just because it's out of tiles). If we stayed at 0% lux, we'd need a clown or more everywhere, so at 43 gpt it sounds good.
I upgrade some spears with the cash we have on hand.
BT- Zulu and Iro declare on Rome. I had always remembered MPP's as triggering 20 turn alliances when they're triggered, but when it gets to my turn they're both ar war with Rome, and nobody has an alliance. That's probably the best case scenario.
Rome sends bombers to bomb us.
Barcelona dock - airport. Vitoria bank - stock. Our palace expands.
(5) 1475 AD - Use our artillery to bombard the Roman battleship by Jaen. Valencia swaps to an ironclad- due exactly in 1. Rebuild some of our cut RR tiles. Santiago swapped to inf from cav to minimize waste. Casesaraugustus galleon N to maybe bring reinforcements when we can spare some.
BT - Wounded Roman battleship heads for home. Rome lands some 1 infantry and 4 tanks SE of Barcelona.
At least I covered all the high ground, so they have to land on a grassland.
Madrid art - inf. Seville stock - art. Toledo cav - cav. Valencia clad - art.
(6) 1480 AD - Use 5 artillery to bomb Roman units on our island. The artillery do very well, which, if one were to believe that means we're due for a streak the other way (I'm decidedly undecided on that issue, fwiw), means that our luck might not hold for our attack.
The plural of anecdote is not evidence, but the pRNG really wasn't on our side this time.
Our attack goes badly, even vs. 1 and 2 hp units. Most of our cavalry is destroyed, but I keep trying, because I'd much rather fight those tanks on defense than offense. At the end, rhe Romans have a 2/5 elite tank, a 1/4 tank, and a 1/4 infantry. Of course, they can heal just fine in our territory, too. Still, at least I dont see any other transports at the moment.
BT - Mass bombing. A sub kills our northern galleon. I'd actually forgotten it was exposed like that, and hadn't seen anything coming that would have reminded me to hide it.
Oh, and here come the Zulu!
Well, here come 3 yellow ironclads, anyway. Two are right by Sartander, so I suppose they're after the sub? Can they see those too? Santiago inf - inf
(7) 1485 AD - Bombard and kill that pesky infantry with our cav. I try a 1 hp tank with a conquistador, and win! We're now in our golden age! [dance] I'd upgraded a warrior to a guerilla at some point, and I use that to kill the last tank. There are no more Roman units on our island.
Barcelona is starving. I irrigate and RR the bombed cattle tile for a quick fix. War weariness hits, and hits hard. I need to move lux to 20% so that Madrid doesn't starve.
BT - Massive bombing. Romans send some battleships. I see another transport, but it seems to be headed south for now. The Zulu battle the subs, and I see an Iro clad heading SE.
Madrid inf - inf. Barcelona airport - cav (no oil). Toledo cav - inf. We lose gems and wines!
(8) 1490 AD - Renegotiate gems and wines with Shaka for 35 gpt. Send 2 infantry south to Caesaraugustus, and bomb some Roman battleships.
BT - Rome is now bombing faster than I can rebuild. I am protecting the resources, except for the spices which must be out of their range. Zulus sink a Roman battleship I'd wounded, with their ironclad! The other wounded ones head home. That transport that had been heading south decides to come and unload. This time, it's 3 infantry, 4 cav, and 1 guerilla. Two of the cavs are elite.
Madrid inf - inf. Barc inf - cav. Seville art - inf. Murcia art - inf. Santiago inf - inf. Zarazoga can - inf. (just the way the sheilds are working infantry seems to make sense).
(9) 1485 AD - Not much success with our artillery this time. I mostly try to reinforce around Zarazoga rather than to attack at so much of a disadvantage.
Caesataugusta's reinforcements have arrived, and some weak units have been brought up for upgrading.
I buy electronics from the Iro for 3000 gold. The show much go on, after all! We're just 3 techs she of the UN, but I suppose that's only a fantasy at this point. Still, Rome's trying to build it in London, which might not be his best choice. If we are going to make at least an effort at the UN, we might want to think about a prebuild. I'm just not sure how much fission would cost to buy once we get there.
BT - OH NO! The Romans decide to attack an infantry of mine, fortified on grassland. They win, and that's when I realized that that one infantry tile was what was separating Roman units from my workers. Shoot! We now have almost no workers. It's probably a good idea to identify a city that could build them, but I don't know where.
Madrid inf - inf. Toledo inf - inf. Caesaraugusta riots. Santander bank - rax. Maybe we could rush it and upgrade if we needed to, or swap to infra if we get out of this war soon.
(10) 1500 AD - Kill 3 Roman cavs on our lands, including both elite ones. War Weariness is now up to 46%. Believe me, people of Spain, I want the war to end as much as you do! Rome still won't talk, and I think this is the 6th turn of our war.
