1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

RBTS6 - Finally Ready for Noble!

Discussion in 'Civ4 - Succession Games' started by Sullla, Apr 10, 2008.

  1. sunrise089

    sunrise089 Not that good

    Joined:
    May 24, 2006
    Messages:
    797
    I echo Atlas's comments. I don't think the early attack is cheap when it's with one UU - after all the game designers put UUs in the game for a reason. I understand we got lucky and that if the AI was simply programmed to not die it could have super-beelined getting an archer, but in this case our AIs didn't die any easier than real humans in MP games due to Natives.

    I also feel the Civ/Leader was superb for the varient - both because of the Philo+Great Library synergy, the awesome early barb defender, and the drafting bonus provided by Protective. I hate Protective, but the only time I can deal with it is when drafting - which we decided on turn 1 we would do.

    As far as the general difference between team A's stronger midgame cities, I agree that overall your game looked better. I don't feel we languished in our game however. Our goal was never to have even decent cities on the mainland. The goal was get the Great Library, and then sit on our butts until Nationalism. On Noble at least, I think both games demonstrated that a strong opening plus a decent understanding of how the player can exploit late-game civics and the vassal system means that the midgame really doesn't matter much.
     
  2. lange17

    lange17 Chieftain

    Joined:
    Nov 11, 2007
    Messages:
    23
    I just read this whole 21-page thread, 11.5 years after it was completed. It holds up! Kudos to all involved, wherever the winds have taken them.
     

Share This Page