Turn 0
Nothing much to do except to press enter and get us out of anarchy
70AD - Turn 1
IT: Watch a knight head out of Texcoco. Order restored in Knossoss. We are a republic! [dance]
France has completed Magellan's Voyage in Orleans!
Babylon, India start Shakespeare's.
India starts Smith's Trade
Our income is a whopping +63gpt! Time for a little micromanagement to put those clowns to work. After raising the lux to 20%, I'm able to get our gpt back up to +61gpt. I could get it to 68gpt, but Sparta's growth would be halted.
If I did my chart right, 5 civs have banking (that's at 5th civ price, right?). Per the suggestion, we sell our only pretty horsies to France, along with 7gpt and 7g for Banking. (kind of reminds me of the one deal I wanted to do in the 2nd Demogame, but no one wanted to risk it - for a fairly unneeded lux.
)
Now, let's go shopping! First up are the Iroquois, who have no new techs to give us. Egypt still refuses our envoy. Rome Looks a litte promising.
Rome:
EXPORT: Banking, Spices, WM, 51gpt
IMPORT: Gunpowder, Astronomy
Japan wants a bit more than Rome, but even giving them everything we've got doesn't appease them.
It's hefty, but considering that Gunpowder was 45gpt+ from most civs, and astro was off the charts, it's almost like 2 techs for the price of 3. We also have Saltpeter!! The Zulus do not!
Zulus would give Music Theory, Printing Press, WM and 1g for Banking.
Many of the civs already have Chem, Econ and Nav. We could sell Banking to Japan for Chem if we had more gold, but they will only give us printing press and music theory. They would give us horses, instead.
So, it's back to the origanal German trade, since we're still a ways away from Mil. Trad. (even if we tried). we get Dyes (sounds like that DG2 trade...), Music Theory, Printing Press and some gold for Banking.
Any civs we can trade with are either broke, or have nothing to trade us.
After trading the Dyes, I notice something odd. Cities show as having more unhappiness, but when I micromanage, it returns to normal. A bug perhaps?
90AD - Turn 2
IT: Russians, Babs start Smith Trade.
nada
110AD - Turn 3
IT: Germans and Aztecs sign a peace treaty. Japanese, Germans start Smith Trade. I also see a couple of Zulu units are seen at the edge of their border.
I start sending workers to road another spice source. Also do some small micromanagement to eek out a few more gpt.
130AD - Turn 4
Egyptians start Shakespeare's.
Zulus would give us a world map, 1gpt and 22g for Astro.
Germans would give us Economics for Astro.
I'm inclined to go with the Zulu deal, even though it locks us in for 20 turns, since I doubt we'll be using wealth much, if at all. We now have a 10gpt surplus.
150AD - Turn 5
Egyptians are willing to talk, but they still want all of our gold and about half of our income. Nothing much else.
170AD - Turn 6
IT: French are building Newton's. It looks like they're almost at the Industrial age.
The Aztecs would actually give us a world map, 33g, and chemistry for our only saltpeter and iron resources. It's so tempting, but I'll get that extra spice hooked up first. We could probably go without saltpeter, however, it does seem that the Zulus are getting iron from somewhere.
Knossos will riot next turn. I bump up the lux, but we'll be losing 8gpt.
190AD - Turn 7
We have our extra spices online! Back to the Aztec trade. (here's hoping!) Well, we can get chem for Spices and Iron and can leave out the saltpeter. Germany still doesn't have chem, but probably won't be able to give us much. We are locked in a Zulu deal for 18 turns, though. There is an extra iron resource just outside of Ephesus that we can use a Zulu worker to build a colony on. I decide the colony is worth it for the techs, since we're in somewhat of a race for the Industrial Age.
Now it's time for some lux slider/Spice Trader magic.
Moving down temporarily, we see that our spices will be worth 3gpt and 17g to the Aztecs.
Russians - 7gpt, 7g
Babylon - 14gpt, 13g
India - WM, 2g (sure....)
Germany - WM (sure....)
We are currently at a 9gpt deficit at 30% lux. Switching to 20% temporarily, we can now trade with the Aztecs.
Chemistry for Iron, 3gpt, 17g.
Babylon: 14gpt, 13g for spices, and the lux trade bug kicks in yet again. Knossos had 3 happy, 1 content, and 2 unhappy before micromaniging. MM'ing, it now has 3 happy and 3 unhappy. This is at 20%, so it's still optimal.
Out of curiosity, we would be MAKING 2gpt at 30% lux! 20% is safe, and we're now making 20gpt! The Spice Traders Guild is in full swing! (let's see if Sulla remembers that one about the STG). I also switched a couple of cities to Med. Inf in preparation for this trade. The coloy will be active in a few turns.
And, this just opened up a whole new set of trades!
Zulus:
IMPORT: WM, 5g, ( Economics OR Navigation )
EXPORT: Chemistry
Germany:
IMPORT: Economics, Navigation
EXPORT: Chemistry, (15gpt, 7g OR Saltpeter)
The Iroquois have iron, which we can get in a trade when we get Navigation. The Aztecs don't have iron (apparently, I missed a trade route, and they did..), AND have some advanced techs. So, we'll do this. Since Economics is pretty much useless right now, we'll go with the Zulu trade.
Zulus - trade for Navigation.
Iroquois - Trade Astro and Banking (they're really behind anyway. At best, it will help to depriciate other tech costs if they catch up) for Iron and 4g.
Now all we have to do is wait for an iron trade to end, and use it as a bargaining chip. This world is one wicked web of iron!
210AD - Turn 8
The Russians & Babs are building Newton's.
After building a market in Delphi, we have an amazing 33gpt! And that's with a tech trade for 2 techs!
230AD - Turn 9
IT: Romans are building Shakespeare's.
Our spices will be online next turn.
250AD - Turn 10
IT: Rome starts Smith Trade. Babylon reaches the Industrial Age! RATS!!!!
I decide to establish an embassy with Babylon, just incase we need it.
We have an extra iron and a spice waiting to be trading once there's an opening. hopefully this will give us enough to pick up on a few techs. I wasn't sure if we should put the 2 coastal tiles from Sparta onto the gold hills. It's growing slowly anyway.. But, we did pick up on some techs, and are 4 away from the Industrial age. The lux slider could be moved down to 10% if we aren't going to trade our only spice (some trades will end soon, and Thermo expands in 13 turns). Since we have an extra iron, we could use that and maybe saltpeter as bargaining chips. The Saltpeter could be sold after we upgrade/build some muskets. We're still at war with Egypt though. We're also strong compared to the Zulus according to F3.
250AD