I move the lux to 30% to cover the new war weariness. It may even be better at 40%.
It seems like Rome should talk soon, although we may want to pop back into Monarchy for a bit and take care of this WW stuff.
That's about it. There's a bunch of Roman units on our sandbar, and we're just about our of cavs and workers. But, we are in our golden age, and Rome might talk soon.
Also, now we have a better idea of who Hi would vote for!
Make Love, Not War!
Griselda - just played
Kylearan - UP
Dwip - On deck
6thGenTexan - swingin'
(0) 1450 AD - We are researching communism? OK, looking back I see that this was very clearly mentioned in your report, but I really don't see anything about why we would possible want communism, even though we're religious. Even if we need to swap out of democracy, we're a nice, compact little civ, and I just can't see that communism would help in any situation. Sure, we could build police stations, but would their upkeep even pay for the lower corruption in our case? I know that I'm risking
, but I put our lone scientist back to "real" work.OK, we have 14 cities, 18 inf, 8 cav, 16 spears, and assorted other units. We're paying 79 gpt upkeep, eek! Well, if we're paying for them, we might as well have the best, so I upgrade 2 cannons. Barcelona and Madrid have entertainers who could be collecting taxes. Their labor plus the fired scientist gives us another 10 gpt.
BT - Rome wants to renew lux deal (I'd been hoping to renegotiate all luzes in 1 turn), and they agree to pay us slightly more than they'd been paying before- 18 gpt now!
Madrid intelligence - artillery
Murcia coal - stock
Valencia factory - stock
(1) 1455 AD - Clean up some pollution. I decide not to build a coal plant at Valencia and other places, because we're close enough to electronics that we could just build hydro in a few turns anyway. Plus, gold just may be more essential to us than shields at the moment.
The Romans move 2 battleships into our territory.
I buy flight from the Iro for 3800 gold. Then, I sell it to the Zulu for mass production, 40 gold, and 5. Now, we lack amphibious war (Rome and Iro have) and electronics (just Rome). Yes, I thought about a 3-for-1 buying electronics, but I figured we'd never be able to afford to pay cash @ 2nd before something else fell through.
Our cities are growing. I renegotiate our spice deal with the Iro for silks and 2 got. Seville swapped from coal to stock exchange. Madrid, Toledo, Santiago to commercial dock.
BT - Barcelona wall street - commercial dock. Jaen bank - stock (yes, even instead of a factory, vetoable if you disagree, of course!). Roman ships move back out of our territory.
(2) 1460 AD - We're at +838 gpt now. Zulu now have amphibious war + gpt. I trade them spices for 34 gpt, since I think we need that more than oil or rubber.
(3) 1465 Note that Hi has cancelled MPP with Zulu.
BT - ROME DECLARES WAR ON US!
[punch]
We do manage to kill 3 cavs and their MDI on our territory between turns, but they take Logrono and 96 gold. I'm wondering if we should have just disbanded that city earlier so that we wouldn't look so much like a target. Too late to worry about that now, I guess!
Madrid dock - arty
Rioting in Seville (we lost two inported lux from Rome). I scroll ahead to prevent rioting at other cities. I don't think that's "instant military", what do you guys think?
Toldeo dock - cav
Santiago dock - cav
(4) 1470 AD - I'm thinking that it's possible that Rome just wanted Logrono, and there's a chance they won't come to the mainland. I don't want to buy alliances, so that we can get out of war quickly, but I don't want Rome to buy them, either. I hope you guys don't mind, but I signed us up for the next best thing- MPP with Iro and Zulu. Hopefully they won't get into a war with one another in the next 20 turns now. It costs about 400 gold for both MPP's.
I buy rubber from the Zulu for 520 gold (shoot, probably could have gone gpt for that). Seville needs 2 clowns without those Roman luxes! Noboady else has any available to buy. I go to 10% lux tax, and for 43 gold we only need one specialist in Casearaugusta (Madrid gets one too, but just because it's out of tiles). If we stayed at 0% lux, we'd need a clown or more everywhere, so at 43 gpt it sounds good.
I upgrade some spears with the cash we have on hand.
BT- Zulu and Iro declare on Rome. I had always remembered MPP's as triggering 20 turn alliances when they're triggered, but when it gets to my turn they're both ar war with Rome, and nobody has an alliance. That's probably the best case scenario.
Rome sends bombers to bomb us.
Barcelona dock - airport. Vitoria bank - stock. Our palace expands.
(5) 1475 AD - Use our artillery to bombard the Roman battleship by Jaen. Valencia swaps to an ironclad- due exactly in 1. Rebuild some of our cut RR tiles. Santiago swapped to inf from cav to minimize waste. Casesaraugustus galleon N to maybe bring reinforcements when we can spare some.
