As Sirian once said, "There's this one difficulty level, see. I've only tried it once and there was no victory. ... It's called Regent." Charis: "I love it, great idea! I'm not sure I've ever played Regent." Sirian: "I know it's a daunting possibility, but I think we can pull it off. At least it's worth a try, right?" Charis: "Feel free to generate the map and start it off whenever convenient." WOOHOO! We're finally ready for Regent! In similar fashion, there's this one difficulty level I've never beaten in Beyond the Sword. It's called... Noble. After many games and much practice, I think I'm finally ready to give it a shot. At least it's worth a try, right? * * * * * Why are veteran players taking on Noble difficulty? Hmm, something there smells... fishy. Time to let the cat out of the bag, methinks. RBTS6: Finally Ready for Noble! Civ: Sitting Bull of the Native Americans (Philosophical/Protective) Map Settings: Ice Age map script, Wide Continents Other Settings: Noble difficulty, Epic speed, 6 Random opponents Variant Rule No Tile Improvements That's it. That's the only rule. But when you start to think about it, you'll realize the staggering challenge we've set up for ourselves. While we have a few plans that should help out, we honestly do not know how we're going to win the game. There will be a real discovery factor in play here, trying to brainstorm solutions to problems that have rarely, if ever, been faced by the community. That's why I'm personally looking forward to this game so much. Note that chopping of forests and jungles are allowed, as they do not constitute contructing tile improvements. Whether or not to chop forests will be up to the discretion of the team. Roster Sullla darrelljs Compromise Zeviz Wish us luck! We may need it. First turnset immediately to follow this post.