IHT : set this trade with Hatty as Uberfish mentioned.
Watch out for Hatty iron though, it is in cultural fight with Korea. If she looses iron, we should stop this deal Move the general to meet the chariot.
IBT : Susa holds barely as we lost both axes.
At Bulayawo, we had some losses too but the city should hold. We get yet another great general, there had been some serious warmongering during Ozbenno turns
Turn 1 :
I'm forced to whip a 0 turn axe in Susa to hold it. The chariot alone would be toast. Hope he won't die though, he was promised a great future as the Mayan army doctor
Start moving holkans as their replacement archers are being built
IBT : the units at Susa flew. At Bulayawo, zulu units are healing and an elephant is coming as reinforcement. They are on a hill, and attack odds are low. A holkan would get there next turn, but I fear we are going to loose more units.
Turn 2 :
I kill one of the guys fleeing from Susa, the whipped axe is hungry
Start bombing Ulundi, should be done in 2 turns. We need to relieve Bulayawo from Zulu culture to breathe.
IBT :
At Bulawayo, three zulu attackers win
Turn 3 :
Kill all Bulawayo siegers before they get promotions, at least it is 1 to 1. Kill another impi wandering near Susa. I had two spies in Elephantine and messed up moving the stationery guy
. One spy is in Korea preparing to steal something : machinery or monarchy, would see
Hatty has a big stack near our borders. She doesn't have enough on her hands but we should be cautious. Maybe even pick machinery from Wang just to bribe her to war. We don't want a two front war right now, we'll be toast.
First general is joined to a chariot. The second general is merged in Persepolis. I don't know if there's a consensus not to exploit the military academy bug so I didn't build one. I'm not sure about this rule since the AI would build academies anyway
IBT :
Shaka moves an elephant and a sword out of his capital to attack Bulawayo.
Turn 4 : And we use the chance to take the capital. It still held 5-6 units. We lost two cats and a sword at >80% odds.
I think the elephant would kill one defender next turn but we should be able to wipe him after that. Bulawayo is completely safe with 4 units counting a holkan and an axe.
Something I used in my one BTS finished game is to use sieges weapons against weakened units. I mean, it's kinda of beating up a dead horse but you get units weakened to the lowest level and you get experience to finish up with a stack of CR I/accuracy units. It's nice with cats, but with trebs it's even better because they usually survive longer
I also asked Hatty gently to attack Shaka and she agrees
. She must love her buddhist buddies. Way to go, her stack in Elephantine was really making me nervous
IBT :
The elephant killed a sword like I thought, though he had only 29% chance thanks to cross river penalty.
Turn 5 :
Set the units to heal inside ex zulu capital. The supermedic chariot is heading there along some holkans.
Axes with a HA are heading directly to the other city (uMguldnowhatever)
IBT : our great spy is born. Hatty completes the Parathenon
Turn 6 :
For some reason, I can't build scotland Yard this turn. I'll wait for next turn to see if something changes.
Turn 7 :
Hmmm
We can't have two scotland yard in the same cities. Second best city for that is Lakahma. Build Scotland Yard there.
We get monarchy from Wang without loosing the spy at 75% odds. War wariness is causing trouble and I think monarchy would help us more than machinery now.
IBT : no signs from Shaka.
Hatty finishes Shwedagon Paya and some general is born in a far away land. There must be some fighting on the other continent. Hope it's not one civ killing the other
Turn 8 :
Units are healed and start moving again. I notice Wang kon has enough on his hands and has a huge stack waiting. Hope it's not for us
We pick currency without loosing the spy. It seems like our luck is back.
I revolt to HR since I had the spy and the elephant I was waiting for last turn.
The korean stack has not moved yet.
IBT :
impi attacks holkan cross river and suicides promptly
Turn 9 : Try to steal mono from Hatty for organized religion but this time the spy is caught.
Start bombing Umgungundlovu which is being reinforced by two cats but can't do nothing about it. Hope they won't bomb us though the supermedic can deal with some collateral damage quite quickly
Turn 10 : Take the unprounouncable city with the loss of two cats, one with 85% odds of retreat.
IBT : Shaka looses his city near Korea to the egyptians. This is where I realize that korean stack has moved. Don't know where.
Turn 11 :
To buy time, I asked Wang for 100 gold and he agrees. That's 10 turns of peace. If he's moving against Shaka then there's no problem, and if not then we should finish the war with the zulus and bring our troops before the deadline. I started building up markets. Persepolis should stay on military duty for now.
IBT :
A courtball is finished in the capital, helps with the unhappiness. Colosseums having +1 happiness is a good change, I rarely built those before and still found them quite epxensive for what they do but +3 happiness is awesome.
Turn 12 :
Move the cats towards the southern costal city of Shaka before our wounded swords since we have enough backup for the cats. It's good to start bombing in advance.
Turn 13 : zzzzz
Turn 14 :
Start bombing the new city and got a black screen. Seems like I had my crash too. Hope this game is not corrupted, that would suck
Turn 15 :
keep bombing. We are set to take/raze Nongoma next turn. That stack is a bit overkill :shame:
The other two cities on the front have some defense, so we should be immune to some medium stack sent by Shaka.
A couple cats are coming as reinforcements as I lost some of those. Perseplis is building elephants otherwise.
Here's the korean stack. We need to watch it, Wang still has enough on his hands
We are doing -24 at 30% Espoinage slider. That costal city we should keep, for the rest we should check how things go once we get some markets going. At any rate, we need to beat Shaka more, because he still has some decent portion of land. He got quite a space for expansion there.
I think we need monotheism to get the 25% bonus on markets and we should pick it up next. After that, it should be situational. Wang is researching civil service, so machinery is nice too to be able to build maces soon. Hatty has feudalism too. We could pick some wonder techs too, just to have some stuff to build and accumulate money. I think some cities would turn short of stuff to build soon. We still have the option to build wealth (this comes with currency rigth ?)
There is 2 spies in Egypt and one in Korea. They would get the maximum discount in the couple upcoming turns
EDIT :
save
(something contagious about forgetting save in this game)