BT - Wounded Roman battleship heads for home. Rome lands some 1 infantry and 4 tanks SE of Barcelona.
At least I covered all the high ground, so they have to land on a grassland.Madrid art - inf. Seville stock - art. Toledo cav - cav. Valencia clad - art.
(6) 1480 AD - Use 5 artillery to bomb Roman units on our island. The artillery do very well, which, if one were to believe that means we're due for a streak the other way (I'm decidedly undecided on that issue, fwiw), means that our luck might not hold for our attack.
The plural of anecdote is not evidence, but the pRNG really wasn't on our side this time.
Our attack goes badly, even vs. 1 and 2 hp units. Most of our cavalry is destroyed, but I keep trying, because I'd much rather fight those tanks on defense than offense. At the end, rhe Romans have a 2/5 elite tank, a 1/4 tank, and a 1/4 infantry. Of course, they can heal just fine in our territory, too. Still, at least I dont see any other transports at the moment.
BT - Mass bombing. A sub kills our northern galleon. I'd actually forgotten it was exposed like that, and hadn't seen anything coming that would have reminded me to hide it.
Oh, and here come the Zulu!
Well, here come 3 yellow ironclads, anyway. Two are right by Sartander, so I suppose they're after the sub? Can they see those too? Santiago inf - inf(7) 1485 AD - Bombard and kill that pesky infantry with our cav. I try a 1 hp tank with a conquistador, and win! We're now in our golden age! [dance] I'd upgraded a warrior to a guerilla at some point, and I use that to kill the last tank. There are no more Roman units on our island.
Barcelona is starving. I irrigate and RR the bombed cattle tile for a quick fix. War weariness hits, and hits hard. I need to move lux to 20% so that Madrid doesn't starve.
BT - Massive bombing. Romans send some battleships. I see another transport, but it seems to be headed south for now. The Zulu battle the subs, and I see an Iro clad heading SE.
Madrid inf - inf. Barcelona airport - cav (no oil). Toledo cav - inf. We lose gems and wines!
(8) 1490 AD - Renegotiate gems and wines with Shaka for 35 gpt. Send 2 infantry south to Caesaraugustus, and bomb some Roman battleships.
BT - Rome is now bombing faster than I can rebuild. I am protecting the resources, except for the spices which must be out of their range. Zulus sink a Roman battleship I'd wounded, with their ironclad! The other wounded ones head home. That transport that had been heading south decides to come and unload. This time, it's 3 infantry, 4 cav, and 1 guerilla. Two of the cavs are elite.
Madrid inf - inf. Barc inf - cav. Seville art - inf. Murcia art - inf. Santiago inf - inf. Zarazoga can - inf. (just the way the sheilds are working infantry seems to make sense).
(9) 1485 AD - Not much success with our artillery this time. I mostly try to reinforce around Zarazoga rather than to attack at so much of a disadvantage.
Caesataugusta's reinforcements have arrived, and some weak units have been brought up for upgrading.
I buy electronics from the Iro for 3000 gold. The show much go on, after all! We're just 3 techs she of the UN, but I suppose that's only a fantasy at this point. Still, Rome's trying to build it in London, which might not be his best choice. If we are going to make at least an effort at the UN, we might want to think about a prebuild. I'm just not sure how much fission would cost to buy once we get there.
BT - OH NO! The Romans decide to attack an infantry of mine, fortified on grassland. They win, and that's when I realized that that one infantry tile was what was separating Roman units from my workers. Shoot! We now have almost no workers. It's probably a good idea to identify a city that could build them, but I don't know where.
Madrid inf - inf. Toledo inf - inf. Caesaraugusta riots. Santander bank - rax. Maybe we could rush it and upgrade if we needed to, or swap to infra if we get out of this war soon.
(10) 1500 AD - Kill 3 Roman cavs on our lands, including both elite ones. War Weariness is now up to 46%. Believe me, people of Spain, I want the war to end as much as you do! Rome still won't talk, and I think this is the 6th turn of our war.
I move the lux to 30% to cover the new war weariness. It may even be better at 40%.
It seems like Rome should talk soon, although we may want to pop back into Monarchy for a bit and take care of this WW stuff.That's about it. There's a bunch of Roman units on our sandbar, and we're just about our of cavs and workers. But, we are in our golden age, and Rome might talk soon.
Also, now we have a better idea of who Hi would vote for!

Make Love, Not War!
Griselda - just played
Kylearan - UP
Dwip - On deck
6thGenTexan - swingin'






But I'm still confused. How and when can there be three candidates?
, but [punch] instead!