Heh-heh...just please everybody is the order of the day, says Compromise . BTW, I agree with you, RB is one of the few online communities I know of where strongly opinionated people debate (i.e. both sides listen to what the other has to say). Anyway, I played 10 very enjoyable turns, as evidenced by the 76 screenshots I took! (0) Whip the Trebuchets in Moundville and Sakae, queue a Courthouse. I did a lot of that this turnset. I didn't try any fancy whip queue manipulations, mostly because I just don't like doing it. I would whip the unit, and let the fallout roll into the Courthouse, then just leave the Courthouse there until it was ready to be whipped. Might have been better for a micro whip meister to play this turnset, but we weren't that lucky . I reconfigure the capital for Merchant madness. Probably , as we need the GS and honestly with our cash reserves there is no risk, but with +100% gold in the city it was a nice jump in income. I spend about a minute trying to figure out why I can't fire the Spy and hire a Merchant in Lisbon, then hit enter. (1) Mound City goes from Rifleman to Courthouse. I debated Settler, but with the Heroic Epic and Astronomy around the corner I wanted to grow some. Joao is coming at us with a stack consisting of a Catapult and...that's it. A Catapult. At least it is in the forest. Of course, Catapults don't get defensive bonuses and even if they did my Rifleman would not care. Troops advance. (2) The Great Scientist is born . He'll bulb just over half of Scientific Method, it is the obvious right move but I hold onto him since it wouldn't complete the tech anyway. More advancing happens. I whip the Trebuchet at Nacogdoches and queue a Courthouse. Despite civilly disagreeing with Zeviz on drafting more troops, I decide not to draft more troops. We have way more than we need right now. I note that Lisbon is angry, very angry. In Roman style, I will whip the population down to one and get what I can out of it. I meant to do Forge first per Compromise's suggestion, but I accidently hit whip on the Granary (without even waiting for Hammers to be invested ). Oh well, at least I can draft for some reason (at only 15% Native American). More advancing :yawn:. (3) IBT we catch another Spy . Forest chops outside the BFC have completed the Courthouse in Khoisan. We are at -11 gold/turn, due to troop supply costs. I should be pillaging, but I never remember. (4) IBT Huyana Capac asks us to declare war on Spain. Hmm. They are annoying my friend, and I agree they must be destroyed, but not right now. Hannibal is their Friend and he is just barely Pleased with us. The Incan is now Annoyed with us. I put Khoisan on a Harbor reluctantly. I probably should have gone Grocer for the health and ability to run Merchants, but I'm thinking we will be wanting Harbors soon too. Oh, and I had to defy an AP resolution to stop the war on Joao. All Christian cities get major . I am now every glad it never got spread our way. The long process of bombarding Operto finally begins. Doubt I will wait for 0%. Evora is starving and hateful, so I pop them a Granary and queue a Courthouse. I also pop the Courthouse in Chaco Canyon. Economy still afloat . (5) Pop a Rifle at Mesa Verde, queue up a Courthouse. Pop the Courthouse at Chaco Canyon. (6) Lisbon revolts. Thanks! Hinduism spread in Anhaica. Cahokia is on full time Missionary duty. Coimbra's defenses mostly go down in one bombardment, kill a bunch of lousy troops with elite Rifles. Lagos's defenses go down in one bombardment, kill a bunch of lousy troops with elite Rifles. Zoom in and around the city and I can't fathom a reason to keep it, will get enough culture from Guimaraes to cover all the tiles except maybe one. We get a Great General, we now have a brace settled in Mound City . Whip the Theater in Guimaraes, and decide to run a Merchant and an Artist. (7) Yay, Chemsitry is in, Scientific Method selected (again, GS will bulb more than half). Operto down to 16% defenses, and I kill a bunch of Portuguese: Raze Lagos to the ground, adding 156 gold to the reserves. Do a lot more killing of the Portuguese at Coimbra (although we do lose a Rifleman to a Spear): I hold onto her, she comes with a Forge, Colosseum, Market, Courthouse, and Church of the Nativity, which is bringing in 9 gold/turn! Joao is left with one city that contains a Chariot and a Horse Archer... (8) ...and they promptly die and Joao is no more. I people won't know it for another 2 years though . Operto comes with the Hagia Sophia for all those Worker actions we aren't doing, an Academy, a Courthouse, and a Granary. Not bad at all! I set it on a Grocer. I also whip the Courthouse in Mound City, as the Great General arrived and settled. I figure why not build Galleys and upgrade them later? Whip the Trebuchet in Etowah, start a Courthouse. (9) We fail the quest of Greed . Wonder how? Monty declares war on Izzy. Have fun with that, be sure to kill lots of your trips while killing her troops. (10) Poverty Point completes a Rifle, and I decide a Galley is next for four turns, then switch over to a Settler and whip for Rice. We need Astronomy soon, luckily it is right around the corner. And that's it...I marched the troops up to the Korean borders, feel free to declare next turn. We have two stacks, one for the northern cities and one for the souther cities. He'll be gone by the time Sulla gets this game. Here is what you can use to kill Pyongyang and Seoul: And here is what will kill Wonsan and Pusan: Oh, and good luck saving that Worker . Darrell P.S. Sorry if the report reads rough, I just ran out of time and didn't get a chance to make it flow any better .